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Tilesets and Graphics / Re: Oab's 32x32 Tile sets
« on: July 16, 2018, 01:01:30 am »
PTW, These are amazing! Hope Oab comes back and works on them more,
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It sounds like what I owe people first is a working Accelerated module, since apparently I've left it derelict for a friggin year.
WARNING: JSONConfiguration: File PyLNP.user does not exist
ERROR: Unable to read current colors
Traceback (most recent call last):
File "/home/michael/Desktop/df/python_lnp/build/lnp/out00-PYZ.pyz/core.colors", line 44, in get_colors
File "/home/michael/Desktop/df/python_lnp/build/lnp/out00-PYZ.pyz/core.colors", line 44, in <genexpr>
TypeError: int() argument must be a string or a number, not 'NoneType'
export LD_LIBRARY_PATH=""allows the game to launch.42.04 linux offsets below, seem to be working.Code: [Select]-snip-
Stonsesense keeps crashing when switching between z levels. I'm using 42.04. This bug didn't happen for 42.03.
Any chance you could also include the mayday tileset? I can't play without accelerated these days.
At a glance, it doesn't look like there's an version of Mayday for 0.42.x yet. I'd prefer not to make graphics decisions for a tileset I don't use.
If there's a 0.42 release for Mayday by the time I release the Modest Mod, I'll try to remember to include it.
I've had the base mod working for a couple days now, but I figured I'd wait until I'd finished the Accelerated module, since it seems like most people prefer to use that.
I also have a surprise I'm cooking up for you lovelies.