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Topics - Languidiir

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Ongoing adventure log. Liberties will be taken for plot convenience, but most events will be accurate. I'll write more if you like it!

EDIT: This story is now open to reader interaction! Check out the second post if you're interested.
EDIT2: I made the font 12-pt because it's much more agreeable to the eyes. Plus, that's MLA format!


Quote
First Journal Entry. 9 Malachite 1009

   I am Amon Cocutol.
   If you're familiar with the old language, you might be a little off-put by a name like "swallow-years," but I won't take any years off of your life. Yet.
   That's because... I'm not a demon. At the moment. I won't go into the gritty details, but I was sent to this mortal plane as a punishment for a particularly nasty misdeed. It has to be pretty nasty for even demons to cast you out, so I'll let your imagination run wild with that one.
   My task is to establish myself in this world. I have to say, I've made a good start. Despite having to inhabit a... rather disgusting human body for a while, my skills are still intact. I'm not bad, if I do say so myself. Not demon-level good, but not human-level bad, either. Once I bring the humans to their knees, or at least do something suitably amusing to the council down in Tartarus, I'll return to the demon realm. It's not even an interesting punishment, really.
   I've found myself in this world with a bronze two-handed sword and an equally bronze shield, and not much else. Though I will say that I find the hammerhead shark leather outfit to be quite form-fitting and attractive. Good taste, for human attire. In any case, allow me to recount the events up to this point.
   It's the year 1006 in the mortal realm. Not that that means much to me... I never did understand human timekeeping. I found myself stealthily materialized in some mind-blowingly dreary human town, so incredibly boring that I didn't bother to learn the name, so I won't record it here. Knowing the protocol for this kind of thing, I went to the nearest ridiculously ugly mud-and-straw dwelling. There was a reflective pond nearby, and I have to say, I haven't lost much of my good looks. The shark-skin getup is a nice touch, and while it's not exactly its usual beautiful scarlet, I'm definitely relieved that my skin is brown, at the very least. It contrasts quite nicely with my light "almond-milk" hair.
   Ah, but yes, the humans. I could already smell their stench from halfway across the field as I approached the hut. I'll cut this part short, but all that's important is that I opened the hovel door to find at least TWENTY of those things packed in there, crawling all over each other and wallowing in filth. Humans, that is. Trying to find a polite way to cover my nose, I shot a few quick questions at the most important-looking one in my best attempt at speaking Common, and he pointed me towards a town to the northwest. It's called Agemerchants, a dreary husk of a town sucked dry by who-knows-how-many resident vampires.
   Everything was eerily quiet and RIDICULOUSLY drab. I proceeded briskly through the town, trying not to look too hard at the unthinkably ugly, run-down architecture. The place was clearly deserted. But what I know about vampires is that they have a thing for status, so I made my way toward the biggest-looking of the awful, primitive attempts at shelter, which I suppose I'm meant to believe is a fortress.
   No guards. I found my way inside easily, and made my way to the keep. It's pretty much a honey-pot for lords and vampires, the two main types of blood-suckers in the human realm. I made my way past the echoing foyer with its gaudy, rainbow-colored statues and up the stairs, and that's when I saw him.
   A goblin. Just standing there. Right in the middle of this human keep. It was laughable, really. He wasn't even trying to hide himself.
   He seemed to have his scrawny chest in a constant state of puffed-outness, and he was wearing what I assume he thought a law-bringer's outfit was supposed to look like. I could hardly keep myself from giggling as I approached him.
   "Ho, adventurer!" he called out in his nasally little voice. "What brings you to the keep?"
   I stood there for a good thirty seconds, and if I still had my tail, it would have been swaying in sheer glee as I tried to formulate a response to this ridiculous creature.
   I couldn't really think of anything good, though, and he was still staring at me, so I settled for something a bit blunt.
   "Are you a vampire?"
   I suppose those were the magic words. His eyes immediately glowed red, and he bared his fangs. Wow. An out-of-place goblin law-bringer is a vampire in this vampire-ridden town. I'm completely shocked. You have no idea.
   He shouted his name at me, but I was so completely uninterested by it that I've forgotten it already. Something like "Goblin McGrabtrousers," or whatever "undercover" goblins call themselves these days.
   He drew his lame little dagger, and the fight was on. I have to say, he was a jumpy little guy. Jump, jump, jump. The echoes of his ill-fitting armor clanked and rattled as he hopped ludicrously around the room. I jabbed and slashed at him, looking for an opening on his tiny, stocky little body, and he put up what was admittedly a pretty good fight. My unbearably stupid bronze sword swung heavily around him, occasionally being turned aside by his dagger. Of course, he never hit me. He wasn't very good at fighting, for such a "fearsome" vampire, and his clumsy dagger-thrusts were laughably simple to avoid.
   It didn't take me long to notice that he was just wearing sandals. After getting a grazing blow in on his chest on one of his more predictable jumping arcs, I took advantage of his windedness to strike. The next time he put one foot down to hop pointlessly to the left again, I quickly spun my unwieldy sword around and brought it down heavily right on his ugly little foot.
   He screeched in pain as I tore it right open, and I have to say, his blood was exciting me to no end. I may have gotten a bit of a giddy grin on my face as I watched it gush out onto the floor.
   Surprisingly, the little guy was still pretty flighty. He was a lot slower now, trying to hop on his other foot and screeching whenever he landed on the rapidly-becoming-useless one. It took me a while to realize that his dodging was actually taking him toward the stairs. The little guy was trying to run away before we were even done!
   Ah, but the blood is a little bit of a weakness of mine, and I simply had to see more of his. With his foot the way it was, it was a pretty trivial matter to slide over to the stairwell like I was taking home plate and put myself squarely between him and the exit. The look of panic on his face was exquisite. Simply gorgeous. Using the momentum from my slide, I came up with a low-level slash, and there was a wonderful CRUNCH as the bones in his already-wounded leg shattered like fine china. He went down like a ton of bricks, or in his case, about 20 pounds of bricks. After that, he had no fight left in him at all. Not that he'd even so much as grazed me yet.
   Predictably, as the humans say, I "went to town" on him. I can't imagine how my smile must have looked when I brought my sword down hard on his wounded leg, chopping it off completely and making it fly away in an elegant arc. The vampire had clearly gone soft, sitting smugly in his position of power while he drained the vermin of the town, and he'd forgotten what it was to face a real opponent. He looked up at me with an expression of absolute terror, and that was the straw that broke the camel's back. I absolutely lost it, I'm afraid. He made a half-hearted attempt at dodging by rolling away, and the CLANG of my bronze sword on the marble floor must have been audible for miles around. I suppose it startled him, because he gave me the perfect opening to swing my instrument directly at his puny little wrist.
   I have to say, it went through the weak bone like a knife through butter.
   He screeched more than he ever had before, looking in horror at the gushing stump of his right hand, still pitifully gripping his worthless knife a few feet away on the floor.
   That was all I needed.
   I took advantage of his lovely, lovely terror to plunge the huge sword directly into his stupid, pathetic little chest. He looked up at me as the blood bubbled up around my sword, and the expression on his revolting face was simply marvelous. The last thing he saw must have been my wildly grinning face as I ripped the sword out of him, spraying myself with his blood. I'm rather satisfied with that.
   He fell sideways with a silly little "thump," his precious blood, the most beautiful thing about him, accumulating in a spreading puddle on the floor. Sublime. I licked my sword a little, holding my blushing face in my hand as I admired my masterwork. I have to say, he looks better than ever now.
   Ah, and that's where I am. His chilled corpse is still laying on the floor next to me. I would've started writing earlier, but I didn't have any blood yet, so now is the perfect opportunity. Ahahaha, and I seem to have gone a little overboard with the details of his slaughter, but it was such a satisfying and priceless moment that I simply couldn't help myself. Onto more serious matters, however. That is, my plan.
   Vampires seem to be abound in this place, and slaughtering them is even more satisfying than slaughtering the spineless humans they prey on. Squashing these little leeches will get me praise as a "hero" of the humans, and they'll be none the wiser... heeheehee. It's a good plan. That way, I can train this frail human body into something approaching an acceptable level of power, and claim dominion over these vermin. Surely, that will be entertaining enough for the council.
   It will certainly be entertaining enough for me!

<3,

Amon

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DF Community Games & Stories / TACTICUS! A game for the refined gentleman!
« on: November 26, 2010, 04:06:36 am »
Experienced players only, please.

Hello, welcome, fine gentlemen and gentledwarves. Time to engage in another rousing game of TACTICUS!

For this game, we will be using the Pantsheim 12.5 rules as a base, and extending from there with any additional material you may have. Please note that the Urist-Tekkud 4th edition volumes are no longer tourney-legal due to demon-summoning rites hidden within the pages. Other Urist-Tekkud books are permitted, save for the "Blood and Iron! Amusing Things to Do with Colossi," which is essentially a gamebreaker. Pantsheim-Jorundr rules, though controversial, are permitted.

Allow me to unload my miniatures. We shall begin as soon as I have prepared the map. For now, append your names to this thread and I shall add them to the guest-list. If you would also like to include your favorite beverage, I will do my best to procure it for you.

1.Languidiir
2. Metal Militia

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DF Adventure Mode Discussion / Editing the amount of skill points?
« on: November 26, 2010, 01:04:10 am »
Is it possible to edit the amount of skill points you can start out with? I want to make my dream of Nino Fisheater, Grand Master Fighter/Spearman, a reality without being gored to death by bogeymen.

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DF Community Games & Stories / A rousing game of TACTICUS!
« on: June 15, 2009, 03:20:07 pm »
For experienced players only...

We'll be using the Pantsheim rules, version 12.5, collector's edition.

No cards, please, but dice are permitted.

RULES SO FAR:

1. Any player can add rules from cited sources.

Please notify me that you are playing so that I can put you on this list:

PLAYERS:

-Languidiir
-Org
-The Mad Engineer

My first move will be in the following post. Check this post for updates.

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DF Dwarf Mode Discussion / That goddamned caravan!
« on: June 15, 2009, 03:05:13 pm »
I was just trading with the dwarven caravan, which contained several things that I absolutely needed for my fortress. However, they didn't like my trade agreement, so I kept modifying it... but eventually, they were like, "Maybe next time I come you'll take me seriously."

God damn it! My fortress is doomed!

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DF Gameplay Questions / DF Classic
« on: June 14, 2009, 01:47:27 am »
Quick question: Which old release was the one right before the Z-axis was implemented?

I want to play a 2D fort, like Boatmurdered.

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DF Community Games & Stories / We Can Move Mountains: Succession Game
« on: June 14, 2009, 12:58:24 am »
I've come back from a long absence from this forum with a pretty good idea:

Why don't we do a succession game with the ultimate goal of collapsing the entire section of mountain that we start next to?

I don't have an adequate computer to start this at the moment, but until I do, would anyone be interested in this project?

Obviously, what we would do is dig out the entire base of the mountain at ground level and then pull a lever which collapses the entire thing. I'm a decent author, so I should be able to make it entertaining at the very least.

Sign up if you think it's a good idea, tell me if I'm a crazy idiot!

1. Languidiir
2. abculatter_2 
3. lordcooper
4. Linthar
5.
6.
7.
8.
9.
10.

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CAUTION: LANGUAGE.

"Guh. I don't even know the date right now, I'll write it down when we get to shore.

We've been condemned to some island out in the middle of freakin' nowhere, on orders from the Mountainhomes to make this island into some kind of resort.

I think they were lying.

   

This is awful. Aquifers everywhere and some Armok-forbidden coast to deal with.
How will we trade? Where will we get our food?

Either way, we need to set up camp.

Here are the other losers coming along with me:

   
[Assuming all are male.]

I'm the one on the bottom. The leader. I don't even have any qualifications
to be a leader. I'm a thief. I suspect all the other people here are condemned for crimes committed as well.

Also, the fortress is to be named Gravelscar. Doesn't bode well.

Well, this is what we saw when we got onto shore:
   
This place is a fuckin' wreck. To add insult to injury, all that's up on those mountains is desert and fuckin' dried-up shitholes that I assume used to have water in them.

Wait a second, it's--
Bauxite! Fucktons of bauxite! Copper! Gems! Coal!
Phew. This isn't as bad as I thought it would be.
   

Oh, and one of the miner guys just opened the letter the Mountainhomes sent along with us. This is a community service camp which will be advertised as a resort so that the criminals will want to come here instead of jail.
Basically just prolonged execution, if you ask me.

Anyway, I'll keep writing tomorrow. Gotta set up camp right now."

-Ingish Limulalis, Expedition Leader

---------------------------------
That should have explained everything. It's a succession game in which we build a community service camp on a barren shore while making it sound funny.
The map is a little bit large, so deal with it.

Turn time is 1 year.

LIST O' PEEPS:
-Languidiir
-Jack A T
-Mido

[ May 12, 2008: Message edited by: Languidiir ]


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DF Community Games & Stories / TACTICUS - Gentlemen's Edition
« on: May 16, 2008, 09:13:00 pm »
Starting new, real Tacticus game, since the old one is a bit dead.

Using the Pantshelm-Jorundr rule set, which states that gentlemen don't have to use barons and baronesses.

Now, in this game, I want real tacticus players. The rules, other than the standard Pantshelm edition, go out like this:

1. Gentlemen do not have to use barons and baronesses.
2. No TV or movie references.
3. No walking over hot coals with a duck on your head while whistling a Dixie song backwards while you paint a picture and neuter a dog.
4. No card-oriented gameplay. Please. Dice is permitted.

'Cite new rules anytime' ruleset goes.


PLAYERS:

-Languidiir
-Duke 2.0
-Qmarx
-Dasleah

AUDIENCE:
-LASD
-A_Fey_Dwarf
-Lord_Frodo

BETS:
-LASD [bet lost]
-A_Fey_Dwarf [bet lost]
-Lord_Frodo [bet: pig tail bag that menaces with iron and mule bone spikes ; spy dwarf dies before waking]

--WATCH THIS POST FOR UPDATES--

To start, I cart up my Bronze Colossus to the front of the fortress in a cage. The wheelbarrow is not crushed because it's made of adamantine.

Meanwhile my sneaky spy dwarf sits on top of the mountain, asleep.

code:
 
.....................z.....
#...####............z....##
##.##||####.......#.@.####,
,###,,,,,,####..#######,,,,
,,,,,@[C],,,,####,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,

| - fortress gate
# - cliff face
. - rock surface
, - grassy surface
@ - dwarf
[] - denotes caged creature
C - colossus


I don't ask that you draw maps, but I did just for the hell of it.


Your turn, gentlemen!

[ May 17, 2008: Message edited by: Languidiir ]

[ May 18, 2008: Message edited by: Languidiir ]

[ May 18, 2008: Message edited by: Languidiir ]


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DF Community Games & Stories / Urist and the Three Carps [CYOA]
« on: May 13, 2008, 04:32:00 pm »
Urist and the Three carps
Once upon a time there were three carps; the mother carp, the father carp and the baby carp who lived in a river-house in the fortress. One morning the mother carp made booze for breakfast. When the three carps sat at the table to drink, they found that the booze was too hot. "Let's go for a walk to the eerie glowing pits," the mother carp said. "The booze will be cool enough to drink when we return." So off they went.

Nearby, Urist was walking in the fortress. "I've been walking such a long time, and I'm tired and thirsty," Urist said. Just then Urist saw the three carp's house. "Maybe there is something to drink in there," Urist said, and went inside.

Urist saw the booze on the table, and decided to try it. First Urist tried the father carp's booze, but it was too hot. He drank it anyway. Then Urist tried the mother carp's booze, but it was too cold. Down the hatch! But the baby carp's booze was just right, and Urist drank it all up also.

"My goodness I'm sleepy," Urist said entering the bedroom. Urist sat on the father carp's bed, but it was on fire. Urist then sat on the mother carp's bed, but it was adorned with adamantine spikes. The baby carp's bed was just right, and Urist fell asleep there.

In a short while the three carps returned from the eerie glowing pits. "Someone's been drinking my booze!" said the father carp. "Someone's been drinking my booze too!" said the mother carp." Someone's been drinking my booze, and they drank it all up!" cried the baby carp. They looked around the house to find who had done this. When they looked in the bedroom they saw Urist asleep on the baby carp's bed. Just then Urist woke up, saw the three carps and screamed. The three carps tried to catch Urist, and they did. Chunks of Urist got ripped off, and Urist got TORN APART, LEAVING GORE AND HALF-LIMBS EVERYWHERE IN THE CAVE RIVER. THEN MAGMA FLOODED IT AND SET THE BITS ON FIRE. THEN A BOOZE STOCKPILE EXPLODED FROM THE MAGMA, SENDING !!DWARF CHUNK!! EVERYWHERE, WHICH RESULTED IN A WORLDWIDE EXPLOSION FROM ALL OF THE BOOZE AND NEARBY DWARVES. APOCALYPSE.

Start playing
Create new world now!
Create new world with parameters

Your decision.

[ May 14, 2008: Message edited by: Languidiir ]


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DF Adventure Mode Discussion / Never sleep next to burning trees
« on: November 08, 2007, 10:39:00 pm »
In retrospect, this was pretty obvious...
   

Let's pay our respects to this ridiculously-named man.

   

..which is odd because I burned to death :P

[ November 08, 2007: Message edited by: Languidiir ]

[ November 08, 2007: Message edited by: Languidiir ]


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DF Dwarf Mode Discussion / My fortresses are boring...
« on: May 09, 2008, 05:50:00 pm »
...Just a little. And I've tried doing projects and things, but somehow I just never get the awesome stories some of you guys have. I hear about colossal projects, funny stories of dwarves running from lava, tales of epic battles, anecdotes about what your cat did, sieges, ruins, HIDDEN FUN STUFF!!, and all that jazz.

I've made a jillion fortresses by now, but they all end up sub-par. Nothing interesting happens. No funny stories or sieges. Do I just need to build up my fortress for a long time before that happens, or should I build in a different area, or what?

Reading the stories on the forums makes me want to play more, but I always feel like I'm missing out.


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DF Dwarf Mode Discussion / Fortress Design Center
« on: November 26, 2007, 03:12:00 pm »
So I'm drawing up the plans for a giant tower, staircases going up, then a dining room on the top. The entire thing will be glass, even the furniture, and there'll be a waterfall going down the center near the staircases.

Now, while this sounds pretty kickass to me, does this actually matter at all to my dwarves? Does aethetics, view, waterfall, etc. actually change their opinion of the room?

EDIT:

Yeah post fortress design related things here.

Also, post to join EFT- Engineers For Tomorrow.

[ November 30, 2007: Message edited by: Languidiir ]


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DF Dwarf Mode Discussion / History Logs
« on: November 18, 2007, 11:05:00 pm »
This occurred to me today, and it seems like a good idea.

Put your stories, histories, myths, legends, events, profiles, etc. about your fortress/world in this thread.

So, for example, a dwarven story about a deity, or a legend about a dwarven hero, or an account of an event.

===The Legend of Podicus===
[World: Spankelheim]

Podicus was the evil god of chasms and goblins. He plagued dwarves with underground nuisances for decades. Glowing pits, ruins, chasms, you name it.

One day, Podicus decided that the realm of the mine was not enough, and he set out on a quest to conquer Spankelheim. The first town that he came across worshipped the god Fmackle, who reigned over the realm of light and music. Immediately he felled the god, with his legendary kick. The denizens of the town were transformed into a goblin army, and began making siege weapons for Podicus.

The second town that Podicus came across worhsipped Alwrath, the god of the sky. Podicus made a magma vent appear, and it spread smog and ash into the sky. Alwrath, blinded, fell to the ground and was quickly attacked by Podicus. Podicus bashed his head in, and Alwrath fell. This town, too, was converted into goblins.

The third town that Podicus came across worshipped Ilrin, the god of metal. Immediately, he took the town hostage with his armies and forced the denizens to forge him a giant, magical hammer. He promised not to harm them if they complied, but while the hammer was in the works, he encased Ilrin in obsidian. When the hammer was done, he quickly converted this town.

Podicus' hammer was a magic one, for it could not be broken. The fourth and final town he came across belonged to Haltoth, the god of the farms. Haltoth challenged Podicus. He claimed that his people could dig a mighty channel, spanning the entire town, before Podicus' entire army could. Podicus, of course, accepted, thinking it an easy challenge. However, Haltoth's people were fast, and beat Podicus.

Knowing that Podicus would disregard the wager, they quickly threw him into the channel and buried him, where he remains to this day plaguing miners with his nuisances.

At the end of Spankelheim, he will emerge from his tomb.

[ November 18, 2007: Message edited by: Languidiir ]


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DF Dwarf Mode Discussion / AAAAARGH!
« on: November 12, 2007, 11:29:00 pm »
I just made my best fortress ever.

Trade! Metal! Farms! Drink! Migrants! Bedrooms! Dining! River! Engravings!

...and then, because of a server busy error, it crashed.

That is probably the single most frustrating thing i've had happen to me this month.


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