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Messages - Sytel

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1
My dark gnomes are getting upset that they don't have shoes...
I don't think I can make shoes for them. I don't think they can wear them, either. But they really wish they could.

2
Hi,
No matter what I do, no matter which version I use, the game crashes without warning whenever I try to butcher a crystal pony. This was a problem in previous versions, too.
I've tried the 47.05 update, the Mediafire version of 4.42, and several others. It's really too bad, because this is one of my favorite mods otherwise. Is there anything that can be done? I can upload saves where it's about to happen if anyone wants to see.

3
DF Modding / Re: MLF:FiM - a retro request
« on: June 16, 2019, 03:24:45 pm »
Upon closer inspection, it seems to be an attempt by the military to administer justice to production order violators. Assigning a hammerer (or equivalent) and a chain seems to have fixed it so far, but I'll keep an eye on it.

One interesting thing about the butchering crashes is that they seem, in at least some cases, to be related to necks specifically. Sometimes, when a zebra (and possibly a lesser pony?) dies in such a way that its neck is detached, the main corpse butchers OK but the crash happens when someone tries to butcher the neck. Is it something about the mane?

4
DF Modding / Re: MLF:FiM - a retro request
« on: June 10, 2019, 06:16:18 pm »
Another thing is coming up in my latest game: murders. Members of the military, who aren't vampires or in any sort of bad mood, keep murdering or seriously injuring non-military people for no reason I can determine. It certainly isn't caused by sparring. Does anyone have any idea what could cause this behavior or how to prevent it?

5
DF Modding / Re: MLF:FiM - a retro request
« on: May 18, 2019, 04:52:42 pm »
I do play it in 3.14.11-- in fact, the version I use is an all-in-one pack that comes pre-installed. I'm running it exactly as it was intended to be run. It's been crashing like this ever since it first came out.

6
DF Modding / Re: MLF:FiM - a retro request
« on: May 17, 2019, 04:43:31 pm »
All of the tissues and materials are changed from the vanilla ones, due to the spectral extractor mechanism-- every tissue has something indicating what grade of spectra can be extracted from it. But not all tissues (indeed, not all tissues of any given spectral grade) cause the crashes. I've tried to look at the raws for problematic creatures and similar non-problematic creatures to see what's different about any of their tissues, but nothing immediately jumps out at me as the cause of the problem-- of course, I'm very inexperienced at reading and interpreting raws.

7
DF Modding / MLF:FiM - a retro request
« on: May 17, 2019, 01:05:15 pm »
So I really like Valkidu's My Little Fortress: Friendship is Magma 2.4 (http://dffd.bay12games.com/file.php?id=7264). Yes, I've tried the later versions. They aren't the same. Nobody invades or ambushes, ever. No Unity, no Crows, no diomedian ponies, no chimera ponies, nothing. Even when I play as the diomedians or other traditionally unpopular factions, nobody shows up to siege. And I never really took to the new mechanic where rainbow works like clay-- I always liked making rainbow clothes for everyone.
In fact, I'd say MLF:FiM is my favorite version of DF, period. I've definitely played more of it than any other version. There's just one problem: it crashes a lot. A LOT. Usually when butchering:
-lesser ponies
-zebras
-underground ponies with fur (rodent ponies and batponies seem to be the worst)
-occasional other ponies
-minotaurs (just the head, and just when it's fresh-- if the head isn't fresh, it doesn't crash, but they just keep butchering it over and over and getting it back.)
-star-touched abominations, on the rare occasions when they show up
Which makes it very frustrating to play.
I've taken a look through the raws, but I don't know very much about raws or modding, so I don't know what I should be looking for. I just know that something is very wrong with these entities and their body parts. If anyone knows what might cause this and how to fix it, I would be very happy.
Here's a save file I posted a while back showcasing the problem: http://dffd.bay12games.com/file.php?id=8544
Any thoughts would be appreciated!

8
I have some cut ones and some uncut ones-- neither one works. (Usually the gemcutter uses rough gems to make, e.g., beds out of.)

9
It's the gemcutter I'm trying to use them at, not the jeweler. Trying to make furniture out of them.

10
Understood; I've been dutifully brewing the clusters, occasionally producing a hidden gem, and putting it in the stockpile with all my other gems. Unfortunately, the gemcrafter just used up all the "regular" gems and then quit, claiming that there weren't any gems, when I could see scads of the hidden ones in the stockpile. Has anyone else had/noticed this problem? Can you get it to work in your game?

11
A few things... this is from 1.13, haven't tried 1.14 yet (changelog?)
-Can't use hidden gems at the gemcrafter's. Which is kind of a pain since I've been farming them for that purpose...
-Should games really be consumed after a single use? Makes the gaming table somewhat difficult to keep in operation for the relatively small benefit it provides.

Great mod otherwise though : )

12
I've been following this mod for a while, and it's great to see an update. Looking forward to seeing how it runs with the new version.
One problem, though: when I try to generate a world with the new one, all it does is continually create and reject worlds-- usually right after placing the civs.
Is there a way to force a usable world?

13
Sorry to keep harping on about this bug, but I've got another save uploaded:
http://dffd.wimbli.com/file.php?id=8544
Two lesser pony mares, butchered at the same time. One crashes the game and one doesn't. The difference between them might help to explain what's at the root of this.
I hope this helps...

14
I'm afraid Dayentrance doesn't ring a bell. It didn't crash the game, whatever it was. For what it's worth, "frozen creature substance" turns up in a number of DF versions and variants.
Speaking of butchering, one other frustrating problem (by no means limited to this mod!) is that often something gets butchered down to a "partial skeleton", and then the dwarves/ponies/whatever keep trying to butcher that some more-- without success. It doesn't hang the game, but it does tie up butcher shops as worker after worker has a go at the partial skeleton, gives up, and returns it to the refuse pile only for the next worker to try. Frequent spam about "needs butcherable unrotten nearby item" is a common signal that this is happening. The only solution I've found is to go into the butcher shops while this is happening and manually forbid the partial skeleton.
Sorry for whining about this, since I know it's not your fault, but as long as we're on the topic...

Oh, and thanks for taking a look at the save : )

15
Uploaded the save; should be ready to go. Zipped.
http://dffd.wimbli.com/file.php?id=8536
Hope this helps!

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