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Messages - Unraveller

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1
I'd much rather be shown in posted stories. :)

2
I am aware of how to edit the ages, their names, etc. That's certainly what happened. Obviously dark gnones being the main populace is not reality, and it doesn't ultimately affect anything. But I doubt it was some freak occurrence.

3
Humerously I considered domestication of dark gnomes in Realmspire for the position of Irka's minions.

4
The chance is indeed there. . .

5
I do wonder why all of those artifacts ended up scattered about Weatherponder. . . I'm certain they were in the possession of various folk around the Realm. Well. Upek at least probably passed away by now, he was quite ancient when last I met him. Sad! Twas a fine blade.

6
Very evocative write-up Bral, alas the ancient dwarf did not see all that Realmspire holds.

@Kesperan, perhaps. Perhaps. Or perhaps this is no mere unleashing of chaos like that of dwarves who delve too greedily and too deep.

7
Did you find out what the offending unit was? I’d be surprised if it was the cave dragon - he or she was hatched organically in my fort and has never been resurrected or cloned.

I’m sure you’ll regale us with your tales soon enough! I’m particularly interested in why there are a ton of demons with human names roaming around the Realm of Silver…

Good luck on your turn Avolition!

It was indeed the Cave Dragon, and three pikemen. I haven't the faintest clue why. And believe it or not the demons came from my last unwritten turn, Irka's up to something in that tower of his. . .

8
Alrighty, after spending most of the night I've un-borked the save and was able to retire, zipping and uploading now. Sorry for the extra day's wait!

@Lurker I ended up making the 'Administrator' role for your site that should take care of everything, Lurker was not retired there, as you mentioned you were unable to, so I promoted one of the other necromancers living there to the role. Unfortunately the succession for this administrator role is by heir, as I'm unsure how the elected positions work and haven't messed with them yet and refuse to without more testing. But this is fine, Lurker can remain an adventurer and the psuedo 'lord' of the castle, while one of his companion Necros administers.

As an aside -- There are four new children in the royal family of Omon Obin; Eman, Leto, Umci, and Cobar, Anthads each and all. Feel free to take over their bodies everyone, well probably best to wait about 10 in-game years which should go by quick, but hey if you wanna play a child that's also cool. No pressure obviously just poking the nest to see if anyone else wishes to make a hero (or corpse) out of the peasant family made kings.

EDIITTTTT: HERE"S A LINK TO THE SAVE FILE, TIME FOR BED.

9
Hopefully not, I just made a little villa overlooking the castle grounds for the dwarf! I've made a bit of a breakthrough and learned it is certainly multiple units, one of which is inexplicably the Cave Dragon that Luki adopted from a dwarf fort last time I played, doing batches of the units that come after them at the moment. Though I'm a bit miffed because I was hoping the Anthad's could eventually ride a dragon. ;(

10
It's definitely a unit, as disabling all of them let's the game retire without issue. Just going to narrow them down now.

Side note, Lurker do you want separate noble positions or are you comfortable with a single 'Administrator' position, that handles petitions, trade, & bookkeeping?

EDIT: Still working on it. Unfortunately. . . I may have to excise the population of Silverthrone and call it the 'Great Vanishing.' In order for the game to continue.

11
Will be posting the save within an hour hopefully.

EDIT: Clearly that was a lie, dealing with a lot of crashes on retiring, trying to figure out the cause and fix it, may take a few more hours of digging. The errorlog is spitting out 'Null unit chunk on export'. SO I'm assuming we have some corrupt units, I'll try disabling them in batches and see where that leads us.

12
@Lurker

I think this most hinges on one thing; whether in a narrative sense Lurker would have petitioned to do so in an official capacity, essentially gaining lordship over the land, or if he merely moved into the old castle for their own sake. In the former scenario, I feel as if though he would be welcome, despite now having a familial ruling system and dynasty, I like to imagine the earliest of the Anthad stock cares little of nobility and relies more on merit - If a man comes to them wishing to rebuild a holding for the sake of the Realm, then so be it, and best of luck to him, the Realm requires strong hands and ambitions for the future now that the worst of the blight seems through with.

On the other hand, should it have been an oddball adventurer moving in to claim their own fort, then I think they would be much more wary. Swordgleamed was merely a stones throw away from the capital in the past and it was a vertible hive of banditry, the memories of Jas and Galka's final adventure before settling into rulership in order to cow the bandits that dwelt there is still in the minds of the Anthads. In this case, at best they'd hope Lurker to be a harmless adventuring fellow squatting on ruined land, at worst, a would be bandit lord.

EDIT: In order to get the positions right for Lurker, I'm gonna need to finish up tomorrow morning, it's getting quite late for me to be doing this and I don't want to make a mistake. Sorry folks.

13
Will have save up later tonight, have a few things to do first, then I'll put the finishing touches on it. Not that I've had a terribly productive run of it thus far, mostly just administering the Realm.

14
I suspect they're already dead and the game is just confused about it. It might explain the crashes, which I too experienced the first time I got a wave in a human fort. Thankfully, I only lost one in-game month. As for the thralls, I don't know about you, but for me they had no body parts. Their description list was full of all the body parts that were missing - and ALL their bodyparts were missing. When I scrolled over them, they had every body part gray. You were also lucky that you got some good migrants with the thralls, for me as much as I repeated the wave, only thralls arrived. And I think I didn't get any more waves after that, either.

By the way, before you upload the save, could you put some non-military positions for Siminsothro if it's not too much bother? It is really annoying not having a broker (and, to a lesser extent, a bookkeeper).

I'm not certain that the bugged, limbless thralls are all dead in game. At least legends viewer suggest they haven't died yet when they generally show up for me. My one contention is where they came from, 75% of them seem to be infected by Hannibal, while the other quarter by Kosoth's original rampage. I'm just wondering how in my many turns I haven't cleaned up Omon Obin! And now as I'm traveling, there are countless Rotten Slayers to deal with. . .

Out of curiosity anyone have any particular in-universe opinions of the Intelligent Undead? I generally attack them on sight provided my adventurer is hardy enough. Though of course they aren't hostile until you do the deed, I suppose I think of it like a mercy killing.

And yeah Lurker I'll take a look at it.

15
Of note as a human fortress; Not only are about a quarter of Human migrants Blighted Thralls, about half of which are only lower bodies which Lurker has also confirmed, but on occasional migrant waves I'm getting crashes, I have to load the game a few times through the waves (or delete the migrant event with dfhack before it comes), in order to get a wave that doesn't crash, or none at all in the latter remedy. Regardless there's probably a particular corrupt unit that migrates If I had to guess, something to be mindful about I suppose.

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