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Topics - Joben

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1
Roll To Dodge / Dino Arena - Round 2 Turn 19 - Denoument
« on: September 24, 2013, 09:07:42 am »
You are a Raptor. A Hunter.

One day you woke up in this place, surrounded by stone walls. Some of your kin are with you.

The door at the top of the exit ramp opens. They want you to fight again.

You hear the grinding noise of the valves opening. The room will fill with water soon.

You can't stay, you must enter the arena.

You wonder what your foe will be today, and if it will taste good. They keep you hungry for the fights.



Spoiler: What Is This? (click to show/hide)


Spoiler: Posting Format Rules (click to show/hide)



Full Rules:

These have everything above and more. If there's ever a conflict because I forgot to copy-paste an update the linked rules doc is authoritative.

http://tinyurl.com/DinoArenaRules

Player & Enemy Status:

http://tinyurl.com/DinoArenaSheets

2
Roll To Investigate: (6) You have discovered the true nature of reality. The knowledge drives you mad. You spend your final months writing an Apocalyptic Log for the next investigator.

The year is 1920 and the place is Boston Massachusetts in the United States. The game is one of eldritch horror.

The Plot Hook: The landlord of an old house in North Boston is worried. The last tenants in one of his houses went insane. They babbled about spooky events and some sort of lurking figure. The services of you and your friends were recommend to him as ones who can look into unusual matters. What, if anything, is going on at 20, Copp’s Hill Terrace. Can you solve the mystery?

I'm looking for 4 players.

Spoiler: What Is This? (click to show/hide)

Spoiler: Update Schedual (click to show/hide)

Spoiler: Characters (click to show/hide)

Spoiler: Rules: (click to show/hide)

Spoiler: Post Format Style (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: Injury: (click to show/hide)

Spoiler: Sanity: (click to show/hide)

Spoiler: Combat (click to show/hide)

3
Roll To Dodge / Roll to Raptor: Turn 31 - Where the Buffalo Roam
« on: October 12, 2012, 02:04:22 am »
    You are a Raptor. A Hunter. Go get meat for the young ones!

    Specifically you are a Deinonychus...
    Spoiler: **In a nutshell*** (click to show/hide)

    Note, this post includes the full rules of the game so I can keep track of them. Some of it you don't need to know, but it's there if you want it. Subheadings marked with ** contain the mechanics players must grasp to play.

    Spoiler: **Character Sheet** (click to show/hide)

    Spoiler: **Basic Action Rules** (click to show/hide)





    Spoiler: Status Modifiers (click to show/hide)




    Spoiler: Your Pack's Territory (click to show/hide)

    4
    DF General Discussion / Leather Armor Testing
    « on: August 28, 2012, 07:33:32 pm »
    I was recently trying to figure out what the heck was up with leather armor, since in my casual observation it didn't seem to do anything at all. I figured I would share my results.

    The following are summaries of unskilled human armies fighting it out in the object testing arena.

    Most of them were arranged in ranks of 15 soldiers placed wall to wall inside the pyramyd in the upper left of the arena.

    The equipment listed is the only items they were given.


    Battle A

    Side 1 = 60 humans. Naked. Silver Battle Axes
    Side 2 = 60 humans. Leather Armor. Silver Battle Axes

    Winner: Side 1, Naked (!?), 27 Survivors

    Battle B

    Side 1 = 30 humans. Naked. Silver Short Swords
    Side 2 = 30 humans. Leather Armor. Silver Short Swords

    Winner: Side 2, leather armor, 20 survivors.

    Battle C

    Side 1 = 60 humans. Naked. Silver Battle Axes
    Side 2 = 60 humans. Leather Armor. Silver Battle Axes

    Winner: Side 1, Leather, 36 Survivors

    Battle D

    Side 1 = 60 humans. Leather Armor. Silver Battle Axes
    Side 2 = 60 humans. Leather Coats. Silver Battle Axes

    Winner: Side 2, Coats, 8 survivors.

    Battle E

    Side 1 = 30 humans. Leather Armor. Silver Battle Axes
    Side 2 = 30 humans. Leather Coats. Silver Battle Axes

    Winner: Side 2, Coats, 5 survivors.

    Battle F

    Side 1 = 60 humans. Leather Armor. Silver Battle Axes
    Side 2 = 60 humans. Copper Mail Shirts. Silver Battle Axes

    Winner: Side 2, Copper Mail, 16 Survivors.

    Battle G

    Side 1 = 60 humans. Leather Armor. Copper War Hammers
    Side 2 = 60 humans. Leather Coats. Copper War Hammers

    Winner: Side 2, Leather Armor, 20 survivors

    Battle G

    Side 1 = 60 humans. Leather Armor. Copper War Hammers
    Side 2 = 60 humans. Copper Mail. Copper War Hammers

    Winner: Side 1, Leather Armor, 36 survivors.



    General conclusion, leather armor appears to be quite effective vs blunt trauma, but to do almost nothing vs slashing damage.

    Suggestion: Mail shirts with leather armor on top might be a good uniform if your fort is metal poor.

    However, I am bothered by the fact that apparently simple garments offer very slightly better protection against blades than purpose built military armor.

    That one fight where the naked dudes won was really weird too.

    5
    DF Modding / Broken Arrow - Fixed Archery Balance
    « on: August 26, 2012, 09:15:53 pm »
    There has been quite a bit of talk on the various subforums about how powerful projectile weapons are in DF2012. Some say they make the game, particularly Adventure Mode, annoying and arguments about whether they are realistic or not go back and forth. I've done my own research and found, somewhat to my surprise that metal armor stops arrows and bolts quite well in real life. Hence this little mod.

    So here we go:

    Spoiler (click to show/hide)

    Practical effect: If you're wearing full plate you're safe vs arrows and bolts of the same or lesser material. Safe in the sense of not instantly perforated. Lucky shots can happen. Bruising is common regardless of material, and hits to even armored hands can still break fingers. That seems as it should be as it should be.

    This has been tested quite a bit in the arena. But I'm not sure how it will interact with things like item quality levels.
    I'd appreciate it if some of you folks would give these setting a spin and let me know what you think.



    ---------------------
    Sept 3, 2012.
    A couple tweaks for you guys to play with.

    v1.1 - Edge down to 5, launch force up to 27  which seems to improve damage to chain mail without altering performance vs plate very much.

    Spoiler (click to show/hide)



    6
    DF Gameplay Questions / No One Feeds Prisoners and Wounded
    « on: August 13, 2012, 10:20:54 am »
    This is becoming a serious problem in my fort, chained prisoners and hospital patients do not get fed and watered enough. I'm not getting migrants anymore for some reason and the attrition is slowly killing the fort because missed mandate deadlines or broken arms are basically a death sentence.

    EVERY SINGLE DWARF has the Feed Prisoners and Wounded labor enabled. Including children and legendary fighters (I'm a dirty cheater, and desperate)

    I have food and drink stockpiles withing reach of the prisoners, but sometimes they don't get filled, and dwarves don't seem to pick up the slack often enough. The prison chains are in a high traffic area, next to a dining room and the main food stockpile.

    The hospital is across the hall from the well, with buckets stockpiled nearby, but still i just had a wounded soldier die of thirst.

    The weird thing is i've seen dwarves bring water to people who are not wounded. I once saw a child bring a bucket of water to a healthy soldier stationed in the arena.

    This is starting to seem less like FUN and more like some sort of glitch. :(


    7
    DF Dwarf Mode Discussion / Murder In The Line of Duty?
    « on: August 07, 2012, 02:49:26 pm »
    A little while ago I had a a vampire mayor that needed to be removed from office.

    So I made sure there was no jail set up, appointed a a Legendary hammerdwarf as Hammerer, and convicted it of one of it's murders.
    Two hits and one crushed skull later, problem solved. But a bunch of citizens reported it as a murder. Is that normal?

    Recently I found about 12 people reported a member of the guard for murder. I didn't see the reports at the time I went and searched the game log file, no report of a tantrum or anything. It may have been a punishment beating accident but I donno. I can't find a crime report for the dead guy.

    So, two questions. Will non-tantruming dwarfs commit murder? Will deaths caused by "Justice" always be reported as crimes?

    8
    Ok, so we've got the very nice Facepalm thread, and the equally nice "Note to Urist--In which you express your frustration to your dwarves" thread. But I thought it would be neat to share some stories of when your dwarves do a good job. You can dress it up as addressing them if you want or do just the facts.

    I'll start.

    Dear Sigun Limuloltar Zithis Avan, Spearmaster

    Thank you for your service. Your record of 48 notable and 9 other kills, including a Forgotten Beast is impressive.

    Most recently your actions in the siege that just ended are worthy of commendation. Boldly charging the squad of goblin bowmen, with only a giant leopard for support would have been foolhardy for a lesser warrior. But you handled them easily, slaying their axe lord commander and causing mayhem in their ranks until help arrived. I have no doubt you could have slain them all yourself given time.

    I have ordered that work begin on an opulent apartment for you across from your barracks. Also I am commissioning a proper memorial slab for your late husband, Ingiz Kalrethastesh Relonbembul Rafum, Speardwarf, who died in the line of duty with much honor and glory. May the day be far removed in which you join him, but when you do your body will lie in a tomb exceeded in glory only by the Queen's.

    Sincerely,
    The Overseer

    9
    DF Dwarf Mode Discussion / Combined Arms
    « on: July 29, 2012, 11:32:47 pm »
    Maybe this has been discussed, I couldn't figure out a way to search for it...

    Basically what are the advantages and disadvantages in mixing weapon types in a squad?

    Lets say you have 10 hammerdwarves, 10 axedwarves and 10 speardwarves and 10 swordsdwarves.

    Do you keep them as descrete units with one weapon, or do you mix them up?

    I'd be temped to make 5 squads of 8 with two of each weapon, but I don't know if tha'ts worth it.

    Are there weapons combos that are especially good? Like would Mace/Spear mitigate thew weaknesses of either?

    What about archers? Would having a designated marksman or two in a squad help or just be really inefficient?

    10
    DF Dwarf Mode Discussion / Help: My military dwarves are idiots.
    « on: July 23, 2012, 10:37:21 am »
    My military dwarves keep sneaking out one by one and getting killed be siegers, without being given any sort of attack or defend burrows order.

    On the other hand when I give a move order to station them somewhere to prepare to attack they never seem to show up.

    Do you folks have tips for wrangling a military? What am I doing wrong?

    11
    DF Dwarf Mode Discussion / Dwarf Engravers are snarky?
    « on: July 21, 2012, 10:14:54 am »
    I'm really not sure what to make of this.

    Quote
    Engraved on the wall is a finely-designed image of 'Boss' Cavegloves the dwarf and a king cobra man by Rigoth Nisgakmeng. 'Boss' Cavegloves is embracing the king cobra man.

    The artwork relates to my long time manager/record keeper and newly appointed Baroness.

    To the best of my knoledge there have never been king cobra men on the map...

    12
    DF Modding / Adding Syndrome in Adv Mode?
    « on: July 16, 2012, 05:01:18 pm »
    I'm having trouble sorting through how various game components work...

    Basically, I have an in progress Adventure with a character I really like. I'm recording his exploits over in the adventure mode subforum.

    I want to turn him into a werewolf for valid story reasons, but unfortunately he's been cursed by a mummy so it won't happen naturally.

    Is there any way I can add werebeast traits to him without genning a new world?

    Like, could I attach a syndrome to some edible object?

    13
    This is the story of Rope Divinehounds, we join it already in progress when it started getting interesting. I mentioned some of it in another thread and Corai said I should write more. I'll start a narrative in a minute, but here's some stuff about him.

    Description:
    Spoiler (click to show/hide)

    Kill List:
    Spoiler (click to show/hide)

       Nutsfancied was a quite hamlet in the sout-western part of Mong Use, a human kingdom of no importance. Into it one evening walked a stranger. The villagers did not know what to make of him. He was well armed, carrying a shield, and an iron long-sword which he sheathed as he approached. As his cloak parted they caught a glimpse of what was below, a full suit of expertly crafted iron armor, a pair of beautiful knives, one iron, one silver, sheathed at his waist, and was that a steel fighting pick? Surely there could be no mistaking the soft grey shimmer of steel.

       This was clearly not a man to be trifled with, but what was he? Bandits were not this richly equipped, nobles seldom visited, and neither came alone. He stopped a bow shot from the cluster of huts, as if expecting something. After a moment he approached and asked for a place to stay the night. The villagers agreed. It was only decent, and besides, would it be wise to be rude to such a man? If they noticed a strange detachment to his expression they tried not to let it bother them.

       The stranger settled to the floor of a hut, his back to a wall. He pulled back his hood, revealing long blond hair, which was startling somehow, and a huge scar across one eye, which was less so. "I will answer your questions tomorrow." he said, and closed his eyes. He didn't lie down, and some of the others in the hut were not sure he slept. They tried not to let that bother them either.

    Episode 2: Rope speaks with the elders.
    http://www.bay12forums.com/smf/index.php?topic=112795.msg3437995#msg3437995

    Ep 2b: Rope tells his tale and gets a quest.
    http://www.bay12forums.com/smf/index.php?topic=112795.msg3446522#msg3446522

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