1
DF Gameplay Questions / Questions about weather
« on: March 27, 2014, 05:32:52 pm »
Been looking over the feature list and powergoals, ad I got curious about a line:
"A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards."
Just how dynamic IS the weather? In adventure mode, I've seen clouds roll along, and seen different storms. In fortress mode, It can periodically rain, and in evil biomes, it gets fun.
But I guess my question is, does the game track the *current* temp of the tiles/embark tiles/region tiles to make its calculations, or does it just use the one premade from worldgen?
Meaning, that if I filled up the surface with lava in fortress mode, would/could that change the temperature/weather calculations at all?
Do volcanoes change anything ingame?
Because If that were the case, it would be interesting to see if a series of Moholes could attempt to change weather patterns, especially in the upcoming release allowing retired forts.
"A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards."
Just how dynamic IS the weather? In adventure mode, I've seen clouds roll along, and seen different storms. In fortress mode, It can periodically rain, and in evil biomes, it gets fun.
But I guess my question is, does the game track the *current* temp of the tiles/embark tiles/region tiles to make its calculations, or does it just use the one premade from worldgen?
Meaning, that if I filled up the surface with lava in fortress mode, would/could that change the temperature/weather calculations at all?
Do volcanoes change anything ingame?
Because If that were the case, it would be interesting to see if a series of Moholes could attempt to change weather patterns, especially in the upcoming release allowing retired forts.