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Topics - xelada

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Forum Games and Roleplaying / What should I run?
« on: March 17, 2018, 07:19:40 am »
I have been wanting to run a game for a while, but I haven’t been sure what to run, I’ve tried to run games before and on more than one occasion they’ve died before even starting, which I hope you can see how that can be somewhat disheartening.
So instead of hoping that whatever I try to run is popular enough to actually start, I thought I’d ask you guys (and gals (and individuals who don’t fit neatly as one or the other)) what you’d like to play.

Here are all the games I’ve designed and have written down the rules for:

Speedfreakz:
Speedfreakz is a racing game with programming and push-your-luck elements.
You take control of rickety rust-buckets with overcharged engines; as you can imagine they aren’t the easiest to keep from crashing, will you be able to tame these mechanical monstrosities or will you become another pile of smoldering wreckage?
Rules can be found here.
Additionally I’ve been tinkering with some rules to convert it into something a bit more Mario-Kart-esque, once I’m sure the base rules work I can start adding some of them, if anyone actually wants the additional rules.

Sovereign of Stories:
A collaborative card-driven storytelling game where players vie for control of the position of storyteller, both to take the story the way they want, but also to score points.
Rules can be found here.

GUSTS (Generic Universal Strategy and Tactics System):
A system for running battles with rules for both the battles as well as the complex dance of positioning and maneuvering that occurs before the battle. Allows unit customization and with more playtesting I can start adding more options.
Rules can be found here.

Xeladanian Poker:
A card game that uses a standard pack of playing cards (ie french, or poker, etc.). Takes elements from multiple Poker games to create a game that can be quickly understood, assuming some level of familiarity with other poker games; while also allowing your actions to have a greater impact on the other players.
Rules can be found here.

Scrapyard:
Another card game using a standard deck of playing cards. The aim of the game is to collect as many sets of three as you can, while either trying to avoid being left with the extras, or make a hand of five with them.
Rules can be found here.

I also have some games that don’t have all their rules written up yet, if people are interested I'll happily add them to the list, and if people are interested in them that should probably give me the the push to finish writing them.

Also, if there are other games that people would like to see run I could have a look at them. I'm more likely to be interested in running something if it has interesting gameplay mechanics, and less likely to run something that is basically free-form roleplay.

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Forum Games and Roleplaying / Sovereign of Stories OOC/Discussion
« on: June 13, 2016, 09:35:00 am »
This thread is for all the discussion, questions, and general "other stuff" for the game Sovereign of Stories

The player order:
tntey
Nakéen
High tyrol
Fniff
FallacyofUrist
Griffinpup

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Sovereign of Stories (tentative name) is a game where you vie for points and control of an ever changing story, the game can handle any number of players, so I hope a good number are interested.

You can find the rules here.
I think it is probably best if we ignore the optional rules, for now at least.

Obviously as this is intended to be played in meat space there will need to be some additions, which can be found in the spoiler below:
Spoiler (click to show/hide)

If you have any questions, don't be afraid to ask, I will do my best to answer as soon as I get a chance (considering the fact I'm practically a hermit that shouldn't be all that long). Also if you have any ideas on how to make the rules clearer I am all ears.

All I need from you to sign up is to /in and send me 15 "cards", you don't need to actually make them actual cards just the names, if you can't come up with 15 I am more than willing to fill in the holes.

Players:
tntey
Nakéen
High tyrol
Fniff
FallacyofUrist
Griffinpup

Replacements:
(None yet)

4
Forum Games and Roleplaying / SpeedPhreakz (Signups still open)
« on: June 10, 2015, 08:45:14 pm »
This was first shown in the XKCD forums, the response was somewhat tepid so I thought it might be better received here.

Introduction
In this game of planning and pushing your luck you take the role of a racer trying to be the first to cross the finishing line. Simple in theory but these vehicles aren't exactly the easiest thing to control, with crashes and random explosions commonplace, will you be the victor and take home the prize, or will you end up as another smoking pile of scrap for the crew to clean up? Find out in SpeedPhreakz.

Setup and Flow of Play
The game starts with everyone picking a colour, starting location on the starting line (players may share starting locations), orientation and submits their actions for the first two rounds, then the first round is resolved, then everyone submits their actions for round 3, this continues, with the next round resolved then the players setting their actions for the round after next and so on until someone crosses the line. That person is then declared the winner.

Control
During a round you have a limited amount of “control”, this will be an amount between 101 and 200 (1d100+100) this is rolled at the start of the round after everyone has submitted actions, everyone has the same amount but the amount may vary from round to round. Actions cost a certain amount of “control”, if you run out you are considered to have “lost control” and, for that action and all subsequent actions that round a d10 is rolled and is checked against the table associated with the action, this will determine what the action becomes, if the result with modifiers ever falls outside the range on the table then you crash. Additionally the deficit is added to the cost of your first action of the next round (you do not get to reduce the cost of your first action by being under the amount of control you are given that Round).

Recklessness
If your first action of a round would cause you to lose control you gain a point of “recklessness”, you will also get a point for every 100 points of control you go into deficit in a round. All recklessness is removed if you complete a round without “losing control” or if you crash. For every point of “recklessness” the results of the d10s rolled while you have “lost control” are moved one further from the middle (one point point would turn a 3 into a 2, a 5 into 6, a 9 into 10/a crash).

Crashing
If you drive into a solid object or end the round on the same square as someone or adjacent to someone who has crashed when they “crash” you are considered to have “crashed”, you might also crash if you lose control at an inopportune time. If you crash then: you instantly stop, you lose any actions left for that round, if any, your actions for the round are scrapped and your recklessness is set to 0. You are then placed back on the board on any of the legal spaces adjacent to where you crashed (possibly including where you crashed) with the orientation of your choice. You then submit your actions for the next round with the first action’s cost increased by 50, plus an additional 50 for each point of “recklessness” when they crashed. You then submit your actions for the turn after as you would normally.

Winning
To win be the first to complete the track and cross the finishing line, if you are the only one to cross it that round then you obviously win, else whoever had more control upon passing through is the winner; if a tie persist then whoever has crashed the least then, whoever submitted first.

Extra Rules:
Your first action of a round must be either a forward or a reverse, it can’t be a turn.
You may not have two turns one after the other when submitting, there must be at least one forward or reverse between them.
Do not worry about rolling, I'll deal with the dice, you just need supply the actions.

Action Chart: (straight tail means movement, curved means only turning, the direction of the head determines change in orientation)
Spoiler (click to show/hide)
Terrain key:
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)

Any questions and I'd be happy to answer them.

Signed up:
Nerjin
RPGeek
scrapheap
salsacookies

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