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Topics - Shade

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DF Suggestions / God-like Combat
« on: February 17, 2009, 03:11:50 am »
If I may start off with a visual representation...



Urist McDwarf charges Ratman!
Urist McDwarf slams Ratman with =Iron Shield=!
Ratman is propelled away by the force of the hit!
Ratman hits and obstacle and blows apart!

Or alternatively...

Urist McDwarf charges Ratman!
Urist McDwarf slams Ratman with =Iron Shield=!
Ratman is blown apart!

It's an amazing thought. Combat that allows a character to charge forward several tiles at a time, and blow an enemy apart with a weapon, or as seen above, blowing them apart with an equipped shield. ;D

It would be amazing for this, and similair combat options to be available. Charging forward, cleaving an enemy in half with a sword. Blowing through a wall to ambush an enemy on the other side. This wouldn't be too far fetched, considering you can hurl an enemy by his third left toe at a wall and blow him apart, or kill an enemy with a thrown sword. Any combat options I haven't thought of that would be awesome to have would be, well, awesome too. :D

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DF Suggestions / Dwarf mode suggestion, Adventure mode question
« on: October 31, 2007, 09:21:00 pm »
Having started a new fortress, and running out of supplies before the merchants arrive, i was confronted with a dillema(Or slight inconvenience.): I wanted to build a fishery, my fisherdwarf just wanted to fish. After taking Fishing off his labor menu, he constructed the fishery, and i re-enabled his fishing on the labor menu, shortly thereafter, i wanted him to process the raw fish, but he just wanted to fish. Same problem, same solution...

My point is, it would be nice to be able to flag tasks as "Priority", where, regardless of if an able dwarf was doing a task already, the able dwarf would drop that task to do the new task.

And the question: When is the capability for adventurers to mine, craft, hunt and things along this line planned? Not that i'd want to rush anything, it's just im anticipating that aspect of the game.  :)


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