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Topics - Meiun

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DF Modding / Modding Antmen camps possible? + Misc Qs
« on: February 23, 2019, 01:37:41 pm »
Is it possible to either allow Antmen and other animal people who kind of gather in small tribes to start with or build small buildings and/or fortifications? Without giving them their own sites so they still show up when you mine down.

As they are they seem to get wiped out by cave life too easy and all it takes is a cave spider slapping an ant Queen and rip their presence in the caves.

Beyond that does something with a constant temp like towercap but with vastly reduced temperature cool the area around it?

Can materials themselves be made to carry and cause syndromes rather than spattering them with syndrome causing materials?eg a spear made from xyz material will cause some kind of envenomation?

2
DF Dwarf Mode Discussion / Regarding neighbouring Civs
« on: December 30, 2015, 02:23:05 pm »
Do civilizations not cross high savagery areas the same way they wont cross mountains? it's been really hard to find anywhere that has elves, dwarves, humans AND goblins. Adding a necromancer tower to those criteria has repeatedly made it almost impossible.

Is there a maximum range from site that people will travel? If they are not on the neighbours screen can they still attack or trade?

3
DF Gameplay Questions / Smoothing and value
« on: September 03, 2014, 02:39:12 pm »
its been really hard t o find solid info on exactly how much smoothing adds. is it a 5 like walls that are made out of 1 material thats been turned into blocks? what is the value of walls made of bars?

4
DF Dwarf Mode Discussion / Ant men ( what to do with them )
« on: August 17, 2014, 03:05:53 am »
never really tried weaponizing animal people from underground. can friendly antmen be moved  via cage trap to somewhere else in your fort?

also never really noticed how short their lifespan is. is there any real reason? sure some ant species have maximum lifespans of under a year but most ant species have queens that live for multiple years and some like many carpenter an species have queens that live decades. generally the larger the species the longer lived, but not always. its a strong correlation, not a causal relationship.


edit: is it possible to make things other than dwarves vampies? never really tried. vampire tigerman? vampire ant man?

5
DF Gameplay Questions / Encrusting XP question
« on: August 06, 2014, 07:55:30 pm »
as of 40.06 does encrusting offer the same experience for all types of materials. as in does raw green glass return the same XP as andesite?

6
DF Suggestions / Placeable Pipes and Taps
« on: January 06, 2013, 02:12:34 pm »
Some of this is likely planned and some has been suggested before.
Would just like to add more comprehensive reasoning.
Written from the perspective of potential uses for pipes and taps.

*Adding taps would provide some interesting uses for birch and maple trees (sugar and drinkable fluid production). On the negative side this would be perfect for some elfish food production.
**Modability wise goblins/vampire rulers/some demons/etc could perhaps install taps in some of their slaves to drink their blood or something.

*Placeable pipes could be used to refine water systems but it would all be very un-dwarfy.
**Taps could be applied to create south asian or roman style fountains for water.
**Could allow for undwarfy ways to transport magma.
***However transmiting molten metals through refactory lined insulated pipes is a real world thing. This could allow for transmitting magma without the need for environmental heat change calculation and reduce the number of fluid physics calculations.

*placeable pipes and taps could be combined for other uses. With a pump that could pick up gasses it would be possible to better weaponize steam and smoke.
**gas through pipes would allow for cleaner weaponization of gas/dust/inhaled projectile syndromes as well.
***if cage traps are to be nerfed then boiling oil and gas traps would be fairly logical alternatives. The would consume more in-game resources to set up on the positive side. On the negative side they would consume more computer resources.

*pipes with taps when combined with pressure plates and minecarts have high potential dwarfyness.
**streamlined draw bridge operated whale cannons

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