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Topics - Lomax

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DF Modding / Pre-embark mod to allow picking dwarves?
« on: January 26, 2016, 09:00:44 pm »
Am I the only one who is frustrated by the random seven dwarves that make up the initial expedition sometimes being completely incompetent? I always choose the "plan carefully..." option and while that allows me to pick every single item, and skill, there is no way to choose which dwarves are sent out. Sometimes Frequently the dwarves offered are so crap that I end up Ctrl+Alt+Delete and killing the Dwarf Fortress process to get a second selection - and a third - and a fourth... Before I know it I've spent two hours reloading without getting the team that I want. Yes, I am a control freak - but isn't that a prerequisite for playing DF in the first place? I would love to see either

  • The ability to choose up to seven dwarves from a larger randomised list (~15-20) so I can go through and pick one for each role according to their attributes.
  • The ability to re-randomise the list of dwarves to get a new list of seven (from the pre-embark screen).

Is this at all acheivable?

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DF General Discussion / Kastlolok - The Blockaded Points
« on: March 26, 2015, 06:37:38 pm »
I haven't played DF since 0.34, but now I reckon I've found an irresistible location for my first DF2014 fort - what do you guys think about this 4x3 embark with no less than four separate biomes (the two savannas are different), a freshwater brook, no aquifer, a fair amount of trees, flux stone, and a volcano? It did take ~10 world-gens before I found it, but then the only setting I changed was increasing volcanoes to 30 (large world). The only problem is the location looks so good I'm hesitant to "strike the earth", instead I find myself endlessly making maps and sketches trying to come up with an evil masterplan :) An embark this juicy calls for something extra special, don't you think?

Spoiler (click to show/hide)

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I'm having real difficulty getting wheelbarrows and minecarts to appear in a game I've moved from DF 0.34.07 to 0.34.11. I've tried deleting the raws for the save game and replacing them with the ones from 0.34.11, and I've waited a few seasons and have tried removing/rebuilding carpenter's workshop but both items remain missing from the build list. My fortress is full of stone that I want to tidy up but this will take forever if hauled by hand!

I've seen people say

Quote
Copy your save folder to 34.11 and then replace the raws in the save folder.

and

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Go to your Dwarf Fortress directory. Copy the raws folder. Go to your save game, copy over the raws folder there.

But also

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the game only adds in the default minecarts if there's none in the raws. Remove them and try again.

Does anyone have a definitive answer or suggestions of what to try next - or even some obscure rumor or magical incantation that may be of assistance?

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