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Topics - TastyMints

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Quote from: Toady One
11/18/2014 I cleaned up some crashes today. One of them involved a night creature that had wandered into a shop and killed the owner... the creature then somehow got assigned as the owner. The crash happened when the night creature tried to come up with things to say to potential shoppers, since it didn't have a civilization as a frame of reference. I fixed that part, but I still have no idea why it thought it should change professions in the first place...

Upon seeing this my mind immediately turned to creatures in mythology that kill and take the place of individuals in society. For example the mythical twin-tailed cat demon of Japan. The legend goes that if a female cat lives long enough its tail will split and it will try to kill the woman of the household and take her place in the family. Spouse Snatchers exist already, sure, but Identity Snatchers not so much. I think it'd be a great way to add interesting storytelling if the reason for this behavior could be isolated and applied selectively. It could also help to facilitate spies within intelligent races as their function is relatively similar.

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Topic Objective:

Analysis and expansion of the idea of Night Creatures as a whole and how they would function in the post-worldgen environment, with particular interest in the possibilities of entity groups both inside and outside of civilizations.

Topic Assumptions:

1) That you care what I think. (Not something I'm willing to assume.)

2) That Night Creatures primarily operate in the dark.

3) That some Night Creatures might have some self-preservation instinct and might use non-violent but still "evil" (or at least not very nice) methods of achieving this.

4) That the list of Night Creatures as found here is still current or at least can reliably be used to predict choices which may confront Toady during the course of the development cycle whenever he and his brother decide to continue working on Night Creatures.

5) That the development page as it exists today retains a somewhat accurate portrayal of the expansion of Night Creatures.

6) That the player is not only interested in hunting night creatures with robust histories, but also interested in being one in a meaningful way from a game-play perspective.

Topic Procedure:

While I would not be so presumptuous as to request that other posters force themselves to adhere to a structure of my own creation, I must structure my own posts in such a way as they are easy to refer to. This means that a person must be able to both skim and search my posts quickly and easily for information they desire. For this reason I will be directly addressing Night Creature groups using the list found in Topic Assumption 4.







As far as Evil Beasts are concerned, I am at a loss. The only in-game equivalent I can think of are Foul Blendecs but they're simply a different kind of creature as of now.

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