-snip-
A lot of things should be condensed, and there's enough that I can start a sub-list.
A: Maybe we could not have q, v, t, and k as different ways of literally just looking, which is normally a passive thing with the cursor.
B: Next, possibly some kind of core change to what defines rooms, zones, stockpiles, and burrows as to not have an overwhelming amount of invisible areas. Stockpiles and zones could maybe be turned into one thing, with stockpile being a new kind of zone, and the more room-like zones (hospital, tavern, temple) being turned into actual rooms. Burrows and military alerts definitely need to be turned into one thing with settings to govern their exact behavior so you can decide who gets locked down and how much permission they have to leave their lockdown area.
C: Announcements could maybe also be simplified, with just a single announcements tab that can sort by different things instead of announcements, combat reports, mission reports, and petitions.
D: Un-necessary menus should be removed. Instead of having a Depot Access menu, make that a thing you can view from the depot building. Integrate the nobles menu with the units menu, maybe let us right click on a civilian in the units menu to change jobs, military status, nobility roles, and all that good stuff sort of that view does. Or just integrate it with what v normally does in the unit menu, if keybinds are kept as per usual. There's a few almost useless menus like R (rooms/buildings), h (complicated minecart stuff that I still hardly understand after a year of pretty heavy play), l (lowercase L, which is just redundant zone control except separated from the zones themselves and only relating to locations), and lastly, o (orders menu, which mostly belongs in the status menu tabs or shouldn't exist). There's a lot of interpretation and personal taste for how exactly menus should be condensed, but my opinion is that it needs to be done. Condensing menus and making them into simple settings and sub-menus will greatly contribute to removing some of that paralysis of "oh god there's like 18 menus and I only know what two of them do" feeling when you just get started.
-snip-
After reading all 40 pages of responses, I think this is the best, for a few reasons.
- Struggling through menus and information overload was quite literally the first issue I had when first starting. When a newb opens the game, where do their eyes go on the screen? What menus do they click through? How do they find out what dwarves they have? How do they find out what items they have?
- Menu/info-discovery changes can make the game smoother without really changing its "character".
- I think this is by far the best bang-for-buck in terms of development time. Sure it would be nice to massively overhaul some complicated system, but that would take ages and introduce new bugs. In theory re-arranging menus is one of the easiest "overhauls" there is.
It sounds like some of these things will be addressed in the steam UI release, but the videos I've seen make it seem like just putting graphics onto the existing layout. I sincerely hope there is a complete overhaul here.
edit: Just looked through all the news on steam, and looks like exactly this will be addressed! So nevermind, looks good to me :p