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Messages - XavierIII

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Other Games / Re: Pillars of Eternity
« on: March 28, 2015, 06:19:54 pm »
I'd say they really need to offload the main combat effectiveness factors from attributes to feats (this game does have feats, right?). Skill should matter much more than just pure physical/mental power.
No feats, more of feat-likes that you choose one of when you level up: e.g. better rage or a 3/per encounter movement buff with immunity to disengage for barbarians. or for cyphers: boost to focus drain on hits or increase in damage.
There are feats, you get them every even level. It just shows only the class specific ones by default.Class talents come on odd levels.
I hope this helps!

2
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 17, 2015, 09:50:14 pm »
This just updated with 1.3. Chronomancers got reworked, wyrmics got a buff, and a new race was added. I figured I would give everyone a heads up.

Hope you all have a good ( insert time of your choice here)

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Other Games / Re: iPad/Android games with depth and replayability?
« on: March 08, 2015, 12:28:35 pm »
Trese Brothers does some really nice work in my opinion. They have a traditional fantasy rpg, a cyberpunk rpg, a space trading sim, and a 4x game in the same setting as the space trading one. All come with demos, with option to buy the full version either in game as an upgrade, or as a separate app.

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