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Other Games / Re: Games you wish existed
« on: July 31, 2014, 07:50:44 pm »
There's a book by Cory Doctorow called For The Win, a novel set in the near future about the fight for the right of online game "gold farmers" to form a union. One of the games in this near future world is called "Zombie Mecha". It's an open world MMO where everyone has an awesome mech suit, and it's a zombie apocalypse. The two warring factions of the game face off in the open world, and while zombies are not a threat to the giant robots usually, when they become damaged in a fight, the zombies start to become much more threatening. One part of the story describes a character shooting the cockpit of an enemy mecha so that the zombies crawl inside and eat the pilot. It sounded amazing.
Also, I'd like a game where you can play as a necromancer and attempt to dominate the world. Not in one of those "Infect 'em all!" arcade style games, but in a more epic and strategic sense, with upgrade trees that change the nature of your zombies. Maybe your zombies are just as intelligent as they were when they were alive, but you have to be there in person to revive them. Maybe your zombies act like they usually do in fiction, being very stupid and slow, but super virulent (bites infect) and hard to kill (headshots only), and as a drawback they'd be hard to control. Maybe your zombies try to revolt! Maybe someone else discovers how to reanimate things and fights against you! Maybe a government tries to hire you to use your zombies against their enemies! Procedurally generated elements would make it infinitely replayable, and an upgrade tree that offered variety and options that were drastically different from one another would allow for games to be very much player driven.
Also, I'd like a game where you can play as a necromancer and attempt to dominate the world. Not in one of those "Infect 'em all!" arcade style games, but in a more epic and strategic sense, with upgrade trees that change the nature of your zombies. Maybe your zombies are just as intelligent as they were when they were alive, but you have to be there in person to revive them. Maybe your zombies act like they usually do in fiction, being very stupid and slow, but super virulent (bites infect) and hard to kill (headshots only), and as a drawback they'd be hard to control. Maybe your zombies try to revolt! Maybe someone else discovers how to reanimate things and fights against you! Maybe a government tries to hire you to use your zombies against their enemies! Procedurally generated elements would make it infinitely replayable, and an upgrade tree that offered variety and options that were drastically different from one another would allow for games to be very much player driven.