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Messages - Sky Icewind

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1
you could you know just not use succumbi

I've already genned a world I like, and there's mithril armor lying around nearly everywhere in the abandoned castles.

So no, I'd prefer not, also it's kinda shit to cut out an entire otherwise well designed race for one flaw in their raws.

2
I've noticed that while played as a succubus, punching people will occasionally set things on fire. I think it's the sweat. After working up a sweat from a good brawl, a succubus ends up covered in a layer of sweat. Which is hot enough  to set fire to things it comes in contact with. Spitting on people also sets things on fire.

I think it's this part of raws
Code: [Select]
[HOMEOTHERM:10075]
[FIXED_TEMP:10075]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:25000]
[IF_EXISTS_SET_BOILING_POINT:30000]

This lets them live in lava. It means they'll stay at a comfy room temperature and it'll take a very high temperature to melt or boil them. Unfortunately, a quirk of dwarven physics means that if a material is forced to be created in a particular state (such as liquid) then it'll take on the nearest temperature it can exist in that state. It's an effect used elsewhere in Masterwork for stuff like freeze attacks. So succubi aren't supposed to melt at any mortal temperature but blood, sweat, and tears are technically in a molten state so they must be insanely hot.

Don't have a quick solution for either meph or boltgun. Removing the melting point changes does mean I can't incinerate people by spitting on them but will might mean bad things if I take a lava bath. I know there's some funny behavior when it comes to netherbark and glass submerged in lava, which are normally magma-proof.

Yeah I noticed that part when I desperately tried to edit the raws to either make them not exude pure magma, but alas, I am not meph, they do also have the fireimmune super token right above that area so maybe that'll keep em safe?

But maybe I'll mess around with that part, removing the boiling point, the fixed temp is pretty normal, and if I have to sacrifice succubi immunity to lava just to have them not be some rediculous death force, I'll gladly take the sacrifice...My human adventurers need their revenge! The bastards have taken over most of their lands with no issues!

3
Huh, this also seems to have happened to a book I randomly threw at them...What is with this race?

4
I couldn't find anything related to this, so not sure if it's just some kind of bug with my masterwork...But how come my adventurer will just randomly start melting and then burst into flames when fighting one succubus? It's rediculously unfair, this has happened to multiple adventurers, seemingly at random, even if they have not been hit once by said succubus (who might I add have also already taken over half the world, maybe their magical combustion powers had something to do with it)

This happens no matter which one I fight.

5
Oh thank god.

What about harder farming as well, is that in or no?

I'm not fond of it, damn dwarves already tear through food supplies like they're starving.

6
Huh...Is there just not a Misc Features tab in the .4 launcher or am I missing something?

It was kinda nice to be able to toggle features of masterwork/base game on and off (especially goddamn aquifers and harder mining), kinda sad that it's gone.

7
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 15, 2014, 10:55:08 pm »
My hammerman and his wrestler/halberd user ally who has somehow not died yet (but loves running off after random non hostile targets then books it whenever there's a bear) are currently trying to get to a place where the water isn't frozen for most of the day.

We get thirsty as hell until noon when we can finally feast. Of course I have to take special care when crossing rivers to not lose him since they just sorta wait on the other side.

The quest for the equator continues.

8
Okay so the flooding doesn't work because it just sorta loses pressure after a time.

However another event did happen, a dump zone I had outside decided to go rogue after a few of my dwarves passed a few tiles "under" it, sending a bunch of rocks rolling down the hill, breaking one's arm and hitting the other in the spine, suffocating him shortly.

...Can't wait to engrave that and find it in legends.

9
Water's not going to do anything to undead; they don't breathe.

AH, but can they SWIM sir?

10
That's a cheap tactic, cages are too OP.

I'm a real man's overseer.

Clearly the only solution is a complicated and possibly fatal system that involves re-routing the local river down into the cave.

11
I'm just amazed at how much this taught me about how weak babies are.

A cloth shoe.

Not even thrown.

Instant kill.

12
Nice try guys, but now I know what happens >:c

Even if I wanted it, I couldn't get it due to my military sucking and being equipped with copper.

I seem to have an infernal curse.

I bring an anvil on embark, find absolutely nothing besides low end metal, not even iron.

I don't, I get drowned in the stuff, but the caravans NEVER bring one.

13
Well there was a very nice looking sword in there...

Obviously after this escapade though, I sure as hell am not going to try to get it.

14
It was in a pretty early cave, I had no idea what it was. I noticed it had some "dead bodies" around, unmoving, so I sent in a few novice miners to scout and clear a way thinking "Sweet, free loot!"

They came.

They ran through the tunnels.

They used a shoe to cave in a baby's skull.

Were it not for a few legendary miners that were in the tunnels at the time, the fortress would have been surely lost.

Note to self, forget weapons and armor, just draft high skill miners into your army, one can single handedly defeat a cave ogre and a few zombies.

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