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Messages - Zireael

Pages: [1] 2 3 ... 36
1
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: December 25, 2018, 11:39:45 am »
Any Christmas discounts?

2
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: November 20, 2018, 01:45:03 pm »
Ouch. 15 dollars is quite a lot here. Yet another for the wishlist pile. Can I wishlist it on Steam/itch.io or is it just the dev's site?

3
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: November 20, 2018, 11:27:50 am »
How moddable is the game? What language is it written in? And what is the current asking price? (And can it be gotten from a respectable site such as Steam or Itch.io or just the dev site?)

4
Other Games / Re: Free Game List
« on: September 27, 2018, 01:08:07 am »
Can I have the pack that has Temple of Elemental Evil and Dragonshard? Those two are literally the only D&D-derived games I haven't played, and I've been dying to get ToEE somehow...

5
I'm very glad to know you're health is getting better, that's the most important thing.

6
Creative Projects / Re: ASCII-based game about sailing ships.
« on: December 17, 2017, 01:45:01 pm »
Any news to share?

7
Other Games / Re: Free Game List
« on: November 09, 2017, 02:50:11 pm »
Syberia 1 is free on GOG.com for 40-ish hours.

8
Other Games / Re: Free Game List
« on: October 09, 2017, 01:25:08 am »
damn it , i missed it by one day.

So did I, aww.

9
I *think* I tested the Unity version too, but I'm not certain - do I need to drop you a mail, Steve?

10
Other Games / Re: Ultima Ratio Regum - roguelike/Borges/Eco, v0.7 released!
« on: September 04, 2017, 02:03:37 am »
Quote
“[mercyears]” refers to how long a mercenary has been a mercenary (that is “merc years”, not “mercy ears”!);

Haha, and I read the variable as "mercy ears", too :D :D

11
Creative Projects / Re: ASCII-based game about sailing ships.
« on: August 06, 2017, 09:20:54 am »
Reminds me of this:

Spoiler (click to show/hide)

Yeah, hehe. Reminds me of what my college buddy always told me whenever we worked on shared coding projects.

But I got to improve. Who knows, if the project live long enough, people might get interested to contribute, so it's better to make life easier for them.

I'd definitely be interested in contributing when it gets improved a bit. More scenarios, more ships?

12
Creative Projects / Re: ASCII-based game about sailing ships.
« on: August 05, 2017, 07:02:23 am »
I tried the build with the controls no longer limited to numpad. At 20 FPS, to move sensibly I had to put the game at x10, only slowing to x5 once I got accosted by some pirates. It might be useful to have a way to skip time until something happens (faster for the player and also less redraws)?

I also looked at the source code, so far I have only one nit: the wind scale is spelled Beaufort not Beufort.

13
Re: the mention of beta testers a page back, I was a beta tester once, I would still like to test but my time is now much more limited than it used to (I got a job)

14
Speaking of long lists of words, my own game has made yet another switch, this time to Python. One of the ideas that keeps niggling at me is having procedural languages. Python lends itself very well to this since it's already used for analysing real languages :) I guess I'll work my way up from phonemes to syllables and then to words, and word order...

15
Creative Projects / Re: ASCII-based game about sailing ships.
« on: July 28, 2017, 01:13:58 pm »
PTW. I loved Admiral: Sea Battles back in the day (and I'm a real life sailor)

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