Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - ZeroMcUrist

Pages: [1]
1
DF Gameplay Questions / Questions about weather
« on: March 27, 2014, 05:32:52 pm »
Been looking over the feature list and powergoals, ad I got curious about a line:

"A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards."

Just how dynamic IS the weather? In adventure mode, I've seen clouds roll along, and seen different storms. In fortress mode, It can periodically rain, and in evil biomes, it gets fun.

But I guess my question is, does the game track the *current* temp of the tiles/embark tiles/region tiles to make its calculations, or does it just use the one premade from worldgen?
Meaning, that if I filled up the surface with lava in fortress mode, would/could  that change the temperature/weather calculations at all?
Do volcanoes change anything ingame?

Because If that were the case, it would be interesting to see if a series of Moholes could attempt to change weather patterns, especially in the upcoming release allowing retired forts.


2
DF General Discussion / New Races
« on: March 22, 2014, 10:28:49 pm »
Say that tomorrow Toady announces that in the latest update he will add a new civilized race to the game.

What would you add?
What niches are unfullfilled with the current races and sub-races?
What could be added that would mesh nicely with the others?

3
I exist in a seasonally freezing biome with an aquifer and just discovered that my (Planned to be main)stairs happen to lead directly to an area that, well, happens to have the aquifer present. My stairs are inside, as I dug into the side of a hill. If i dig upwards I can open them to sky and I was wondering if that would then allow them(The miners) to dig down through the aquifer whilst it freezes. Or am I completely wrong? I'd love to know if I can somehow punch through it easily without the usage of the other methods such as plugs and pumpstacks.

I'm not that new to DF but I'm essentially completely unfamiliar with aquifers. I forgot to turn them off when I genned the world. Woops.

Edit:It also appears to be a 2(Or more) layer aquifer.
Another Edit: Well, it doesnt seem to do anything having downward stairs at ground level, other stairs are still counted as inside. welp.

4
DF Gameplay Questions / Weird Grass question
« on: March 25, 2013, 04:21:05 pm »
So After reviewing the wiki articles I could not find an adequete answer to my question.
I happen to have a fort in a relatively flat area near the shore, and I was wondering if grass can grow onto fire clay. I ask because this area in the middle I already began to channel out to flatten down, the lower area is fire clay, and I was hoping the grass will grow on it so i dont have to make floors of some kind or make a contruction there to not make it unsightly...

Pages: [1]