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Topics - valcon

Pages: [1] 2 3 ... 5
1
DF Adventure Mode Discussion / Let's Play Adventure Mode 2010
« on: April 12, 2010, 01:13:31 am »
Hello again to my favorite B12 subforum! 

In a time honored tradition of ... well, what I did last time, I'd like to invite you to check out my new series of Adventure Mode videos promised a great many moons ago.  The 2010 has come and my promise is being fulfilled with a new video every day!

Here is a link to the first video:

Adventure Mode 2010 - 01 (Eye of the Tiger)

And the ever expanding playlist:

Let's Play Adventure Mode 2010

You can sign up for a meatshield/follower at the sign up sheet HERE (Topic on our LP forums)

If you are interested in my first Adventure Mode LP series covered in a previous topic, which I would rather not be bumped, you can find that series (80+ videos, multiple adventurers) in this playlist:  Let's Play Adventure Mode

Love you guys and thank you again for all the support and camaraderie we had in the previous Adventure Mode series, I hope you guys enjoy this one as well!

-jef

2
DF General Discussion / The New Main Page
« on: April 02, 2010, 08:26:13 pm »
I can't tell if the new website is beyond quality or ... not ...

Maybe my undwarvenly brain is simply insufficient to handle the amazingness of it all.  Yeah.  I should go dig something. 

3
DF General Discussion / This game needs a tag line
« on: March 12, 2010, 12:08:46 am »
Yeah, "losing is fun" is the MOTTO, but, when telling someone about DF ... you need something that snaps.  Has a pop to it.  A nice ring and gets the point across.

I submit the following

"The most awesome mod for notepad EVER!"

or

"If Tolkien threw up alphabet soup."

maybe

"What you would get if a ninja, a dinosaur, a pirate, a shark with lasers and Chuck Norris sat down and made a video game out of refrigerator magnets."

The last one isn't exactly snappy or concise, but, I think it gets the point across!  Thoughts?

4
Curses / A (newer) YouTube Let's Play of LCS
« on: January 27, 2010, 02:35:31 pm »
Hey guys, just wanted to say I've uploaded and started a YouTube let's play of Liberal Crime squad.

Jonathan S. Fox already started a fantastic Let's Play of LCS, but his was of the tutorial variety, mine will (hopefully) be more of an entertainment variety.

I've already started and am quite a way into a Dwarf Fortress Adventure Mode LP, which you can find on my channel, but I wanted to give another B12 game some love, so LCS it is.

I'm not the best lcs player, nor am I the worst, but I know enough to have fun and make it entertaining, so, please join me, and Let's Play Liberal Crime squad!

Here is the first video:  http://www.youtube.com/watch?v=QnxOvkQDcbM

Here is a link to the playlist which I will update with each video I add:

http://www.youtube.com/watch?v=QnxOvkQDcbM&feature=PlayList&p=6003C432F76AD93E&index=0&playnext=1

Please let me know what you think, or if you have any feedback, tips, support or just hatemail! 

-V, -Jef



5
DF Adventure Mode Discussion / My Youtube let's play of Adventure Mode
« on: December 28, 2009, 11:33:18 am »
Hey chaps!

I noticed nobody had done a Youtube let's play of adventure mode, and, in the hopes of bringing the most wonderful part of Dwarf Fortress some much needed love, I made some videos and put them on Youtube.

Here are the links to the first video.

http://www.youtube.com/watch?v=Y5mzqfZF1mM

You can find them all on my channel here:

http://www.youtube.com/user/jefmajor

As well as a playlist, which I update with each upload, containing all of the videos to date:

Let's Play Dwarf Fortress: Adventure Mode - Playlist

Here is a map of the world as adventured thus far, provided by Dasqoot who is awesome!
Spoiler (click to show/hide)

Best wishes in your adventures!

--Valcon, One F Jef

**Edit:  I've finally figured out how to make the videos in High Def quality, so, from 34-onward, the videos will be of extremely good quality.

@@@@@@Final Edit@@@@@@  I've locked this topic as I have a new topic for the new adventure mode 2010 and didn't want to see this old feller bumped, but I will always love and cherish the amazing time we had together!  See you on the tubes!

-jef

6
DF Adventure Mode Discussion / OOh, trophy trophy trophy -- BLAMMO
« on: August 13, 2008, 02:06:44 pm »
OKay so I like to collect the bones of my memorable enemies slain in battle, so I was burning up this elf bowman that had managed to stab my left eye out and really hoping I would get a skull.

So I dropped his corpse next to a tree and lit it on fire and began my trophy fire dance, walking back and forth while the fire burns, about 2 tiles away from the fire.

Well ... all the sudden, I noticed I was trailing puffs of smoke every time I moved.  By the time my movement queue had run out, my arm was bright red and had lost control of both of my shields, dropping them.  A lot of my body had been completely burned and I was terrified.  Thankfully, the bleeding wore off pretty quick and I was able to fast travel and save him.

I tried to figure out what had happened because at no time had I ever set foot over a tile that was actually on fire ...

Well ... looking through my inventory, I noticed that i had 2 XXTower-Cap BarrelsXX with nothing in them.

I tried to remember what had been in them ... oh yes, Dwarven Rum!

Great, I got too close to the fire and my rum barrels exploded in my backpack and melted my arm damn near off. 

Just goes to show you -- you play with fire, you get burned.

7
DF Adventure Mode Discussion / tip for adventurer forts
« on: August 08, 2008, 07:25:44 pm »
so there had been some discussion about how to get items to stay in a single spot so they wouldn't be spread all around a huge area randomly when you try and build a fort for your adventurer or try and build a stockpile of items for him to access in the world

well 2things i've tried really help:

1.)  build it on a nano-fortress

2.)  never deconstruct your wagon, and leave stuff in it that you want your adventurer to find

stuff doesn't get scattered from a wagon, I've found, so when you embark, load it up with steel weapons and barrels of booze and food and armor and what-have-you and it will be right where you left it!

ta-da!

8
DF Adventure Mode Discussion / Doubling gear
« on: August 03, 2008, 06:52:47 pm »
I remember you used to be able to wear like 4 shields and get a lot of benefits from them, but, does that kind of stuff work anymore?

I'm wearing 2 coats of chainmail and have a couple shields in my left hand, am I just wasting weight or do they stack?

9
DF Bug Reports / [39e] Beast cave in melting glacier filled with water
« on: August 03, 2008, 02:29:51 pm »
I posted this in the adventure mode forum and someone suggested it might be worthy of a bug report.  I did a quick search and found that the only underwater caves mentioned were spawned in the ocean.

This one is on a glacier.  The temperature around the area was not freezing though, so there were plenty of rivers flowing through the glaciers, bogging down my FPS.

Anyway, I was sent to kill a cyclops in this cave.

When I arrived, I came to a ... interesting sight.



The first floor of the cave had about 2/3 water, with the second floor ranging from 3 to 4 deep water.  The 3rd level was too deep for me to enter (I had no swimming skill).

Nothing was occupying the levels I went to, and I didn't get any "soandso has suffocated, frozen, drowned, etc" messages, so I assume everybody made it out okay.

I have a save of the world with an adventurer retired in a nearby village if you would like an upload, Commander Toady. 

10
DF Adventure Mode Discussion / Interesting cave you have there, pal
« on: August 03, 2008, 01:08:35 am »
:o



Must be a real nice place to 'chill' during the winter ... WTF.

11
DF Adventure Mode Discussion / Adventure World Ideas
« on: July 28, 2008, 07:59:55 pm »
Has anybody found a way to get a world with megabeasts that isn't in the year 1-20?  Most of the world's I've generated that allowed me to hunt megabeasts end in about year 8, and the cities are under construction and there are no roads or shops or even city capitols, just some half constructed hovels.

Is there a way to make a world where megabeasts survive into the 100th year or so?

Also, what would be a good set of parameters to get a world with some wars going on?  Usually the worlds I gen have such crazy overlapping areas of influence that you can't tell who is who and everybody is mixed with everybody else.  Sure, it's neat, but it'd be nice to be able to pick a side and go off to try and influence the world for them. 

Any hints/tips on maximizing the new parameter tools to make a fun world to adventure in?

12
Arr, mateys.  

**NOTE:

I have changed the name of the thread to reflect the oceans on which we now sail in the budding community fortress.  

           

The Dread Ship Bellsmaw sailing in the Realm of Winds on the waves of The Fondled Waters!


((Edited Community Fortress, The story of Bellsmaw begins on Page 2!))

Well, one of the things I've always wanted to be able to do in Dwarf Fortress was to have a ship.  *edit, I just looked through the bloats, reqs, and cores, and I can't find anything about boats, so I guess I was misinformed and sir toady will NOT be doing boats.  It's up to US!


About 2 weeks ago I decided, to hell with it, I'm going to make my own damn ship.  

Here are some screenshots rendered in the 3D Dwarf Visualizer (Thank you for this visualizer SINOTH, you are welcome aboard my ship ANY day):

***Note:  YES the ship is made ENTIRELY out of wood.  The textures are stone because I do not know how to make the viewer read them as wood, but the other screenshots linked below show the deckstructure in game and you can see that the entire ship, every plank, every wall, is made out of wood)

                                                   
                                                   
                                                   

More images (LARGE images, sorry) from in-game with labeled layers of the ship:

From BOTTOM LEVEL to TOP DECK ( and a few levels up for a shot of the crows nest):

Bottom Deck

Second Deck

Third Deck

Main Deck

Captains Chambers (above main deck)

Crows Nest


It's technically not floating in the water, of course.  It is held up by one single pillar on the bottom level.

I constructed the ship in a dry-dock that took quite a while to dig out (partially because I hit an aquifer half-way down and had to try for about an entire day to plug it up so I could finish the dock).

The ship is 5 levels of main area, with a walkable crows nest on top of a mast about 10z's up from the surface I believe.  

The ship and the dwarves aboard are fully self sufficient and have no need to ever go ashore.  During construction I purified water and pumped it into a storage tank with a connecting well.  

On board I have a large number of rapidly reproducing livestock (mules, cows, horses, dogs, etc) for slaughter in the event of a food shortage.  

A crows nest sits atop the main mast.  The crossbeam on the main mast houses 4 chains for jailing tantrumy pirates where they will not be able to harm anyone but themselves.  

For the truly mutinous dogs, there is a retractable lever-operated plank with which I can perform pirate justice.  

Fishing provides the main source of food, and the ship has the workshop capability to process any number of fish and animals and brew from the massive amounts of plump helmets I stowed below decks.  When they run out, the fresh water tank will be the main supply of hydration.

Workshops on the ship:

Fishery, Butcher Shop, Craftdwarfs Shop, Masons shop, Carpenters shop, Tannery, Leather shop, Kitchen, and Still.

The ship has enough beds to fit 12 dwarves at the moment.  However, on board, in the case of grown children or stow-aways, we have a small extra supply of wood and stone should we need to build extra furniture or bedrooms.  

The dining hall can sit 16 at the moment, but it is expandable.  

Provisions on board include a large stockpile of steel and iron weapons and armor (the craftdwarves make bone bolts from butchered animals for my crossbow swashbuckler to practice with and to shoot at passing sharks), extra furniture, mechanisms, and a massive amount of food and beer to last for many many years, provided the population stays relatively low.  Also on board, on the top deck, is a row of caged slave animals which I can either train or slaugher.

Yes, I have caged macaques.  Yes, I plan to have monkey knife-fights on the deck.

The trade depot on the top deck has never been used, but I suppose if the situation turned incredibly dire the dwarves could cannibalize some of the deck planks to turn into a bridge allowing merchants to come aboard ... so we could SEIZE everything they brought.  (C'mon, we're pirates!)

History of the Ship:

The name of the ship (randomly genned) is Bellsmaw.

The year is currently 1057.  It took me QUITE a while to gather all of the wood, create the supplies, stock, fit, and waterproof the ship, as well as flooding the drydock and surrounding it with water.  

We've seen our fair share of goblin ambushes and kobold thieves attempting to sneak onboard during construction, but I *THINK* we caught them all.

A few times the ship was in jeopardy, including an attack of 5 zombie tuna, and an absolutely deadly short fin maco shark which slaughtered half of the original crew.

Right now is the moment when I've finally cut free from land.  We are at sea.  The waves break over the deck and the dwarves bask in the mist while swilling grog.

Our journey is just beginning!

The purpose of this post is to gather feedback from the community:

What can I do to improve the ship?

Would anyone be interested in doing a community or succession fortress based upon this map?

What kind of ships have you made and how have your sailors fared in the past?

Thank you in advance and I look forward to your feedback, YE SCURVY DOGS!!  =)

SIGN UPS CLOSED!  Who are the ones foolish enough to board the Dread Pirate ship Bellsmaw?  I give you;

Fenrir:  Male, 'Sigurd', Viking

ColonelTEE3: Male, 'Skipper', Fisherdwarf, First Mate

Retro42: Male, 'The Professor', Mad Scientist

Impending Doom: Male, 'Imp', Buccaneer (marksdwarf)

Tigerbunny: Male, 'Horatio, Petty Officer

martinuzz: Male, 'Beardless Bob', Powder Monkey (RIP BEARDLESS BOB)
martinuzz: Female, 'Beardless Binty', Child

Kagus: Male, 'Fishgut'+name, Swashbuckler

JoRo: Female, 'Boucher', Grog Mistress

Dasqoot: Female, 'Q-Tip', Wench

Xotes: Female, 'Kalen', Swashbuckler, Captain

sidew: Female, 'Jaina', Shipwright

DuncanFrost: Female, 'Duncana', Quartermistress

Our 2 newest crewmen:

Wiles: Male, 'Tiny', Brawler

Splime: Male, 'Knifer', Swashbuckler


FUTURE PIRATES:

AlienChickenPie:  'Barnacle', Hammerdwarf

othorocksmoms:  'Malanga', Grog Apprentice

Kaelem Gaen:  'Kai/Ula', Galley/Mace

[ March 14, 2008: Message edited by: valcon ]


13
DF Adventure Mode Discussion / beware the batsword
« on: January 13, 2008, 12:54:00 am »
so uh ...

bats can use swords now eh?

this bat grabbed me by the sword

then proceeded to beat and behead me with it.

a bat.

i don't care how giant it is, its not gonna swing a friggin sword.

also enjoy the bonus shot of the drunk beating something up with his loincloth.


14
DF Adventure Mode Discussion / long life = long load time?
« on: March 18, 2008, 03:01:00 am »
So I've been playing the same adventurer for about the past week or so and, anymore, whenever I try and un-retire him, it takes me a good 20 or 30 minutes to load back into the world.  Typically an adventurer only takes about 30 seconds to load, but this one guy takes ages.

Is that pretty much par for a long lived adventurer, or am I just having bad luck?  Perhaps something went sour with the world, npc's, or items?

The world is small too; not a pocket world, a 33x33.


15
DF Adventure Mode Discussion / appraisal skill
« on: January 11, 2008, 03:52:00 pm »
sorry if this is an old subject, but

is it possible for your adventurer to get appraisal skill through trading to the point where he/she can identify the value of an item?


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