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Topics - zlob

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DF Gameplay Questions / Evil Regions
« on: August 21, 2014, 04:07:00 pm »
What is the difference between purple evil regions and red/gray evil regions?
As far as I know, undead dwell in both. I also saw evil plants (sliver barb, glumprong, staring eyeball, wormy tendril) in both of them.

2
DF Dwarf Mode Discussion / Slaughter in a Fortress
« on: August 17, 2014, 09:05:00 am »
I sent 3 of my armed soldiers to the training room, where I throwed a goblin. They quickly killed him, so I wanted to throw another goblin inside, but he somehow escaped and caused citizens to flee in terror. So I sent my brave militia to handle this problem. Captain of the Guard walked up to him and cleaved through his head, horrifying a farmer, then stated that he wants his revenge and... the slaughter has begun. Everyone started fighting with everyone.
Spoiler (click to show/hide)
After my captain of the guard stater that he wants revenge, he attacked a dwarven child.
Spoiler (click to show/hide)
Then my militia killed a farmer, clothier started punching mayor, dwarven children started an insurrection over their dead friend(s), and my captain of the guard kept killing everyone.
A bug or this is how morale and fear works now?  :P

I suppose I might have posted as a bug report, but I first wanted to know if it's as uncommon as it looks like.

3
DF Dwarf Mode Discussion / Terrifying Taiga aka Noob Has Some Problems
« on: August 31, 2013, 06:30:53 am »
Hello,
I tried to embark in terrifying taiga biome, buried myself underground with all my stuff and built a wall around the entrance to keep random Thrips Man Corpses away. I feel safe, start engraving quarters, go outside to gather some wood for beds. Migrants arrive, zombies kill them all, so my mason finally got a job. Also, it made me avoid going outside (much more zombies). Survived the  winter, the spring migrants wave arrives and my mechanic gets possessed. I tried to keep my population below 21, but when I get more than 21 migrants, then it is impossible to avoid strange moods. I got everything except wood. He wants WOOD. So I dig a long 1 tile wide tunnel to the edge of a map, and fell some trees there. What I neglected to check was if every single migrant died. Unfortunately, there were 2 children still alive, who rushed towards my not-so-secret fort entrance, alerting all zombies nearby. Probably could have avoided that if I switched civilian alert off, but I didn't want my idle dwarves to come outside when Giant Thrips' and Harpies' Corpses were flying around. Children managed to enter the fortress, so did zombie dwarves. Then, in all this mess, my mechanic goes berserk.
Next time I am gonna smash all those migrants with bridges  :'(

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