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Topics - Lord_Phoenix

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DF General Discussion / Legendary Crutchwalker
« on: April 18, 2011, 05:22:16 am »
Here's a video of a legendary crutchwalker in action.

http://wimp.com/nothingimpossible/

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Ok, so most of my escaped underworld monsters behave normally as soon as they escape from the underworld.  They go find themselves a dark tower usually and take it and its inhabitants over. 

However, after a couple hundred years they seem to get bored of being an evil overlord, and wind up moving to a human town and shacking up in a hovel or apartment complex.  They move around from building to building in the human town for the next few centuries, generally going about their lives like they're not a huge, twisted lizard demon with red eyes and deadly fire breath.  They don't kill anyone or appear to shock the locals at all.

Well, that is until you get a quest to kill them from the next town over in adventure mode, and then any residents of the town who see them will attack them once you get there, if they're both part of the same kingdom.

The last escapee like this in one of my worlds was named Licet, who ruled the Spewing Dungeon in Sadhated from 200 something until 400 something, when she moved in with the humans.  She took over from the previous master of the Spewing Dungeon, another demon named Tob Yellowpetals.

Tob was captured by some humans from another town and wound up becoming their Warlord somehow while still being considered a prisoner.  Tob took several journeys out into the wilds while their warlord/prisoner before escaping into the Heroic Plains in 600 something and hasn't done anything at all since.  However, while Tob was master of the Spewing Dungeon, he was the only creature in any of my world's generated so far to have slain a Bronze Colossus (when it attacked Sadhated), getting his leg shattered in the process.  Not sure how he managed that, given that his described special ability is just deadly poison gas.

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Every few years during the Historical Section of the world gen on Vista, it freezes up.  If I click the game window, it goes Not Responding, and then about 30 seconds later it will start working again, and then a few years down the road it freezes up again, and I have to click again to go Not Responding, and then it wll work again about 30 seconds later, rinse and repeat.  Seems to start after year 100 or so.

4
DF Dwarf Mode Discussion / Tired of Mud being tracked through your halls?
« on: November 02, 2007, 10:38:00 am »
I've stumbled upon an odd thing in a fortress of mine.  Mud stops being tracked on the ground at bridges, and any floor after the bridge will not be muddied up.  Put a bridge outside the door to your farms and at the entrance to your fortress and viola, no more mud being tracked through your halls

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DF Bug Reports / Trade and Negotiation Job Priority
« on: November 01, 2007, 01:45:00 pm »
It seems that if a dwarf has any other jobs to do besides trade and negotiate, he will go out of his way to do every single available job before getting to trading or negotiating, all the while with the outpost liason following him around while he details floors, makes iron bars, or takes out the trash.

Need to make those priority jobs so he will get to them ASAP.


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DF Bug Reports / Well Crash Still There
« on: November 02, 2007, 10:34:00 am »
I just built a well, and watched the first dwarf come up to take a drink from it, and the game freezes.  Twice.

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DF General Discussion / Performance Issues: XP worse than Vista?
« on: October 31, 2007, 07:21:00 pm »
Ok, so I've played the new DF on two computers.  One computer is a desktop with a 2.8ghz AMD processor with 1gig of RAM and a Radeon X700 vid card with Windows XP SP2 installed.  The other computer is a laptop with a 2.0ghz AMD processor, 512 meg of RAM, and an NVidia GeForce Go 6150 with Windows Vista Home Premium installed.

On my desktop, with XP, it runs sluggishly, and likes to hang and then speed up afterwards, like lag in an MMORPG when everything stops and then pops to where it should be.  This is with selections 5x5 or smaller even. This same computer can easily run memory intensive programs like Counterstrike Source and the like without any lag at all.

On my laptop, with Vista, it runs very smoothly, just as smoothly as the old version in fact.  And thats with standard fortress selection area and even a little larger.  It does start slowing down at even bigger selections though.

I found this to be odd, considering my laptop tends to run more slowly than my desktop simply because of the specs on it.  Perhaps it has something to do with Vista.  I've noticed that Vista handles programs with lots of variables to track much quicker than XP does.

[ October 31, 2007: Message edited by: Lord_Phoenix ]


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DF General Discussion / Stupidest thing you've done
« on: October 31, 2007, 11:49:00 am »
What's the stupidest thing you've done so far with the new version?

For me, I started up a new fortress, and took a little look around, and started mining out a small section of free standing magnicite near the river right next to my wagons.  I didn't think to look up.  Needless to say, as my two miners finished mining out the small section of rock, the 5 level column of rock it was holding up promptly fell on their heads, killing them both instantly, leaving the bodies completely unrecoverable and knocking out and severely injuring the rest of the dwarves who were waiting at the wagons just a few feet away.


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