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Topics - HyphyHonkey

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DF Modding / Implementing Poison?
« on: September 26, 2013, 06:32:44 am »
Was wondering if there were any mods which, simply put, incorporated extracted venoms and FB extracts in a way that could be applied practically (either via poisoning food or weapons, for instance.)

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Alright. I've been on/off DF for years, but remember a while ago, someone wrote a program that basically allowed you to change most anything in-game in terms of stats, happiness, job, assignment, mood.

Then I can back and found no comparable program had been written.

To a degree, Runesmith enabled me to change the amount of time investment I put into the game to my tastes, it may have killed off a bit of of the RNG and made the game an easy-modo for others, but it essentially allowed me to play DF without having to sink four times the amount of hours I had. It saved me from spirals, it created hundreds of cool artifacts, in general, it was handy and appreciated without killing the fun.

I know Therapist is capable of finding these memory addresses for the value in question but was specifically not designed to modify them. Personally, I figure with Cheat Engine or something similar and twice the amount of work, I could search value-by-value to figure out these kind of things, but I have to wonder why someone hasn't made this kind of successor to Runesmith, or at least haven't published a guide on how to do similar things.

Someone up the challenge of succeeding RS?

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