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Topics - Skanky

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1
I decided to test this theory with an experiment.

Setup:
1 brook
6 passages leading from the brook
6 floodgates (all no-quality and made with the same material)
6 pressure plates (1 of each quality, all set to trigger on 1 level of water)
6 ramps (which don't affect results)


1 lever (above the unused mechanisms stockpile)
6 connections from the lever (to each floodgate, all mechanisms of the same quality)
6 bridges, all made of the same material
6 connections from pressure plates (to each bridge, mechanism quality is the same as the pressure plate)


The mechanism quality of the pressure plates and the links to the bridge decrease in quality from top to bottom. The top bridge is linked by masterwork mechanisms, the bottom bridge is linked by no-quality mechanisms.

Method:
1. Pull lever
2. The floodgates are all equal. They are made from the same material, are the same quality, and are linked to the lever with the same quality mechanisms. In theory, they should all open at the same time.
3. Water flows into each chamber, triggering the pressure plates all at the same time.
4. The masterwork pressure plate will use its masterwork mechanism links to open the top bridge first. The second-highest will raise second, and so on.

Results:




The bridges raised in exactly the WRONG order! The no-quality mechanisms raised its bridge first, the - and + quality mechanisms went up next. * quality came in fourth and then finally the highest quality mechanisms finished their work.

With 5 repetitions of the experiment, the masterwork mechanisms have still yet to beat the no-quality mechanisms in raising its respective bridge.

From this, I think it is safe to say that mechanism quality has no effect on the speed with which mechanisms work.

2
DF Bug Reports / Mood dwarf occupying inopperative magma workshop
« on: November 17, 2007, 09:45:00 pm »
.33b
1. A dwarf got a mood and occupied a magma workshop not currently connected to magma (and immediately became melancholy)
2. A dwarf got a mood and occupied a workshop currently slated to be destroyed

I had two magma kilns, one working correctly and one built without access to magma (I had fogotten to dig a channel to gain access to the magma underneath it), and hence had ordered the workshop destroyed so I could dig the channel and get the workshop working. Just after finishing production in one workshop, my dwarf was struck by a mood, went immediately to the other workshop and just as quickly received his death sentence.


3
DF Bug Reports / [33g] Can I has a large ?
« on: January 05, 2008, 07:39:00 am »
 

This item was just brought to my trade depot by the humans. Its description is "This is a large ."

If it helps, the item was located just above iron anvils in the trade screen.

[ January 05, 2008: Message edited by: Skanky ]

[ January 05, 2008: Message edited by: Skanky ]


4
DF Bug Reports / [33g] Same seed yields different worlds (EDIT: due to mo
« on: January 02, 2008, 09:47:00 pm »
As per this thread, the same seed generates different worlds.

EDIT: Discovered that this was due to modding the reaction_standard.txt file

[ January 02, 2008: Message edited by: Skanky ]


5
DF Bug Reports / [33g] Cow chained through floor
« on: February 22, 2008, 05:37:00 am »
This is from version 33g, but I haven't seen anything relating to this in dev notes or the bug list.

The chain is on level 152, the cow is on level 151 below the chain (and one square to the right). It seems chains don't respect the floor.


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