VISITOR'S BOOK: It's safer inside
Group of people wake up in dark room. Some on simple beds, others on the floor. They have no memories of how they arrived here, but this clearly isn't where they are supposed to be.
Little ambient light shining between planks covering windows reveals the room is very simple and bare; it's basically a long hallway with beds lined on both sides, some simple and empty shelves inbetween beds. One wall has protruding red brick wall covering almost half of the room's length. It's warm. Rest of the walls are apparently made of big logs carved into square shape. Walls are grayed by time and soot.
Windows are in both ends of the room, that's on the shortest walls, and have two large levers on both sides. You peek carefully between planks covering the window, you could see a healthy field of grass on outside and dense forest of very tall and large trees, pines it looks like. Next to the brick wall is a door.
Slightly unusual place to wake up, one would say.
The Game
Welcome to the Visitor's Book, a game about survival and escape, perhaps a bit of horror. I threw this togeter over course of two days, so I'm not sure how well I can pull this off, but then again so were all my best games. Let's see what happens. In the beginning I start things off slow so you can do some RP, and once you all have basic gist of where you are and what you got I'll accelerate things a bit, hopefully to point where single in-game day can be passed in 4 turns or so.
The place characters wake up is not where they want to be, nor do they remember how they got there. Only thing connecting them is that they were traveling, in or near woods. Your goal is to get back to civilization, alive and healthy if possible, but do not think for a second that's going to be as easy as walking out. There's reason for the title of this game. I foresee lots of deaths in first days, even total party kills if you are careless. So don't get too attached to your first characters.
Mechanics
Within the house and perhaps in its immediate vicinity I don't roll for anything. If your character can cook, then they can make food without me doing anything as long as you have ingredients. If your character is skilled martial artist you can be sure they can wipe floor with all others, within reason of course. You can even roleplay such conflicts without me doing anything. Unless you want to leave result of such conflicts for me to decide. That's fine too.
Rolls come into play when things get dangerous, but I'll cover those when they come relevant, like some other mechanics. I see no reason to fill first post with rules needlessly.
To sum it up, this is largely freeform rpg.
Character sheet
Name: Any legally acceptable name from anywhere in the world.
Description: Say few words how your character looks like. All characters start with only their clothes, so don't go descibing your personal armory.
Bio: Some personal background perhaps, may be actually used for something. One limit is that you are from modern age. And like said earlier, you were traveling near or in woods, either by car, bike, or foot, it makes no difference.
The Book

Lee Archer.