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DF Modding / Df hack item-trigger and add-syndrome questions
« on: April 30, 2016, 02:54:02 am »
I was trying to make a naturally toxic weapon and it seem that I don't have any idea on how to uses both item-trigger and add-syndrome. Want I wanted to do is to link a syndrome to a specific item, or a specific material (and to make it use the syndrome on each stikes). I tried to add this : "" to the Onload.init but it didn't seem to have any effects
modtools/item-trigger -itemType WEAPON_SUBTYPE onStrike [ modtools/add-syndrome -syndrome bleeding -target //DEFENDER_ID ]
What did I do wrong ? And how can I repair it ?
modtools/item-trigger -itemType WEAPON_SUBTYPE onStrike [ modtools/add-syndrome -syndrome bleeding -target //DEFENDER_ID ]
What did I do wrong ? And how can I repair it ?