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Messages - Vardia

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DF Dwarf Mode Discussion / Re: DF v0.43.03+ Worldgen Cookbook Thread!
« on: August 20, 2016, 02:28:49 am »
Anyone have any tips on genning a tropical area in a small world that's a woodland rather than heavily forested? Love all the animals you can see but all the trees just drive me nuts.

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Mod Releases / Re: Modest Mod v0.42.06-1
« on: April 13, 2016, 01:46:28 am »
If you'd upload your raw folder to dffd.bay12games.com , that could be v. helpful.

Ahh geeze I'm an idiot I didn't notice that the LNP was 40.24 and I was trying to use 42.06. That would explain a lot. Sorry for the trouble  :-[ I appreciate you trying to help me out though.

3
Mod Releases / Re: Modest Mod v0.42.06-1
« on: April 12, 2016, 04:44:38 pm »
I didn't and it was set to Phoebus when I started it up. It has twbt enabled as well. I'll fiddle with it when I get home.

4
Mod Releases / Re: Modest Mod v0.42.06-1
« on: April 12, 2016, 01:35:00 pm »
Are you using default or advanced worldgen? What are your worldgen settings? Worlds with excessive good, evil, or savagery will have a hard time placing civs.

I'm using default worldgen with medium world, short history, frequent minerals and everything else set to medium. The error is that it is unable to place a controllable civ. I took another look at the read me and it mentioned that the modest moduels can be extracted it any order and I've been going accelerated first then modest bodies. Also figured I should mention that when playing it without the modest modules active my worlds had no iron deposits, which was a bit strange. I'm sure I'm doing something horribly wrong on my end.

5
Mod Releases / Re: Modest Mod v0.42.06-1
« on: April 11, 2016, 11:12:45 pm »
I'm having a weird issue where the world won't generate any civs. I've extracted everything as the read me says to do and I'm using accelerated and modest bodies. Is it because I'm using it with the LNP?

6
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: March 15, 2016, 12:46:01 pm »
I'm wondering if there's a way to change what types of creatures dwarves can worship? My googlefu returned nothing but how to change spheres they worship.

Also is there a way to change which creatures can be intelligent adventurers? I just think tick and worm men are silly.

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Could I get dorfed, pretty please?

8
Don't suppose anyone could find me something like this?:
Default embark size (or maybe one bigger)
Good biome
Dirt
Flux stones
Warm
Waterfall (Not NEEDED but it'd be nice.)
Some water source that isn't an aquifer
Trees
Human or Elf neighbors.
Maybe native marble, gold, or some other nice type of stone? Not really required though.

9
Mod Releases / Re: My Little Fortress - 2014 (DF 0.40.19)
« on: August 18, 2015, 01:34:34 am »
Sorry to be a bother but I'm a bit confused and had a few questions about this mod.

Do I need to use 40.19 version of DF to run this? I tried running it in the current one and got a "Missing material template: SAUCE" error.

Is it possible to use tilesets for the ground/trees/stone/anything but ponies? I'm not so good with the ASCII.

I saw a previous post in here saying that the mod was bundled with therapist but when I go to download it it's just "My Little Raws" and nothing else.

Thanks!


So I managed to get the phoebus tileset to work for the most part. Open space is still ascii and the trees look like smoothed walls but it seems to be in working order now.

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