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Topics - RWARO_GNARL

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DF Dwarf Mode Discussion / Is there a way to make 'alcoholfall'
« on: September 01, 2018, 08:44:39 pm »
I have a tavern with automated mist generator. Mist makes Urist happy.A

But you know what would make Urist happier?

Alcohol Mist! Mist of finest rum!

Is there a way to make them? I know it is impossible in vanilla, but what about mod or DFhack?

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DF Gameplay Questions / Does AI prioritise helm removal when wrestling?
« on: August 28, 2018, 11:32:02 am »
In a twenty years old fortress. There has been three notable death from helm removal. Notable because these dwarves were fully equipped elites with legendary in many combat skills.

First one charged a whole siege alone, took out a couple of enemies before getting hit in the left arm, dropping shield, another hit in the right, dropping crossbow, got his helm grabbed and removed, then got an axe to the head. Only five enemy actions landed in that fight (Two arm hits, grab, remove helm, and an axe) with the rest got negated by shield, parry, dodge, or armor deflect.

Second one was fighting in a regular melee against goblin siege. Didn't even over extended. Wasn't even injured one bit until he got his helm grabbed, removed, and got hit in the head.

Latest one got berserk because he couldn't get a ball of thread and a piece of leather... despite the fort drowning in leather and thread... Probably not the right kind... He promptly got swarmed by ~90 militias and 29 soldiers very quickly. Most attack were blocked, dodged, or parried. Those that did land were deflected and did minimal damage.  Until one soldier decided to stop hitting the berserk dwarf with weapon and start wrestling. His first move was remove the hood, another was remove the helm. Then a miner militia jam a pick into the berserk dwarf head ending the fight.

Three elites died, all because they got their helm removed. And I never lost an elite dwarf to any other kind of death in combat against regular humanoids.

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DF Dwarf Mode Discussion / So... these dorfs don't like 'masterworks'
« on: August 28, 2018, 04:51:37 am »
I'm having trouble with getting my woodcutters and miners to pick up the masterful axes and picks.

I have all dwarves in squads and they are smart enough to pick up masterful equipment, except these woodcutters and miners.

I thought that it might be uniform conflict, since 'woodcutter' and 'axe dwarf' (or miner and... war miner) will use different axe, so I have plenty of axes for them.

I currently sitting on 55 masterful steel axes, and 10 excellent axes. (The rest are melted or designated to be melted.)

And these woodcutters all choose to use 10 excellent axe over the masterful ones.

I ordered them to dump those axes and pick up a new one.

A season later, they all choose newly made excellent axes instead of masterful axes...

The same goes for miners and their pick.

Really...

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