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Topics - jmrt

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DF Dwarf Mode Discussion / Prisoners of war
« on: January 28, 2007, 03:05:00 pm »
Okay, so my fortress has a few cage traps at the entrance, so as to catch anything stupid enough to try and break in.

Which, last spring, meant goblin thieves.

I've had them decorating my dining hall for a few months, then decided they were ugly as hell and the only sensible course of action was to execute them.

Since they certainly deserved an unpleasant death, I had a new room dug next to the river, a couple of floodgates installed, put the cages in them, and had my Captain of the Guard pull the levers.

Uh oh. Apparently those cages are water-proof.

Okay, no big deal. Hook up a couple more levers to release the goblins, and there we go.

Well, they drowned all right. However I found out that opening a cage with a lever apparently destroys the cage. And the mechanisms.

Note to self: never use masterwork mechanisms to hook up a cage again.

Which brings me to my question: is there any safe way to dispose of a caged creature that does not involve destroying the cage ?

See, the goblins were unhappy about their fellows being captured, so they've tried to siege me a couple of times. And I've got this goblin swordmaster sitting in a masterwork cage...

(Plus I've got much better uses for my forges than making cages, and wood will be in shorter supply since the last goblin raid got my High Master woodcutter...)

Does just leaving them to starve to death work, and how long does it take ?


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DF Dwarf Mode Discussion / Uninvited guest
« on: October 03, 2006, 03:41:00 am »
The year of 1060 started out pretty uneventful for the dwarves of Zonkidet. They just went around doing the usual - mostly making luxury furniture and engraving walls to accommodate the 5 nobles (countess and consort, guildmaster, hoardmaster and metalsmiths' guild) who'd dropped in at the beginning of spring.

Then someone a bit, hmm, special arrived.

Uthros Shimdojoñu's the name. She's big, grean, mean and scaly. And apparently she's decided that my fortress was her new home.

More precisely, that some otherwise unremarkable square on the western border of the map was her new home. She just sits there and doesn't do much. Apart, of course, from incinerating everything that comes within 10 squares or so of her.

So far I've managed to cope with that, only losing 1 trapper. My other trappers were turned into marksdwarves so they'd stop fooling around, I manually took dwarves off the "place item in tomb" job until the bones disappeared, I watch were my bone crafters go for their supplies, and that seems to do the trick. The dragon's far enough from the road that she won't hurt human and dwarven caravans and immigrants, so the life of my dwarves goes on as before.

I'm somewhat afraid of what will happen if she decides to move in closer, however.

(Actually I tried sending all my forces at her after backing up my save. One of my champions managed to get within melee range of her, and actually got her tired before she ripped him into tiny bits. Then once she'd wiped out half of my military the other half predictably decided that it was safer to exact revenge for their fallen comrades on my furniture.)


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DF Bug Reports / This hero need not work
« on: September 24, 2006, 06:06:00 am »
Not sure whether this counts as a bug, but not sure it was intended either, so I thought I'd just ask...

After a couple of years of intensive sparring, I've managed to get 3 of my dwarves up to Hammer Lord status. Unfortunately, two of these are part of my fortress guard. Now I no longer have access to a v-p menu for them, meaning I can't relieve them from guard duty to draft them into my regular military so I can have a better chance of getting them where they're needed (like, fighting off the goblin invaders instead of sitting at the bottom of my fort waiting in case the demons should train a miner. That sort of thing.)


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DF General Discussion / Mail-order brides
« on: October 07, 2006, 08:31:00 am »
(Well, in that case it was a mail-order groom, but the title was more catchy ths way   ;) )

In the year of 1060, the Count Consort of Zonkidet failed victim to an insidious assassination plot by a Communist mole.

(I kid you not -- a giant mole made it past my lines of traps, popped from ambush right next to my Count Consort in his bedroom and slaughtered the poor bugger on the spot. It then made for my Countess, but I was able to get one of my champions there first.)

And guess what happened next spring ?

Right: a new Count Consort arrived. So it seems a noble can order a new husband from the mountain homes whenever she feels lonely.

That guy won't be hard to please, since his predecessor's appartments are still there. Except of course for the mausoleum -- gonna ruin the symmetry of my catacombs' arrangement.

... by the way, is there any way to know which squares of an engraved wall are masterpieces ?


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