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Topics - Urist MacNoob

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DF Dwarf Mode Discussion / How do I make a danger room?
« on: November 05, 2013, 09:08:27 am »
...And get my dorfs to go in it?

Really, I can't for the life of me figure out how to get them to go into the danger room. It's adjacent to the barracks and has a nice little slot for dodging. Training my dodging is a necessity for keeping my dorfs nice and skilled in the arts of war.

Can you help me out?

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DF Adventure Mode Discussion / Shadow of the crippled Colossus
« on: October 04, 2013, 08:36:28 am »
So I came across a Bronze Colossus on Indrick Boreale.

http://www.youtube.com/watch?v=jSrV5--cua8

I approached it, wondering just how the hell a human was going to kill this monstrosity.

It was then that I noticed the full pack of steel arrows lying at the foot of a dead dwarf. Your sacrifice will not be in vain, my friend. I grabbed the quiver and pelted it with all twenty five, and then grabbed one and began to stab at it. I realized a time later that my iron whip secondary weapon was doing good damage to it while my sword was pretty much useless.

Hours later, here I am. Everything in it is broken. I wish I could screenshot on this worthless mac. I'd show you how horrible this colossus would be feeling if only it didn't have NO_PAIN.

The largest wall of red text I have ever seen is what makes up this colossus, and yet it continues to crawl after me, all limbs dysfunctional, trying to push me.

How... How do I kill it? Steel arrow stabbing doesn't do a damn thing, not even repeated stabs to the face. Throwing them only gets them stuck in the colossus, rendering them useless to me. I've tried whipping literally every part of it's body, but there isn't much left to whip. It's a torn, messed up piece of scrap that can somehow move towards me. That said, when I whip what little is left, not much happens. Same as the steel arrow stabbings.

How, for the might of Armok, do I kill this thing? I want to drag the statue back to the city as proof of my deeds and I'm beginning to worry that I'll have to make a choice between dying of exhaustion and forfeiting my honorable duel by running away.

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DF Dwarf Mode Discussion / How effective is bone armor?
« on: September 18, 2013, 09:53:13 am »
I'm assuming it's terrible but no need to worry, I'm only intending to use it for rituals involving my dwarves donning the bones of their foes for a battle to be the champion.

Basically, there's a god named Subil in my world that happens to be the god of chaos and war. I'm going to build a disorganized temple of crazies dedicated to him on the surface that wear, if I can find a way to make it, goblin bone armor into battle with goblins.

There's also going to be some instances of dwarves going forth to collect the heads of their foes, for there can be only one champion.

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DF Dwarf Mode Discussion / Dwarven Culinary Masterpieces
« on: September 18, 2013, 09:45:08 am »
This thread is for posting and discussion of the Dwarfiest Dishes of the Mountainhomes.

I'll start us off. My personal favorite:

[]This is a stack of 43 Dwarven Rum Roast[]The ingredients are superiorly minced yak tallow[]minced dwarven wine[]minced dwarven wine and well minced dwarven rum.[]

Chopped Fat, chopped booze, chopped booze and well-chopped booze.

I don't know about you, but I'm positively salivating right now.

5
Yeah I know I make these threads every time I die or see something odd but knowledge is power.

I made a jetstream sam adventurer that fought with heavy armor, somehow maintained insane mobility and speed and used an iron longsword. I wanted him to multigrasp it but had no idea how so I eventually just dual-wielded it with a shortsword.

I had superhuman willpower and agility and was fighting in a narrow, dark hallway under the painted abbey church thing. A goblin boss and I dueled and my men were no help whatsoever as I was still forced to fight his friend. In the first move I decapitated his friend. In the second he chipped my hand's bone with his copper whip through my iron gauntlets and I ran back to throw my other sword at him when I fell unconscious.

It took about seven turns for me to wake up. My companions acted as a wall and bought me some time. I woke up, took two steps to sneak so I'd survive, and then immediately fell unconscious and got whipped in the head.

Now, I've never actually scienced on this, but is willpower's effect randomized? If I got really unlucky, that'd be understandable to some degree, but I've had characters who have had their entire bodies broken with superhuman willpower manage to bite and gnaw their way through their assailants and escape as horribly disfigured crawling biters with throwing skills. A chipped hand is nothing compared to having your ribs smashed, your legs smashed, your arms' motor nerves severed and a spear in your gut, yet a guy with the same stats fell prey to it.

Does anybody else have much experience with this? I've seen whips referred to as 'light sabers', but I figured that had less to do with pain and more to do with armor penetration.

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DF Adventure Mode Discussion / Night troll troubles
« on: July 03, 2013, 05:03:02 pm »
I spent ten minutes throwing things at this night troll and managed to tear open his heart. Despite this fact, he never bled to death, and when I took one step forward, having been five squares away with legendary ambushing, I was immediately spotted and set upon by three night trolls. I can run at 1500 speed and they essentially teleported onto me and attacked me three times without giving me a turn, as well as having the ability to outrun me. This particular lair killed my last adventurer as the five night trolls in the lair clustered right at the door and there is no way I know of to draw them out.

I still won by beating them all down with my warhammer and cracking their skulls, but the fight took about six more minutes and that one night troll never bled out. Are they just immune to bleeding? The wiki says they can bleed out, but this one apparently didn't need his heart to keep up a sustained fight.

I'd do science on my own but as you know you can't spawn night trolls in arena mode. Or forgotten beasts, so I can't do my ultimate thunderdome titanbeast throwdown, but that's a tolerable loss. My encounters with night trolls are fairly limited, as bandits and oooh scary frogmen seem to be the main evils of this world. Along with the occasional titan that dies if you cough in it's general direction, chipping it's upper body.

7
DF Adventure Mode Discussion / Dwarf-sized elves?
« on: July 02, 2013, 02:14:15 pm »
I recently discovered, when making an elfventurer to test bow science with, that my elves are dwarf-sized or around that area. Is this commonplace? My world here doesn't allow elves to wear human-sized clothes. The elves can only wear dwarf-sized gear, it shows everything else as "large X" gear. The descriptions of elves always, as usual, starts out with "A medium-sized creature dedicated to the ruthless defense of future charcoal". Humans are similarly "A medium-sized creature prone to great ambition and lucrative trading deals with classy dwarves".

No, I don't intend to go into the raws and change this fact. I like elves nice and easy to bisect, bite in half and otherwise mutilate or stuff into a cage for later mutilation. I was just wondering if this happens to anyone else when they make adventurer science labs worlds.

Edit: I also recently discovered, to my chagrin, that prone enemies are almost unhittable with ranged weapons unless you're an NPC that can aimbot with a crossbow.

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DF Gameplay Questions / How do I make a prison?
« on: July 01, 2013, 04:18:10 pm »
I have this caged goblin and my entire 22-dwarf military is hovering around him, armed and ready to butcher him.

Well, I don't know how to open the cage. So yeah. This one I want to kill so that in the future I know how to open cages, the rest will suffer a worse fate.

That, and I don't have a prison constructed to put him in. I've been told to 'pit him' into the nearest river for disposal but he has an iron dagger and I'd really prefer to melt it down rather than have it lay there. That, and I don't really know how to 'pit' them either. I thought about creating a garbage disposal square over the river edge but I don't really know how how to make them dump the cage in for sure without deleting my other garbage disposal area.


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DF Suggestions / Wilderness sleeping needs work, Toady
« on: June 30, 2013, 05:02:43 pm »
Alright, we've all had this happen once or twice or thrice if we're particularly unlucky. I think.

Adventurer has a party of about ten experienced soldiers travelling through the wilderness and camps for the night.

Bandits spawn in a perfect square around the adventurer and cripple him completely before he can even do anything and then proceed to kill him.

Not fair. You see, those ten soldiers are supposed to keep watch, and if they do the enemy wouldn't just appear on me in a square. They'd probably be a little ways away and advancing so I'd have time to at least get up and go into a martial trance. Maybe even get to fight a little before someone punches me in the head through my iron helmet. With animals I'm a bit more lenient in my opinion, particularly with big cats. A giant lioness is going to be experienced in hunting unaware prey. Bandits, however, are just society's rejects with weapons preying upon the unarmed and unprepared. They're not superninjas that can scale walls and read minds and teleport. In other words, bandits are not Urist Attano, nor should they have his power.

If I had no companions it'd make more sense that bandits could sneak up like that, but I wasn't alone. Had ten people with me, none of them got to do anything before I was insta-dead.

I propose making bandits and if you're lucky(and maybe have a large party) wild animals spawn some distance away from the player before they attack during night ambushes, giving your companions time to rally and ready their weapons and you time to get up and throw that chest full of goblinite at the attackers. This makes your formerly incompetent, useless companions into valuable assets if you plan to travel cross-country to kill a titan, travel that might take a week or more if you intend to skirt around that evil biome. As it is, I'm simply told to not sleep at night outside of hamlets or cities or fortresses, which doesn't seem right. It's unsafe, but it shouldn't be unsafe for the well prepared, well armed and experienced.

That's all I have to say. Anyone else have something to add?

Edit: Also had an idea. Human enemies could ambush you at night in closer proximity if they are trained assassins, and would be much more agile and have better weapon expertise than lowly brigands, perhaps starting with a line like "The Dark Wails of Medicine send their regards," or something. After all, they're trained  to be sneaky and paid by faction A to find you and kill you. Your guards wouldn't have such an easy time detecting them, but thankfully assassins would be few and far between. It would make fame and amassed allies and enemies just as dangerous as it is rewarding.



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DF Dwarf Mode Discussion / So how do I soap? Do I just... Lye?
« on: June 30, 2013, 03:52:45 pm »
plz hepl me i dno how to soap

mi darfs ar dyin of infcetin an i cant do anything

pls hepl m-- Hahaa, I can't keep it up, sorry.

Anyways, my fort has a small hospital because we don't usually have to worry about injuries. It was all fine until the goblin nation attacked. Now a few of my dorfs have infections and are in need of suturing. Now, this would normally be no problem with the suturing and it really is only a matter of time until I have thread to suture. It's the infections.

A goblin sort of fell into my water supply and died horribly and rotted during their ambush, and my dorfs seem to be scared of dredging him out of the water to make it clean for cleaning again. It seems to be okay for drinking, though. Worse, my dorfs won't make soap. Nope, no soap.

I have tallow. I cut down seven trees and burnt them only to have them say "NOPE CAN'T NO BUCKETS" despite how buckets were in ready supply and empty. Shortly afterwards, buckets were made and they didn't have that problem. They'd sit there in the workshop and presumably make lye, but I still couldn't make soap. Even when I had tallow in the food storage that nobody had eaten yet.

I'm assuming soap fights infections. Maybe even outright gets rid of them. In that case, I'd really like some, but my dorfs aren't making any, haha, nope. I can't for the life of me figure out why that is.

...That, and I can't import any. The humans not only didn't have any booze, they didn't have any soap for the dirty, greasy, underground rat-dwarves that probably needed them quite a bit. I don't know if I can import soap from the motherland, if so I haven't seen any.

Can any of ya help me out? This is my first fort to last over ten years and it has a tiny hospital with four beds, one traction bench, no soap and cloth bits numbering over 10,000.

11
I'm on a continent that's separate from the mainland inhabited by only an elf kingdom called Tise Ewe, which I've had cordial relations with as I have actually made a concerted effort to avoid murdering them and stealing their stuff. I went for about ten or twelve years without anything, and then some kobolds appeared and were beaten to death summarily. Around a decade after their intermittent attacks, goblins began to appear to try to snatch. None of them succeeded and all of them died. I devised some traps to ensure they never got through.

Then they ambushed me a moment or two ago.

The sick bastards appeared as I was trading with the elves. I would've been able to trade enough junk to acquire lumber to build more beds and barrels for wine. They were mostly crossbowmen with two melee. The crossbowmen killed quite a few of my civilians(my definition of quite a few is eight or nine) before they could get indoors. The melee got into my ungated(I had no need and believed ambushes/sieges were impossible if there were no nearby dark forts to send them from, and you don't need gates for snatchers) surface fort and killed an elven yak and nearly an elf. Then my valiant military showed up and my commander wrestled with him and threw him into my 7/7 deep water canal for my well, where he drowned. My dwarves began to trade crossbow fire with the goblins, who were terrible shots and fell fairly quickly or outright ran. The other melee was unfortunate to come across my militia commander when she was angry and was beaten senseless and thrown into the river, where the carp had at him. It was amusing to watch.

Anyways, I'm certain that no dark fortresses existed when I embarked on this continent. Can ambushes appear anywhere that your edges of the map aren't totally water, magma or sheer cliff? Or is something else afoot? Is Tise Ewe fighting a war with the goblins I knew nothing of, and have they established a beach head? I fear the worst, as this is my first contact with goblin invaders.

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DF Dwarf Mode Discussion / How to children
« on: June 28, 2013, 09:57:38 pm »
Okay, this is not how to make my dwarves have kids thread. It's to address a problem with the tides of children ebbing from my constantly pregnant femdorfs.

Whenever they reach 'child' stage they immediately become unhappy and tantrum from having no clothes. I attempt to fix this by making pants and robes and the like from my clothier place but it would seem that whenever I make them they don't take them or someone else does. There's an artifact leather shirt lying there and the little ingrates aren't taking it. Their bitching is waking up other dorfs at night and causing noise. How to deal with them or make them happy without murdering them?

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DF Dwarf Mode Discussion / The humans killed my slave!
« on: June 27, 2013, 07:41:33 pm »
As the humans came to trade, a goblin tried to steal my children. Doors slammed shut behind her as she took her time attacking and killing a dog I had for years. I was not pleased and sent thirty dwarves to beat her to death, as we have no metal and I'm afraid of breaching caverns without any so digging any deeper than my current fort is nerve-wracking. I refuse to give my dwarves wooden weapons and I have nothing to sharpen into stone shortswords but rock salt and it doesn't count as sharpenable, but I digress~.

The goblin panicked and went invisibru mode as my dwarves filed in. She tried to sneak by us and a cage trap suddenly sprung around her. I cackled maniacally, my first prisoner! Oh, what horrors await you, little goblin--

Then I checked my trading post and saw 'Pets' with cages. I frowned. What. I had no pets. Checking up on it, I found that she was now a pet. I ordered her to be moved to the trade depot, cackling more maniacally than before. A SLAVE! A pet! She is mine, mine to sell for lumber so I don't piss off my seven elvish neighbors while I have no metal to defend myself!

...And then the guards stabbed her to death with spears as she was hauled in. No explanation, not even a combat report. Just shank shank deadaedehdded.

I still made a profit selling her junk to them, but what the hell, humans? That was my property and I was going to give you a discount if we worked out yearly trading in slaves, lumber and metal bars!

...Can anyone tell me why they did that, how to keep it from happening again and if this is a rare occurrence, how to maximize my cage trap slave industry? I've thought of trying to sell a slave to the elves, as they have no guards that would murder them on-sight. They just stand there all elfy, awkward and defenseless.

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DF Dwarf Mode Discussion / Dammit, Fella's.
« on: June 18, 2013, 12:17:48 pm »
Okay, so I'm still fairly new to fortress mode. Watched tutorial videos, started six or seven forts across two computers. None have died because none have a lot of time sunk into them. I'm usually an adventurer type.

On one particular fortress, I have a guy with mechanics and a guy with carpenter. I need one to survive later and one to survive now.

I was quite horrified to note that my mechanic and carpenter don't seem to qualify for "Needs Carpentry" or "Needs Mechanic" to create the workshops they'll be laboring in. In other words, I CANNOT CREATE BEDS, WELLS OR DRAWBRIDGES. PANIC!

Why won't they build the workshops? I've heard Dwarf Therapist helps them do their jobs in this regard but Lazy Newb Pack is broken on my computer. It won't open, says Dwarf Fortress Directory is missing.

15
If you retire an adventurer vampire, will he automatically begin to feed on nearby villagers? Or will he ignore his hunger entirely and enjoy his golden years of immortality in peace? I want to know because my batman-ish character is a vampire and recently sustained bad nerve damage. I might bring out a Robin adventurer, but... I'm not doing that unless I know he won't begin to feed on villagers.

Die a hero... Or live long enough to see yourself become the villain.

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