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Topics - Facekillz058

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1
Felt like this would thread would do better in this part of the forum.
http://www.bay12forums.com/smf/index.php?topic=151964.0

2
Other Games / Fabletop: A ridiculously simple online tabletop game.
« on: July 14, 2015, 09:25:52 pm »
Hello Bay 12! I accidently found a game that caught my attention today, and I thought I should share it with you.

This is basically dungeons and dragons simplified drastically. You only have three stats to manage, and little side traits which add minor bonuses to certain rolls. The rules are here: http://fabletop.com/help/basic-rules

There really aren't that many rules, though. Combat is simple so as to move quickly, and there are a lot of pre built game boards to play around with.

You don't really have weapons or armor, but I might switch that up a little bit.*

*Yes, I did want to GM some games for us, some time! I want 4ish players, but since combat is so simple, more might be acceptable. I urge anyone who is interested to look at the rules, let me know, and begin discussion on a time to play that might work for some people! For me personally, I have very flexible times every day of the week save for saturday until summer is over. The game is simple enough for text-only playing, but I would love to do it with voice, as well. Anywho, discuss, my friends!

3
Other Games / LEGO Worlds: Different Than Minecraft
« on: June 01, 2015, 04:01:07 pm »
Hello, Bay12. Not good at making OPs, but I figure this is something some of you might be interested in.

This game was recently put on Early Access.
It looks a lot like Minecraft but seems to be very heavily focused on the building aspects, instead of survival and all that jazz.

I don't have it yet but I plan on getting it this weekend once I have some cash and I'll fill out a better OP then once I've gotten some first hand knowledge.

So, for you people who like LEGO out there, I recommend at least looking at this.

Here is a PCgamer article, it has the trailer and the opinions of an underpaid writer, plus some screenshots.
http://www.pcgamer.com/see-if-you-can-guess-which-game-lego-worlds-looks-like/

And the Steam page. Looks like people have a lot of good stuff to say about it.
http://store.steampowered.com/app/332310

---------------------------------------------------------------------------------------------------------------------------------------------------------------

Alright, got the game, first impressions:
This game is neat, that is for sure. The camera can be a problem, and vehicles that destroy blocks act a little weird, but overall, the game is very smooth. The devs seem to know what's up with the community, and they have made many of the lego games we all know and maybe love.

Just don't go into it expecting a survival game. People might liken this game to Minecraft, but it is not. This game is focused much more on exploration and building.

The music is nice. Definitely fits with the whole exploration theme, and the game looks great if you can handle the high settings.

Performance is iffy, but it's an early access game, optimizations are planned, no doubt.

Is it worth the 15 dollars right now?

Depends. If you only want to explore, you might get bored quickly, but if you're in it for the building, then you're in for a treat for a long time. Just remember that this isn't the finished product.

4
So, you've some to this thread, you're reading these words, you're thinking one of multiple things, along the lines of:
"This has been done before."
"Will you even go through with this?"
"Is it even possible to create original content on the internet anymore?"
The answer to all of those is as follows:
"I don't care."
The truth is, I've been wanting to make a Pen and Paper game for a long time, ever since I first played Dungeons and Dragons with a few friends.
I also like big robots that fight other big robots.
Lastly, I also sorely lack in the creative outlets area, so let's express myself in Bay 12, where nobody will make fun of me!
In all truthfulness, this probably won't go very far, as all the projects I've convinced myself are good ideas, have, in the end, died.
So, now that I have your attention, I have a couple questions to ask you guys.

1. Is there interest for this sort of thing out there? Mecha pen and paper games aren't something I've heard about a lot myself.
2. Assuming this ever goes anywhere, like, at all, past my imagination, this thing is gonna need art, and testing. I can't do art, and I can't do testing alone. This probably won't be very commercial, so any help would probably go unpaid, except in praise, I'm seriously getting ahead of myself here though, as a 17 year old young adult with no general experience or ambition in life who is still in high school.

So yeah, there's me. Hopefully, I actually do more on this project than write this post, because that would just leave me looking like a loser. Ciao.

5
So basically, I came across a picture that was basically a bunch of words of varying colors, sizes, directions, etc.
Anywho, My query is like this:
I noticed that when I first looked at the picture, I read all the larger cool colored words first.
So I wonder, are there people out there who would ordinarily read the warm colored words first?
If so, is it something you inherit, or is a habit that is formed over time?

6
DF Modding / Death Knight Mod, By Facekillz
« on: January 17, 2013, 09:21:08 am »
Hey guys, this is a mod I made a little while back, and I'm sort of asking you guys to test it for me, as I do not have the skills or time to do so myself.
I will move the version to 0.9 after I fix the bugs you guys find, then 1.0 after you/I confirm everything is working.
EDIT: Yes, it is heavily inspired/ripped from the Death Knights off of World of Warcraft.

DFFD Page: http://dffd.wimbli.com/file.php?id=7313

To quote the ReadMe:

Quote
In this mod, you will find a few things.
2 Weapons, Runeblade, and Runescythe.
Runeblade = Two-Handed Sword
Runescythe = One-Handed Axe

As well as a set of armor, consisting of:
Helmet
Chestguard
Scalecape
Legguards
Boots
Vambraces and Pauldrons

There are 3 "Spells" Which are just really sharp objects that you throw.

As well as runes, which are used to craft armor into the 8 equipment materials.

Boneplate = Standard, nothing special.
Bloodplate = Defends against slashing better.
Iceplate = Lighter
Dreadplate = Defends against blunt attacks better.

Bonesteel = Standard, nothing special.
Bloodsteel = Sharper.
Froststeel = Lighter.
Dreadsteel = Heavier.

Bonesteel is slightly better than steel, and everything else goes off that.

This is kind of a cheat-mod, being that, after you kill a few random animals you can have gear better than steel.
I worked pretty hard on this mod, though, so, enjoy.

Anyway, thanks for reading.

7
DF General Discussion / If dwarves carried purses...
« on: January 03, 2013, 09:47:59 pm »
...What would they keep in them?
This is my response to the Reddit thread that popped up.

I would say this:
Mining pick
Plump helmets
Booze
!!Babies!!
Socks, lots of them.
The rest of the purse is filled with sand.

8
DF Suggestions / Facekillz's Weapons Suggestions Thread.
« on: January 01, 2013, 01:01:24 am »
I was thinking, and I came up with a possible way to determine how weapon sharpness/durability/wear/dulling could be handled.
It would be decided by both the weapon AND the material.
Basically, each weapon's attack in the raws would have a MAX_SHARPNESS value, instead of EDGE or BLUNT. 0 would be a blunt attack, with 100000 allowing one to hone the weapons edge to something fit to cleave through stone. Each MAX_SHARPNESS would be unique to each attack on a weapon, to help realism. It would give double edged swords meaning, stabbing wouldn't suffer where your slashes grow weak.
In adventure mode, interacting with your blade would present you with something like:
The tip grows dull, the forward edge is as a razor, the head of the axe is pretty sharp, etc.
This could add another challenge to weapon smithing, requiring blades to be sharpened before being useful in combat.
How quickly the weapon falls from it's sharpened state would depend on it's material. A bone blade should be able to cut flesh just as well as steel, but it should dull/break quickly, even more so when used against harder materials such as stone or metal, where as an adamantine blade should never grow dull.
Perhaps rust would add a less-than-100% type deal to weapon sharpness.I.E. As rust begins, your sharpness is lowered to 99%, then 98%, down to as low as 50%.
Rust can be removed with sand, or sandpaper, if this is accurate to the time period.
This would also add another level to being careful in both DF modes. You would have to have your troops or your adventurer dry with cloth or protect with oil or fat their blades.
Also, individual attacks or materials as a whole could have a [NO_RUST] tag thrown in to make it.... not rust.
Of course, blunt weapons are entirely safe from most everything in this post, as you do not need sharpness for them.
Anyway, that's my suggestion.




EDIT: Facekillz has limitless ideas.
ALSO,
Possibly a sort of, SPEED_MULTIPLIER on each individual weapon's attack.
This is only when combat speed is added in, as this could get quite overpowered with the current systems.
Let's say a dagger had a multiplier of 3000 on it's stab and slash attacks, you would be able to attack three times faster than a longsword with 1000.
I'm looking at this being represented similar to velocity multiplier, with it being in the thousands, but it being technically X3.000.
This could help make formerly overlooked weapons be used more, as well as the most powerful ones, such as great axes and two-handed swords, requiring more timing to use to the best effect.

I think i'll revive and much improve one of my more criticized ideas next.
Weapon Multi-grasping being based off Strength and Size.

I said once, that a weapon's one-handedness should be based off a value, with this value being the weapon user's strength stat,
I.E. Superdwarven, Superior, Above-average, average, below average.
This needs to account for your creatures size as well as his strength, so let us go into that.

First, let's give each strength level it's value.
Superdwarven = 5
Superior = 4
Above average = 3
Average = 2
Below average = 1

Now, the weapon would retain it's [MINIMUM_SIZE] and [TWO_HANDED] tags, it would just be done differently.
Your size would be multiplied by your strength value.
So let's say a long swords [MINIMUM_SIZE] and [TWO_HANDED] values are 70000 and 140000 respectively.
This would allow a Below average human to use it multi-grasped, an average one with one hand, and an average dwarf using it multi-grasped, and an above average dwarf one-handing it.
Also, multi-grasping should be optional, simply toggled by using the 'I' menu on the weapon of your choice.
That being said, one-handing a weapon you are too weak to wield would reduce your penetration depth, attack speed, accuracy, and velocity multiplier. Multi-grasping a weapon you can use in one hand, within reason, should boost your penetration depth, attack speed OR accuracy, and velocity multiplier. The attack speed OR accuracy would be based on your race. I see a dwarf hacking away at things as fast as possible while elves would try to get the most deadly hit in. With accuracy, not strength, or spray and pray. Because elves are pansies. Humans would get a choice when they select multi-grasp such as 'focus' and 'speed'.

So with all these suggestions, let's compare a FacekillzianTM weapon raw with a current one.

CURRENT
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG]
[NAME:long sword:long swords]
[SIZE:700]
[SKILL:SWORD]
[TWO_HANDED:57500]
[MINIMUM_SIZE:52500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:60000:6000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:60000:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]


FacekillzianTM
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG]
[NAME:long sword:long swords]
[SIZE:700]
[SKILL:SWORD]
[TWO_HANDED:140000]
[MINIMUM_SIZE:70000]
[MATERIAL_SIZE:4]
[ATTACK:70000:60000:6000:slash:slashes:NO_SUB:1250:1000]
[ATTACK:80000:50:3000:stab:stabs:NO_SUB:1000:1000]
[ATTACK:0:60000:6000:slap:slaps:flat:1250:1200]
[ATTACK:0:100:1000:strike:strikes:pommel:1000:2000]

[ATTACK:SHARPNESS:CONTACT_AREA:PENETRATION_DEPTH:VERB:VERBS:NOUN:VELOCITY_MULTIPLIER:SPEED_MULTIPLIER]

I love knowing my weapon raws because I can communicate these ideas in a form I deem efficient.

9
Life Advice / Problem with changing avatar.
« on: December 08, 2012, 07:06:38 pm »
I went to change my avatar earlier, and ever since, I have had no avatar. Whenever I go back to fix it, the little bubble next to 'No Avatar' is filled in. I've tried fixing it multiple times, with a few different images, and still, no avatar.
It's making me angreh.

10
DF Modding / Facekillz made a bad weapon modding tutorial.
« on: November 29, 2012, 09:40:30 pm »
So, yeah.
The raws can teach better than this probably can.
At the most, i'm trying to teach you how to read the weapon raws.
So, here.

11
Forum Games and Roleplaying / You just hired some drunks. [Suggestion game]
« on: November 03, 2012, 01:36:52 pm »
So, this is my first attempt at a suggestion game, so, let's get the ball rolling.

This can be a steampunk or low/high fantasy, you guys decide.

You walk into the small city. Random hustle and bustle is all over.
You see a pawnbroker, a blacksmith, a bowyer, a leatherworker, and a tavern.

Where should you go first?

(I don't really care where we go with this, within reason. This is a game for you guys, but i'm not throwing spaceships or aliens.)


:':': Current Status :':':
No injuries
Slightly Tired
Not Hungry
Not Thirsty

--+- Currently Equipped -+--
Linen Hood
Linen Tunic
Linen Pants
Linen Boots
Linen Gloves
Leather Duster
Iron Dagger

==::Inventory::==
150 Gold Coins
Journal
Coil of Rope
Map
Loaf of Bread [7/7]
Waterskin [10/10]

12
Life Advice / Want to get into making roguelikes...
« on: November 03, 2012, 09:34:42 am »
...But I have no idea where to start.
I have no coding experience, whatsoever.
I'm willing to learn, for the most part.

So my real question is:
Are there any coding languages I can learn and use relatively easily without spending obscene amounts of money on books or videos, or huge amounts of time?

13
Life Advice / World War 1 Project
« on: October 23, 2012, 02:41:21 pm »
So, yeah, I have a World War 1 poster to do for U.S. History, it's due in a few weeks.
Anyway, I chose Industry as my subject, and I just can't find anything that isn't on Ask.com or Wikipedia.
We aren't allowed to use Wikipedia because "Anyone can go in and edit it".
Anyway, do you guys know any website I can use?

Thanks.

14
Other Games / The best games you HATED the story of?
« on: October 22, 2012, 02:46:33 pm »
Yeah, I just created a supervillian to go against that other thread.

So i'll start off with:
Dust: An Elysian Tail.
It was a pretty fun game, the combat was pretty fun, but the npcs are so damn ugly.
The story was semi-boring though.
Spoiler (click to show/hide)
And the ending was depressing.

15
Life Advice / Easiest way to make a .GIF for avatar use?
« on: October 16, 2012, 07:15:53 pm »
Yeah, I had an idea for an avatar and I need to know how to make it.
Thanks.

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