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DF Dwarf Mode Discussion / Smash the Pinata (a sadistic way to train your military)
« on: May 15, 2012, 02:53:05 am »
So I had this idea while mass pitting a heap of goblin prisoners. With the advent of falling objects colliding mass pitting to break legs has become harder. The intended training targets suffer more damage and you have more casualties. Then I remembered something
If a creature is tied to a chain and a bridge under them falls, the creature will either land safely one Z level below (hole is one Z level deep), or hang 2 Z levels below and break their legs.
That's a direct excerpt from the wiki. So with that in mind
z+2
====
- oco -
- bbb -
====
= wall
- floor
b retractable bridge
o open space
c chain
Below this is a an empty space 2 z levels high accessible to your military squads
Stripping a goblin/kobold/elf of their weapons and assigning them to the chain the retracting the bridge when they path onto it will cause them to fall 2 zlevels, break their legs and hang immobile...instant pinata
Then new recruits then enter equipped with training weapons. They could then flail away rather ineffectually at the chained prisoner for an ungodly amount of time thanks to their wooden sticks and the armour of the prisoner. Should provide a good way to quickly level up weapon skills in 'live combat' with no risk.
Thoughts? Improvements? Holes in the plan?
If a creature is tied to a chain and a bridge under them falls, the creature will either land safely one Z level below (hole is one Z level deep), or hang 2 Z levels below and break their legs.
That's a direct excerpt from the wiki. So with that in mind
z+2
====
- oco -
- bbb -
====
= wall
- floor
b retractable bridge
o open space
c chain
Below this is a an empty space 2 z levels high accessible to your military squads
Stripping a goblin/kobold/elf of their weapons and assigning them to the chain the retracting the bridge when they path onto it will cause them to fall 2 zlevels, break their legs and hang immobile...instant pinata
Then new recruits then enter equipped with training weapons. They could then flail away rather ineffectually at the chained prisoner for an ungodly amount of time thanks to their wooden sticks and the armour of the prisoner. Should provide a good way to quickly level up weapon skills in 'live combat' with no risk.
Thoughts? Improvements? Holes in the plan?