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Topics - BlackOctoberFox

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Hello curious travellers! I, the BlackOctoberFox, invite you to play Dwarf Fortress with me.

If you saw Succession Rotation game in the title and thought, "What's that?", well let me explain. I'm sure you're familiar with the whole concept of a succession game, that is if you've spent any length of time on these forums, or playing Dwarf Fortress.

A Succession Rotation game is quite similar only one little twist. I'm looking for anywhere between 3 and 6 people to participate.

We each take turns controlling the fortress Chaincraft (Uses version 0.34.11, LazyNewb Pack embark.) After a two year period it passes to the next person. Once it reaches the last person, it returns to the first person who controlled it and the cycle begins again.

A few rules:

  • All those who participate will be "Dorfed up". If your named Dwarf is killed during your turn, your turn is over and you are (unfortunately) taken out of the cycle for the next person. If it is killed during another player's turn you may claim a second dwarf. If there aren't enough dwarves to go around (which should only happen if the person playing is awful unlucky) then you may claim their dwarf and remove them from the cycle. Just as an incentive NOT to wreck the place.
  • There are to be no roll-backs, so don't intentionally make the fortress unplayable. The embark selected has multiples of both shallow and deep metals, a river, no aquifer, dense woodland e.t.c. so we shouldn't have any challenges when it comes to resources if we play smart. If for some reason the fortress becomes unplayable, it will be abandoned. (Unless there is someone who believes they can stop the chaos.)
  • Use Dwarf Fortress File Depot, or Mediafire to pass on your turn.
  • Write your overseer's diary regularly. We don't need to hear about every fey mood but at least give the next player in line a chance to read up on what has happened. Screenshots are optional but remember a picture is worth a thousand words, that and we won't believe your dwarf killed a dragon with his bare hands unless you can provide actual evidence  ;)
  • Each player has to complete two years before passing on the fortress. To keep people interested there are time constraints. When it is your turn the previous player must message you, you have a week to reply and download the file. There is then a further 10 days allowed to complete the two years (might I suggest you use at least 60FPS?) If the 2 years aren't completed in that time, either due to cpu limitations, real life getting in the way, or just simply laziness, upload what you have and pass it on, but keep in mind you will NOT be allowed to return to the cycle unless I say so.
  • There are no skill restrictions. I still don't have a clue as to what I'm doing 50% of the time in this game, but that's all part of the !!Fun!! Be it a pro or a newb, anyone is welcome! Just remember to help each other, tell the next overseer what should/could be done, make suggestions as to the future of the fortress. I want this place to last as long as possible.

TL:DR Don't be stupid, and don't take forever with your turn!

I know, I know that's a lot of rules, but it should weed out the problems other succession games have when it comes to unreliable players (damn you education/work?!), so simply post a reply if you want to join. If there isn't any space left, don't loose heart, a space may become available. Hell even mine might open up if I get a job.

Current Rotation:
Spoiler (click to show/hide)

Current Turn:
Spoiler (click to show/hide)

Famous/Funny Quotes:
Spoiler (click to show/hide)

Notable Achievements:
Spoiler (click to show/hide)

Due to Character limitations of messages, (40000) journal entries shall be stored by me on a .rtf file, compiled into one massive journal complete with pictures where available, and will hopefully be compiled into a .pdf for people to read. That is why the first few turns are missing.

Turn 3: Mouseshy

Spoiler (click to show/hide)


Turn 4: DarkArtemisFowl

Spoiler (click to show/hide)

Turn 5: Exodius1

Spoiler (click to show/hide)

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I don't know if there is something already like this in-game, and there very well may be a third-party mod that allows you to do this, but could you implement a way to create blueprints?

I love the base customization aspect of this game and before hand I always make a basic layout in a word processor, showing what I want and on what floor of my base, but it can be a pain to constantly switch windows to check and it's easy (for me) to forget where I wanted things to go, say for instance I've dug out a 5x5 room. I could have intended that for anything. But I've forgotten after fighting off a goblin raiding party, followed by the dwarves' party party.

So here's the idea. It requires a Dwarf to have the Building Design skill, and to be assigned under the nobles menu as "Grand Architect."

The Grand Architect's office will convert all tables inside into a Design Workbench. The Grand Architect can then be assigned to Plan Buildings on the work bench. He'll take stone blocks or leather to write/draw on and provided he has some you can designate a Zone as a Building site limited by the number of resources the Architect has (Because you can't get any detail trying to carve a fortress over 500 tiles wide on a single tile of stone). This would capture all known information about the zone, going down as many Z-Levels have been accesed inside. Then from the Design Workbench q menu, it is possible to design buildings. By selecting a zone from the list in brought up, the game will pause and load a still of that zone, sans creatures, dwarves etc. Where you can place buildings, mine out and otherwise plan out your base. Finally the starting and finished stills will be compared and the game will tell you the materials required for the conversion. Much like the bookkeeper how precise it is depends on the quality of his/her office. Green means you meet the goal, red means you don't. Then you can keep referencing the plan without the need of another window, or switching between the world your in and the base you've designed in say the object testing arena? What d'you think, I think it's a nice convenient way of planning things out.

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