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Messages - Saram-61-97-kon

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1
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: January 26, 2015, 05:31:25 pm »
This thread sounds very interesting, but in my opinion the dwarven language (Is it called Dwarven?) lacks on naturality. There is no (visible) relationship between words with similiar meaning, like e.g.
Control:    egul
Controller: tesum
You can see this for a lot of other words. I dont know how the language was created, but for me it seems, that it is mostly random with basic rules about vowels and consonants.
So maybe some words should be substituted words, which have similiar bases to the corresponing nouns/adjectives etc. This would lead to language, which is a lot smoother.

What do you think? And I would be really interested to know, how the original language was exactly created, if anyone knows. The wiki does not mention this.

2
Maybe this bug? http://www.bay12games.com/dwarves/mantisbt/view.php?id=7399
And I remember there was an other (fixed) report, in which rain in hot biomes kill dwarves due to heat.

3
DF Dwarf Mode Discussion / Re: How to save candy armor for my Adventurer?
« on: September 04, 2014, 04:52:14 pm »
If you store the items in a moving minecart, they wont scatter. You should build a lever linked door upon the track, so that you can stop the minecart at will.

4
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 25, 2014, 06:21:47 pm »
I had the following :D
In a time before time, the chocolate monster Mato Ashburial the Curse of Thieves became the master of The Horror of Dusk

5
DF General Discussion / Re: Future of the Fortress
« on: July 22, 2014, 06:10:59 pm »
Thank you for your fast replies! And I've edited the spoiler into a spoiler.

6
DF General Discussion / Re: Future of the Fortress
« on: July 22, 2014, 05:57:13 pm »
And a question to the community: what does PTW mean (I'm not a native speaker)? I guess something like thank you, but I couldn't find the proper meaning for this abbreviation. Google told me that it means "poison the well"...

7
DF General Discussion / Re: Future of the Fortress
« on: July 22, 2014, 05:50:22 pm »
Are armor and weapon modifications (like thin, rectangular etc.) different from the unmodificated item? If yes, can you tell us what is changed?
Spoiler (click to show/hide)

8
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 21, 2014, 01:02:44 pm »

9
I discovered this thread recently and I think this is very impressing. Maybe someone should create a wiki-article about this plug-in.

10
DF General Discussion / Re: Favourite new features
« on: July 19, 2014, 06:45:08 pm »
You could do that before.
You are right, I tested this. How could i miss this :o? I remember, that I made some obscure constructions last version to get two adjacent doors.

11
DF General Discussion / Re: what is 2014's doomanimal?
« on: July 19, 2014, 06:28:52 pm »
I got an idea for the suggestion forum: actively attacking trees in evil bioms or moving ones as megabests :D

12
Aww, you missed having vampire necromancer adventurer with demon pet

I will reactivate the adventurer, when I create a masterwork flashing metal armor ;)

13
DF General Discussion / Re: Favourite new features
« on: July 19, 2014, 02:19:23 pm »
You can place doors now only adjacent to one wall, not to two. So you have more placement possibilities. And another feature is, that in masterwork-creation-messages now is displayed, what is created.

14
My badass vampire necromancer adventurer travelled into a vault in an evil territory. Her only defense were a steel helm, two steel mailshirts and an iron mailshirt. Her weapons: a steel shield and an iron sword. She managed to kill an tricky messenger swordman and take his weapon. Now the slaughter began: most of the vault creatures got killed with one hit. The master demon was killed with the help of some undead tricky messengers. The Slab and a lot of divine metal scrap was recoverd and was brought to a near volcano, were I build a fortress. I melted the flashing metal weapons down and now I have a lot of flashing metal bars and a slab in my fortress.


15
DF General Discussion / Re: Favourite new features
« on: July 17, 2014, 01:32:40 pm »
The new placement of doors!

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