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Topics - chaosgear

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This is a Masterwork Succession Fort. All craftsdwarfship is of the highest quality. It is studded with mods and bugfixes. This object menaces with spikes of raws. On the item is the image of dwarves in Phoebus tileset. The dwarves are laboring. The artwork relates to the founding of Archtomb in the early spring of 101. On the item is the image of Ingtak Atiseshim the Giantslayer and Argent Collisflos Nubes Saxum the Mountain Titan in iron. The Giantslayer is striking down the Mountain Titan. The artwork relates to the beheading of Argent Collisflos Nubes Saxum the Mountain Titan by Ingtak Atiseshim the Giantslayer's foot in Archtomb in 102.



I've been wanting to participate in a Masterwork succession fort for a while now. I've seen those Kobold and Orc forts around, and while they are just fine and dandy and totally worth a visit, I prefer plain old dwarves myself, and I haven't seen any plain old MW dwarf fortresses around. So I'm starting one.
The map is one of the pre-generated worlds, Gaia, and the embark profile is the easy-start build. All settings are set for default. We have access to all civs, automatons and all. We're in a wilderness with soil, clay, shalllow and deep metals. No aquifer, and I can't find flux anywhere. This is pretty much the basic Masterwork treatment, here.



As long as anyone can remember, the frost giants have been the enemy of Dwarfkind. Their only goal is our destruction, and we have waged war as long as both sides have existed. The giants have their massive size and wolfram weapons. The dwarves, their ingenuity. But was it enough?

One dwarf nearly had created a perfect solution. A machine built to look like a dwarf. The Automaton. It could fight the dwarves battles for them, done any dangerous labor, and more. Years before his time, the scholar Kagrenac built the first automaton. Its first action? Killing its creator. Its second? Creating more of its kind.

Now armies of automatons wander aimlessly, killing any creatures they cross. Needless to say, the many other sentient races were bitter toward the dwarves for what they had released on the world. Among the mountainhomes, any science relating to these machines or the creation of more was immediately outlawed.

What foolishness! Imagine what dwarvenkind could achieve if we had perfected the automaton! The other races are only bitter to us out of fear for what we could accomplish! We could stomp out the frost giants! We could dominate the warlocks! We would be unstoppable, and everyone knows it! Unfortunately, Kagrenacs knowledge died with him, and most of his methods are a mystery. The rest of dwarven civilization knows very little about his research, so recreating it will be...difficult.
Tomorrow, I'm meeting with the board of scientists. I'm going to tell them this. Surely, they will see reason. The automatons are simply too valuable a resource to let them go to waste. They have neared extinction many times, and we must learn as much as we can from them before it's too late.


15th of Obsidian
The board of scientists...did not like what I had to say. Ingtak was the only one who agreed with me, and he's likely in as much trouble as I am for it. I was really hoping for more to side with me, but it seems that I'm going to be reported. Hopefully, speaking out of turn won't earn me too harsh a punishment...

16th of Obsidian
I find myself in quite the interesting position.
It turns out that the higher-ups do, indeed, agree with me. The ban on clockwork sciences was mostly to save face, with the other races as much as with the common civilian dwarves. The research is highly restricted and carried on in secret. The populace is expecting me to be punished in some way. Hammering is a option, but the head of the board of scientists made me a proposition.
I am to be "exiled." I will lead a expedition of six other scientists (including Ingtak) out to establish an outpost where we can perform our experiments unhindered. We will be free of laws and restrictions, and the mountainhomes will keep their reputation intact.
But the mounainhomes cannot back us in any way. We are on our own to protect ourselves from those who would see our work destroyed. Anything we need, we must provide ourselves or trade for. We're on our own out there. We leave in two days time.


The next few entries entail the long trip to the destination, including several close shaves with automaton hordes and a lone frost giant, and leads with descriptions of the expedition party before arriving.
Spoiler (click to show/hide)

1st of Granite
We've arrived!

Spoiler (click to show/hide)
We've arrived at a canyon where two rivers intersect, in the western wilderness of Gaia. The waterfall is about twenty stories tall, quite a drop. Looking at the wall of the cliff reveals a multitude of valuable ores, including mithril, platinum, gold, and silver! We have soil, sand, and clay. And just look at that waterfall! This place is a paradise! What more could we ask for?

This place needs a name... a name befitting its potential! This could be the pinnacle of dwarven civilization! A beacon of light for all dwarves around!

...let's name it
Archtomb


Turn list:
Chaosgear (Finished)
Agent of Avarice (finished)
ILBane (skipped)
Eliphas8 (skipped)
Pseudonym (missed)
Demonbutter (missed)
Baloun (missed)
Bastus (finished)
InsanityIncarnate (up next)
Ajr
Alleecat
Necrisha
ILBane

Dorf List:
Chaosgear: Vendix (alive)
ILBane: Bane (alive, requesting a spear)
Pseudonym, Diggy Diggy Master (alive)
Eliphas8 (undwarfed, wants chief engineer)
Inzane: Sacrifice (alive)
Bastus (alive)
Baloun (undwarfed, wants fisherdwarf or carpenter)
lwcoyote (undwarfed, wants a speardwarf riding a coyote)
Necrisha (undwarfed, wants a baby/child born in the fort)
DeepBlue (undwarfed, wants a axedwarf named Blue)
ajr (undwarfed, also wants a axedwarf named Blue)

And here is the latest save.

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