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Utilities and 3rd Party Applications / Re: DFHack 50.08-r1
« on: August 23, 2023, 11:36:00 am »
oops
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Your changes looked good to me. You can see the what the final diff looked like here: https://github.com/DFHack/dfhack/pull/3385
Dreamfort changes are here: https://github.com/DFHack/dfhack/pull/3386
The changes will be in the next DFHack release, but of course Dreamfort doesn't fully apply yet in v50 until quickfort us updated (see https://github.com/DFHack/dfhack/issues/2974)
Did you learn anything more about those stuck jobs?
Anyone need a complementary copy of "Secrets of life and death" ?I never seem to get this in a book. The game taunts me with slab after slab. But never a book anyone can actually read.
...05-r11\Dwarf Fortress 0.47.05/hack/scripts/unsuspend.lua:130: attempt to index a nil value (local 'bld')
I believe this bug was fixed in January. We're unlikely to do another release for DF-0.47.05, but you can manually apply the change to the unsuspend.lua in the hack/scripts directory. The code change is detailed here: https://github.com/DFHack/scripts/commit/49b8fde00a441c21b9e65fbab472f33f36823094
There were certainly a lot of overlay and UI changes at about that time. Which other features are you looking for but can't find? There should be nothing missing, just moved.
Bronze is basically iron for most intents and purposes. It's perfectly effective for armor against goblin/human/elf weapons just as iron is, steel is slightly better but it's way more important to at least have iron/bronze armor and steel is just a slight upgrade except in the rare cases of steel weapons (some cavern dwellers, enemy dwarves). In contrast, just like iron, bronze is severely sub-optimal for any edged weapons precisely because edged weapons have trouble cutting through same material armor. It is highly optimal to make edged weapons out of steel, and basically to only use edged weapons made of steel since they severely outperform blunt weapons against nearly everything unless you have modded steel clad enemies.Good point and I do generally try to sell off the early bronze weapons (especially the seriously sub-optimal bronze edged weapons). The absolute worst is when your starting military squads get attached to crappy weapons. I try just not to have them on the map, or at the very least, not in military stockpiles. About the only thing worse is if you aren't paying attention and they get attached to one of those miserable wooden training swords the elves always bring.
Grazers which are not assigned to a pasture (such as pets) must be fed.Pets? you mean "cavern and lava exploration probes"? those only need to be fed if they aren't "put to work".
So if you take a look in your "\Dwarf Fortress 0.47.05\dfhack-config\orders\library" folder (if you aren't using DFHack I have no words for you) you'll find a pretty comprehensive set of work orders that Myk and I put together. Including meal prep. While they aren't perfect we worked hard to minimize cancellation spam (it makes me insane) and they are pretty good examples of how to use work orders (I'm particularly proud of the armor & weapons ones).I generally embark with a slightly modified version of clinodev's craftswarves embark, with enough ores to start out smelting bronze immediately and arm all dwarves and furnish at least reasonably good quarters immediately.
Other critical workflows with multiple steps that generally benefit from conditionals are soap and steel.
I find if I clutter up the manager menu with too much stuff, I end up with tasks that never get done, so I try to use it for the critical, complicated ones, while keeping it simple (i.e. if less than X produce Y) with the others.
I try to use custom stockpiles and other things (like limiting workshops to Legendaries in the relevant skill) for when I want only quality craftsdwarfship for certain substances (like candy or aluminum or cut gems), or to manage stress if someone is going batty from hauling rocks outdoors while it rains elf mucus or something vile like that.
I'll definitely take a look at these. I'm sure there's something I'm doing wrong that I could be doing better at.
If you have fewer than 4 ingredents, those last few can be turned in a small batch of easy or fine meals.
You might want to keep some spare raw food for starving animals.