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Messages - kostrahb

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DF Dwarf Mode Discussion / Re: DF2014 (v0.40.24+) Worldgen Cookbook Thread!
« on: September 14, 2015, 11:57:29 am »
Just for reference, in my experience, there are two requirements for generating an identical world & embark, cross platform:

1) It must be generated on a vanilla install.  No mods, no dfhack, no editing of any kind of any raws.
2) It must be generated with zero rejections.  None.  Not even one.

If those two things are true, all seeds work cross platform without any problems, in all the tests I've done.

Editing data/init/world_gen.txt counts as edit? Because I have downloaded vanilla version and only copied the parameters but the map is generated exactly as I generated it with the first version (with installed graphics).

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DF Dwarf Mode Discussion / Re: DF2014 (v0.40.24+) Worldgen Cookbook Thread!
« on: September 12, 2015, 03:57:37 pm »
Hi, it's probably dumb question but I can't figure out where the starting position is. I'm looking for that yellow X for a good half an hour but still nothing :(
Could you possibly specify where shall I look? Thank you very much :)

Sorry, I caught it during the off-blink. Here it is:

Spoiler (click to show/hide)

Thank you, I have found that square and it really had 5 different biomes but they are definitely not evil, only untamed wilds, wilderness, serene and calm (same in both worlds I generated). Obviously something is with pseudorandom number generator. Maybe wrong appropriate seed, unexpected alteration by installing mods or could it be OS issue? I used df version with instaled phoebus graphics on linux and apparently terrain and water (at least oceans) look the same but biomes are totaly different (however with same borders otherwise I wouldn't be able to find that spot)
If not, would it be possible to upload the map somewhere? This is far too tempting to let it go :)

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DF Dwarf Mode Discussion / Re: DF2014 (v0.40.24+) Worldgen Cookbook Thread!
« on: September 11, 2015, 02:22:00 am »
All of my dabbling and worldgenning has finally paid off in a big way.

This is my embark:
Spoiler (click to show/hide)

It has 5 subregions and a feature.
The Dreadful Biles: Sinister Freshwater Marsh with Aquifer that rains bruising & dizzying slush that makes animals bleed.
The Coastal Steppe: Wilderness Temperate Shrubland with Clay.
The Waste of Trouble: Sinister Sand Desert with Aquifer that fogs up with devilish ash, turning those afflicted into horrific husks. (Possibly reanimating)
The Forest of Disgust: Terrifying Temperate Conifer Forest with Aquifer that rains horrible ooze with makes animals feverish, dizzyed, and vomitous. (Definitely reanimating)
The Gleeful Finger: Serene Mountain.
The Circular Blaze: A gosh derned Volcano.

All regions have Sand, Flux & Deep Metals. 3/5 have multiple shallow metals, the other two have singular shallow metal.


Neighbors! Dwarves, Elves; Tower; Nagas, Frogmen, Beak Wolves, Putrid Blendecs & Goblins

Elevation and map placement:
Spoiler (click to show/hide)

My little hidey hole at current (it immediately rained evil on load, oh geez):
Spoiler (click to show/hide)

Worldgen Data

There is some modest modding in the data. Best of all, this means that you can build towers out of the bones of your enemies.

Hi, it's probably dumb question but I can't figure out where the starting position is. I'm looking for that yellow X for a good half an hour but still nothing :(
Could you possibly specify where shall I look? Thank you very much :)

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