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Messages - timmah612

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DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: March 01, 2015, 04:14:05 am »
alright, thank you for the help, now i can stop looking for a way to do it online.

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DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: February 28, 2015, 02:22:02 pm »
Would it be possible to make underground trade routes? Like have a caravan or migrants come in from the map edge in a tunnel? I would love to be able to seal off my fortress from the outside world and only get outsiders through the tunnels i decide to make, and be able to even seal that off. I really have no idea what is feasibly possible with file modding so im sorry if its completely impossible or has been asked a million times.

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DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: February 28, 2015, 10:36:46 am »
Thank you very much for the info. much appreciated :)

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DF Modding / Under ground trade routes
« on: February 27, 2015, 10:50:28 pm »
Im sure it has been asked a million times, but could someone make a mod for subterranean trade routes? like i seal off the fort ripping up the surface with obstacles and walls then guide my merchants in through some tunnels, Like replace surface roads with underground tunnels, i picture it like the deep roads from dragon age where the tunnels connected the entire civilization across an entire continent really deep under ground., requirements like the walls being engraved and the floors paved all the way to the depot would kind of make sense, preventing merchants from wandering in deep in the cavern layers that connect to the borders of the map. I rambled a bit here but i always found it a little weird that the race that specializes in tunneling and underground fortresses cant make a few roads under the earth. and again, sorry if this is a horse that has already been beaten to death.

5
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: February 27, 2015, 09:54:58 pm »
I was looking through the dwarf files and looking at the materials and I wondered if you could change what you dwarves are made of and what effect would this have? For example could i give them adamantine bones and dragon hide skin or yak hide for skin, so my beardy little weirdos look like little Sasquatches and what wffects would this have?
The second thing i was wondering about was how i would go about making level 3 meals and level 3 meals only give vampirism to dwarves? I am kinda new and am having trouble getting bloody water with vampirism to occur for me, and rewarding my eliete soldiers for extra survivability in sieges is helpful but better is the idea of giving a prisoner dwarf one last meal before his eternal sentence in a cage *evil grin*
Third and final question back on dwarven stats and such, how could i make my dwarves magma safe?
Sorry i have so many questions but i am really new to the whole modding thing and i have wanted to do these things for a while now.
Thanks for any help you can give :D

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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: February 27, 2015, 04:44:53 pm »
I was looking through the dwarf files and looking at the materials and I wondered if you could change what you dwarves are made of and what effect would this have, such as giving them adamantine bones and dragon hide skin or yak hide for skin, so my beardy little weirdos look like little Sasquatches.
The second thing i was wondering about was how i would go about making only level 3 meals give vampirism to dwarves, so i could use it as a reward for my eliete, or my severe criminals that i WANT to punish the most severely *evil grin*
Third and final question back on dwarven stats and such, how could i make my dwarves magma safe?
Sorry i have so many questions but i am really new to the whole modding thing and i have wanted to do these things for a while now.
Thanks for any help you can give :D

Edit: I moved this question to the 40.0 modding thread and dont know if i can delete this post, sorry.

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