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Messages - you.fail.me

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1
Thank you very much! Maybe you have some tips for me regarding making dwarf tiles use more tiles, shipped with spacefox tileset (now they're all the same instead of various) and animal tiles (they're currently displayed with ascii)?

2
Hey guys. I'm using df lnp for linux, running it on ubuntu x64, using spacefox tileset, but it seems to me that it doesn't work right -
1) I don't have those cyanide&happiness-like dwarves, instead only few drarf tiles, where dwarves look as if they were lying on the ground instead on standing
2) really ugly, so ugly that it makes the game barely playable detailed wall tiles. Looks like they're just random tiles of any kind, plz, take a look:


Here you can see dwarf tiles that look as if they're lying on the ground, random tiles that should have been detailed wall, etc. on the left & right there's just a smoothed rock floors and walls. Btw, those "lying dwarf" tiles are used for detailed stone as well as for the dwarves themselves... (Also I have a bed tile used for puddingstone, really ugly as well, don't have nice tiles for animals, ascii chars instead. This is not the full list of issues, just to provide the picture). I remember I used to play with spacefox tileset on windows and didn't have such issues, so I'm pretty sure it's a bug but not an intended thing.

Could anybody please, point me to what could go wrong and how can I fix it? df v40.24

3
Also, how do I make metal ores and gems look different? Probably I need to edit some data files?

I haven't given that a shot yet.  I imagine yes, but I'm not positive.  Unfortunately, lots of tiles are not changeable (yet) because Dwarf Fortress points directly to the tile, and doesn't provide a place in the RAWs to change it.  I know tilesets have a place in them for ores, but I'm not sure how the coloring works for them.  I'm interested, so I will be looking into it, but I won't have a chance to really dig in until later.

My suggestion would be to take a look at a few of the big tilesets, and see what they do.  It looks like Rows 9, 10, and 11 have the tiles you need for ore.  I think the Gems (cut and Uncut) are on Row 1.

We are bordering (if not over the edge) of going off topic here.  You may want to start a new topic for it.  Get me a link, and I will be happy to help if I can on there.
Thanx) I've read your post with a link only after I've posted so I modified my post after that, but you've already given the answer to the modified question too)

4
Are those relations between tile coordinates and it's meaning constant for all the tilesets? Or it may vary if some modifications are implemented to data files?

5
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r3
« on: April 01, 2014, 02:49:34 pm »
Guys, is there any dfhack or another 3rd part way to revert tile changes and make them intact stone or ground again? For example, if you've dug a room and you don't like it anymore, is there any way to undo those actions and make that area intact and unexplored again?

6
Guys, need your help once again)
I've had some success in incorporating new font to this tileset but have some issues.
1) where are the dots and apostrophes in the *.png and how do I make them look correct? Have a look at the problem under the spoiler.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
2) Also, please, have a look at the "Dwarf Fortress" title on the top. Why is it so black? What can be done to fix it?

7
any 16x16 version? it would be cool if it exists

8
The very first tile was clear, i.e. transparent. I think I know the cause of the highlighting — in Spacefox tileset the letters are white on transparent, but when I open it with paint they are shown just as white on white, how can I make my copied and pasted letters to be white on transparent?
I didn't modify anything except that *.png, no data files were changed.
I also didn't modify any tiles in the *.png except the letters, so why do I get general brightness change? Maybe, because I edit and save the *.png using paint and lose that transparency-related stuff? How do I fix it?
I'm educated enough to understand that I need to restart the program to see those changes so I was doing it on every step  ;)

9
In fact, I've tried making the background for the font the same as for everything else:
Spoiler (click to show/hide)
but it didn't help(
And, any ideas about the general change of brightness? I didn't modify any tiles except letters, so why did it change? How can I fix it?

10
Ok, as far as I understood I had just to copy 16x16 pixel chunks corresponding to letters from the tileset that I like. I've done right that, but the result turned out to be pretty unexpectable.
I've modified the Spacefox's tileset with the Jolly Bastion font and received such an image:
Spoiler (click to show/hide)
Seemed right to me, but when I run DF with that I get a strange and annoying highlighting of the text and general change of brightness.
Here is how does the DF look with the Spacefox's tileset:
Spoiler (click to show/hide)
And here is how does the DF look with font changes commited:
Spoiler (click to show/hide)
Another example of weird highlighting:
Spoiler (click to show/hide)
Why did it become brighter and what a heck is that highlighting? How do I fix it?
P.S. by the way, please, show me, which chunks correspond to stockpiles and farm plots, I liked Phoebus's version of those more and would like to replace those chunks.

11
If you are talking about the font stored in the actual tileset graphics, you will need something like the phoebus tileset merge utility, or paint.net (or GIMP on linux, or something equivalent for OSX)to manually replace them in the tileset files.  Those are also located in Data\art.
I'm talking about right that. What is Phoebus merge utility? Could you give a link or something? I've really tried googling but didn't find it(

12
Guys, how can I change the font in the tileset? This tileset is pretty cool, but fonts really piss me off:
Spoiler (click to show/hide)
Those "g", "p", "q", "y" really make me cry, the indentation between characters is gigantic, and the font itself seems to be too bold and big for me. For example, I like to play df windowed and in such case many descriptions don't fit in the screen. How can I change the font, remaining other tiles unchanged? For example, I liked the font from Jolly Bastion, Phoebus's one is ok too, default one is pretty convenient and readable. How can I borrow the font from there and fit it here?

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