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Topics - Bad_Skeelz

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DF Bug Reports / (39c) Smoothing stone deletes staircases
« on: July 19, 2008, 04:56:24 am »
Apologies if I missed this in my search, but I've recently run into a bug in 39c that's new (to me). I had mass-designated a common room for smoothing, which in the center had a downward staircase to another common room. After awhile I noticed an unusually large number of idlers who all seemed to be stuck in the room. After a bit of detective work I discovered that the staircase from the top floor had been replaced by "Smooth Rhylonite Floor." As far as I can tell, the act of smoothing the floor had deleted the staircase. This is not something I had ever noticed in older versions.

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My fortress recently got its first wave of migrants, and a higher number than usual are of useless late-game professions. Soap-makers, lye-makers, potash-makers, that sort of thing. I needed a Houndsdwarf to train the blood-drenched packs cavorting through my halls, so I looked for a new Dwarf who liked dogs. My Soaper is the only one who likes the slobbering things, so he was promoted to Houndsdwarf.

All of two minutes later he goes into a Fey Mood and runs off into the hills, where the immigrants first arrived. I'm assuming this is because I don't have a suitable workshop for a Dwarf whose only tradeskill is Soap-making. While he is ultimately expendable, I would like to try and save him if I can.

So. Am I correct in assuming that an Alchemist's Laboratory is the correct building for a crazed soaper? I doubt he'll actually find his materials, but its worth a shot.

Secondly, assuming that I do managed to get a shop up and he gets his materials, isn't it kind of inevitable that he'll just go insane farther down the line when some Dwarf uses the legendary soap to clean his dirtybits?

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DF Dwarf Mode Discussion / Magma Vent Defense
« on: December 01, 2007, 01:29:00 am »
I've recently started a Fortress in the far northern tundra of my world, and had the good fortune to find a magma vent. This is a particuarly interesting vent, to me, because of a large rock overhang that covers about half of it, so that the bottom is essentially a cavern with a giant molten pit in the middle.

I would like to create an entrance at the southern end (the "back") of this cavern, as well as tap into the vent for magma-powered factories. However, there are the usual array of laval creatures that have already proven irksome in chasing off my Dwarves. No fatalaties, yet.

I have a few ideas of how to go about creating an entrance that pleases me stylistically, but I don't want it torn apart by a Magma Man or something. Answers to these questions would be helpful:

1) Can bridges be destroyed by Magma creatures?

2) Can traps be built on bridges? If they cannot, I suppose I can build floors going out over the chasm, and then build traps on those.

The plan right now is to build walls so as to limit the entrance to about 10 tiles wide, and then build bridges going out from there. This will save me the trouble of having to ring the entire thing in traps, hopefully. Which reminds me:

3) If I construct a draw bridge along the edge of the vent that raises towards the magma, will things fall down into the pit when the bridge is raised?

Any other tips, anecdotes, or ideas for what to do with this cavern would be appreciated.


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DF Dwarf Mode Discussion / 'Creating' Water
« on: December 02, 2007, 07:17:00 pm »
My current fortress, Gravewalled, is located in a streamless tundra next to a magma vent. I was so stoked to actually find magma that I forgot to make sure it has things somewhat necessary to Dwarf survival, like water.

The fortress is about three years old and is steadily drilling down into the earth, but I'm worried about the lack of water. I've already had one bedridden Dwarf dehydrate to death, and I'm worried about making a real military for fear of them slightly wounding each other in sparring and suffering similar fates.

While I kind of like the idea of the Gravwalled Dwarves tolerating no phsyical weakness, I'd like to ensure at least some surviability for minor injuries. So, my question is this: is there some way to create water on a map that essentially has none? It pretty much snows nonstop here, and I was wondering if I might be able to fill a pit with snow and heat it with magma.


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