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DF Gameplay Questions / How does material sharpness actually affect combat effectiveness?
« on: June 14, 2023, 10:47:00 pm »
All metals have a max_edge value, with an integer above zero indicating that they can make edged weaponry (iirc, it's the fact that obsidian possesses a value for this parameter which allows it to be used to make weaponry).
Candy has a much higher value than other materials, but it's not clear what effect this actually has - or, indeed, if the sharpness of a specific weapon is always the max the material allows, or if it's determined by weapon quality or some other factor.
Does anyone know how sharpness actually works?
Candy has a much higher value than other materials, but it's not clear what effect this actually has - or, indeed, if the sharpness of a specific weapon is always the max the material allows, or if it's determined by weapon quality or some other factor.
Does anyone know how sharpness actually works?