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Topics - zdrgn

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DF Community Games & Stories / Fortress Log - Twinkling Whips
« on: April 12, 2018, 02:06:00 pm »
Fortress Log "Twinklingwhips" by Leader of expedition Mebzuth "dzangor" Lormedtobd

Our small civilization "The Big Rocks" has tasked me with embarking into the frozen north because our surveys indicated an abundunce of ore and steel making materials between the mountains and forests of this location. 
And the site is a beauty! 
Spoiler (click to show/hide)
After a long trudge through the snowcovered Musical Forests and up the massive frozen river we found ourselves at the base of a mountain in the Teeth of Stabbing with steep cliffs along the river.  A brook atop the mountain appears to be frozen but will provide a lovely waterfall in the summer.  Opposite the waterfall is a lava tube extending almost to the plateau atop the mountain.

We camped on the frozen river and I dreamt of a grand fortress shaped like a cube under the mountain cliff and behind the waterfall.  So I designed an elaborate blueprint of a cube fort. 

15th of Granite
After what seemed like an eternity of planning, day dawned and it was time to strike the earth.

Luckily, due to a premonition of DooM that involved half our supplies crashing through the melting ice into river below, I immediately ordered disassembly of the wagon which had found itself stuck in the ice.  No sooner had we done this than a warm rain melted the snow atop the lower river and it seemed like water was flowing beneath the ice there.  Quickly orderering a stockpile be made in a safer location upstream my team and I hauled all of our equipment on to the stockpile. 
We finished on the 18th of granite and it was time to channel into the ice at the base of the cliff to provide a tunnel that will one day fill a lake around the site of our Dwarf Cube Fortress.

My premonition proved correct on the 21st of granite when the former wagon location and forest portion of the river suddenly was a vast roaring river.

Spoiler (click to show/hide)

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DF Suggestions / Improved Sieges
« on: September 27, 2016, 11:44:48 pm »
I know this topic has come up many a time before, so all the more reason to beat a dead horse with a newly painted stick until it comes to life. LibadNabasNod!

I would not simply suggest that goblins and necros be able to breach fortified walls by sapping. It might be fun and I'm not against it, but I can see how destroyed landscape/fortress walls could be dismaying(toggle?).

 Rather I'd like to see goblins learn from their assaults with improved AI and new abilities.  Perhaps a siege is abandoned because after a season milling about when they couldn't get past a raised drawbridge.  Well back to the drawing board, and they return with a drawbridge smashing Cave troll/building destroyer 3 or a battering ram or ladders for moats or whatever.  Say they beat down the bridge, but none of them even see a dwarf before they're all captured in cage traps.. Well an escaping officer hires thieves to assist in the next raid who can sneak in and disarm traps, or teaches more of his men trapavoid.  Maybe they're up against your typical dwarvish gauntlet of traps drawbridges magma flooding passages and dwarven shotguns or other minecart shenanigans.  Maybe they get an insider to sabotage some of the defenses.  Like a vampire dwarf in the next batch of refugees that is loyal to them for a promise of necromantic knowledge who unlinks a few levers.  Maybe they send a suicide squad strapped with explosives and blast away at us lemming style.

Anyone else think we could use a few new challenges from goblins or other sieges?
I'm sure a few goblin tricks wouldn't defeat all defenses, but it would at least test them more, and make us innovate(or at least think about something besides aesthetics again), as it is i don't even need to make a trap, one or two bridges at the entrance and I'm fairly secure until my dwarves are all master steelclad hammeraxemen and can take nearly all comers.

I know I could just limit myself to retracting bridges for lack of a 3 wide porticulis,  and minimal / no OP traps, or challenge myself to defeat everything bare handed and naked.  What I'm wishing for is new/more formidable adversaries and surprises from the other denizens of our worlds, maybe even a slider in world generation: world malevolence, for the sake of FUN!  I yearn for days of yore when elephants overran kingdoms and carp were dwarf fed.  I'd like to see patch notes like "oops, worms now breed like v.40 cats and have a tendancy to eat babies until they're large enough to eat adult dwarves, better keep a cat or two in the larder."


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