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Topics - lightrow

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1
DF Gameplay Questions / Injuries from hauling stones
« on: July 22, 2013, 05:15:26 pm »
Rough fortification agates together with rock salt and purple spinels have gone rogue and knock my fellow dwarves down.




Hunter just died of suffocation.
dafuq.jpg

Vanilla DF with dfhack + UI plugins

***

Ok, after some investigation i found what happened:


X marked area in lvl 0 was a garbage dump zone, i ordered some stones to be dumped there and for some reason they felt down to lvl -1 on the heads of dwarves who were collecting stones in there...

2
Tilesets and Graphics / Grim Fortress 12x12 ( 10x12 ) Tileset
« on: July 06, 2013, 12:30:41 pm »

Noticed that there is now a special tileset section, decided to put my updated tileset here.

Only square version is updated:


Whats new: dwarf tiles and floor tiles ( both inspired by Rogue Yun's Tileset! )
Screenshots of new version will come later

*NEW UPDATE*: New statue tile to fit dwarf tiles! **UPDATE OF UPDATE**: removed unfitting 3D effect from statue tile.
  Tileset:

*FLOOR UPDATE*: new floor tile

*FLOOR AND WALLS UPDATE*: (Ironhand style ( tile magic included ))



I guess i have to tidy this topic up a little bit, to make it look less like a dwarven bedroom

Copypaste from old thread ( few pics in there + downloads for old versions ):
Spoiler (click to show/hide)

3
DF Modding / Grim Fortress Tileset 10x12 ( ASCII+ )
« on: February 01, 2013, 06:19:02 pm »

Hey there. Just want to share with you this tileset. Some things were drawn from scratch, some were taken from other tilesets.

 I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well.

CREDITS: Tocky ( Tileset design ), Alexander Ocias ( Jolly Bastion's "Sky" tiles handling ), Lee ( Color Scheme )

Spoiler (click to show/hide)


           

Color Scheme
Spoiler (click to show/hide)

d_init changed setting:
[SKY:250:0:0:2]



ENJOY

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