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Messages - kalinth

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Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: August 22, 2014, 09:13:35 am »
Did you have corpses around when the marker was found? It only reanimates stuff directly after being found.

The ward: There is a script issue about created creatures not using their interactions. I can fix it... wards bought at embark or from caravans should still work fine. :)

Based on what I can remember of my fort and the state it was in at the time I don't believe there were any dwarf corpses around and odds are there weren't any non dwarf ones laying about. Don't recall having had a siege before I found it and I hadn't started culling my goat herd yet. If that is the case I apparently avoided a good time by sheer luck lol.

As for ward, The initial ward I had did come from a caravan/embark. It still acted like a dud. I am in the process of starting up a new fort now though and will grab some wards at embark and test the stuff again (this time on 6.1!)

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Masterwork DF / Re: ☼Dwarves☼ - Everything Dwarf Mode
« on: August 21, 2014, 11:13:38 am »
First post here, really enjoying this mod so far but I've hit a small snag and i'm not sure if it is a bug or if perhaps I've done something wrong. Seeing as the snag I've hit relates specifically to !!FUN!! stuff, it shall all be under a spoiler tag! This is all version 6.0, have not updated to 6.1 since it only added hermit mode and I wasn't particularly worried at not being able to try that out yet and I didn't see any bug fixes in it's patch notes!

Spoiler (click to show/hide)

I've really enjoyed the spin this whole mod puts on DF and am hoping that the reasons these items have not worked is because I derped somewhere, either in my world creation (not a preset world, was freshly generated on 6.0) or because I have turned something off on accident (Fear the night is on, Diseases are off) Everything else aside from starting dwarves and points is default as near as I can tell.

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