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Topics - Pseudobob

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So here's the deal: I have a werebeast problem. It started before I knew werebeasts were capable of destroying doors, and only got worse from there.

Sparing the rather standard and obvious details, I now have three potential werebeasts in the fortress. One of them is a child. I know that if they turn I can kill them fairly easily, but until then I need to separate them from the main population. Does anyone have any advice? Possibly something involving burrows?

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DF Gameplay Questions / Adventure Mode - How does Questing work?
« on: February 20, 2015, 04:45:23 pm »
I have started playing Adventure Mode recently (not the newest version, but still 0.40.xx) and I seem to be missing some key aspects that aren't explained well enough on the wiki. My main experience with RPGs has been Oblivion and Skyrim, where quests are neatly organized in a topic log and have goal checklists and will tell me on-screen when I do something important. Clearly this doesn't happen in DF.

I can work the combat system just fine (well... you know) and the keys are becoming familiar to me, but the questing system so far has been totally opaque. I am told about a camp where bandits live. I go to the camp and kill said bandits. I tell someone about how I killed them, and they say "It was inevitable." And then nothing happens. The "quest" doesn't go away, the camp stays where it is. I can still ask people about the camp and they might say some guys got killed, but apart from that there's no feedback.

I've got to be missing something, right?

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DF Gameplay Questions / Fortress Mode - Help me Fight a Roc!
« on: February 18, 2015, 07:31:06 pm »
Nefola Thiyiramithe Tise Equuyi the Roc has come - apparently - to fly randomly around the map, with an occasional break to eat one of my Dralthas and collide into my militia.



Look at him up there. Scheming.

Anyway, I don't want to hole up in my fortress forever, lest the cave adaptation get any worse. Does anyone have any advice for taking it down?

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So I'm being 'visited' by a forgotten beast, and it's made of fire. My immediate thought was that it should be easy, since fire is fragile, so of course I send in a bunch of inexperienced hammerdorfs. For some reason only one dorf came to fight it, and the others sat around and did nothing. Next thing I know there are five unreported corpses in the caves and the beast is uninjured. (I later found out that they chose to fight it one-by-one.)

Luckily I've got some stone doors to protect the rest of my fortress, and I recruit some more dorfs and train them in a danger room. The next year, I send down eight Hammer Lords (forgot to give them shields, oops) and what do they do? One by one they fight it, while the rest wander around acting like they can't reach the kill order. A firey arm gets knocked off in one of the fights but the general outcome is not success. Three corpses later, I lock the doors and retreat.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

After some reflection, I think the problem may be with the clouds of smoke and fire that this beast flail around whenever it fights; they may be screwing with the paths somehow, or preventing my soldiers from seeing their kill. Potential solutions involve building manual traps like spears into the floor and luring the beast into them, or setting something up with floodgates and hidden niches where the soldiers pop out and all notice the beast at the same time. But I'm not sure if this will work. Drowning it might be a better idea.

Has anyone else had this problem? Any ideas?

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A friend of mine wants a list of all the forgotten beasts in a certain saved game file, with their names and descriptions and, if possible, a total count of how many there were, if/when they died, and maybe even where they were in typical legends-mode-style. But here's the catch: he wants it in an editable text file, and preferably in plain text.

I understand that these are a lot of conditions. So far we've both tried to get this data out of Legends Viewer, but it will only list their names and birth dates, and good luck manually copying that into a text file. Everything is right there in legends mode, but that's still impractical and any manual extraction would require manual typing as well. Any extraction of these values should be automatic, otherwise it's not worth his time.

Any ideas?

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DF General Discussion / Star Citizen players, organizations?
« on: April 23, 2014, 05:48:15 pm »
I'm wondering if there's any significant overlap between the DF and SC communities. I've looked around and this doesn't seem to be the case. Well, Star Citizens, that is the question: are you here? Do you browse these forums?

If anyone is here, then maybe we could get together in this organization: https://robertsspaceindustries.com/orgs/DWARF (and maybe do some other stuff, when the modules start coming out)

I think that would be pretty cool. What do you think?

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DF General Discussion / Questions about making a full-detail DF map
« on: August 05, 2013, 02:39:13 pm »
I recently created a composite map that can be found here: http://i767.photobucket.com/albums/xx314/kerog6/CollageFlat_zps1eac4edf.jpg

It was made manually. I had to go into the embark screen, scan the map in four or five rows, and hit "print screen" every time I wanted to save a portion of the larger-detail map available on the region screen. I also cropped and saved it in MS paint after that, and photo-merged them all in Photoshop, but that arduous task is not the point.

[EDIT] I realize that was a pointless exercise, I could have exported it straight from legends mode.

I'd like to know; is there a way to export the entire local map (by 'entire local map' I mean a single file containing all possible 'local' screens, in order)? I want a true map of this place but I don't want to go through the locals manually, for obvious reasons. Or, even better: a file containing the entire local map in in-game detail? That one's a bit of a stretch but I'd take it if I knew a way to get it that didn't involve embarking millions of times.

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