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Messages - Kothyxaan

Pages: [1] 2
1
DF Suggestions / Re: Reaction Difficulty instead off %
« on: August 22, 2018, 04:40:45 am »
Actually someone has posted something similar (but with more words) here:

http://www.bay12forums.com/smf/index.php?topic=171526.0


2
DF Suggestions / Re: Playing as existing historical characters.
« on: August 22, 2018, 02:27:30 am »
My personal belief is that in a single player game a player should be able to mess around with it how they please. Some will make a game harder, easier or just plain different (weird). Everyones idea of !FUN! is different. However this game is being made for a different reason than most. I guess it goes down to what Toady thinks is !FUN! and decides to leave open to the player.

3
DF Suggestions / Reaction Difficulty instead off %
« on: August 21, 2018, 03:03:16 am »
With "reactions", why not instead of a % chance of success, introduce a difficulty.
So it would be something like: skill + roll vs difficulty for success/failure (and how good the success is) of the task.

Further option:
Quality choice, you can choose the Quality of the item you want to aim for (which will off course increase the difficulty and not to artifact quality) or just stick to the standard way (no quality choice, so the item ranged from normal to mastercraft.

Failures mean the loss of ingredient (or the item coming out "worn" inferior quality), critical failures could be something !FUN! etc.

4
DF Modding / Re: World Map Civilisation Symbol Colour Change
« on: August 14, 2018, 03:52:53 am »
Ack, shame. Would have been handy for mods that add in extra races.

5
DF Modding / Re: Help with Regeneration modding
« on: August 14, 2018, 03:50:46 am »
Ah, so that is how it is done :)
Thanks again Mr Hugo.

6
DF Modding / Help with Regeneration modding
« on: August 13, 2018, 11:58:03 am »
I know this has been discussed many times.
I have read that a change to the body (ie. were's changing shape) will regrow limbs etc.
Is there a way to have it work when the creature goes to sleep?
Basically I want my dwavres to go to sleep and have limbs regen, yes I know, lousy cheater trying to avoid !FUN! and all that.
It is a shame adding healing tags to body parts doesn't do it.
Help appreciated.

7
DF Modding / World Map Civilisation Symbol Colour Change
« on: August 13, 2018, 05:30:14 am »
Hello,

I was looking for help in adding more colors to the Civilisation Symbol Colours.
I have added a couple of extra civilisations and wanted to change the icon colour on the world map for them.
For example the Dwarven Settlement icon is grey/white. Is there any way to keep it grey/white for Dwarves but adding another colour for the race I added (I plagiarized the Dark Dwarf race from the wiki). So the Dwarves civilisation symbol would stay the same but the Dark Dwarves symbol would be another colour?
I have tried changing the FRIENDLY_COLOR in the entity text file but it has not done what I want.
Is this possible?

8
DF Modding / Re: Graphic Tileset Modders Suggestion
« on: August 12, 2018, 07:02:43 am »
Ooooh shiney!
Nice work.
That program should make life easier for everyone who messes with graphics packs :)

9
DF Suggestions / Re: Equipment Bugs
« on: August 08, 2018, 02:26:07 am »
@Miles_Umbrae Yeh, I have saw another work around floating about, it is fiddly too. Cheers for the info though, every bit helps and maybe the info will help someone else too :)
I tend to recruit all my dwarfs into the military but leave them off duty 9except for my actual military dwarfs off course). That way they have some armour when their out and about, which increases survivability to unforeseen dangers (!FUN!).

10
DF Suggestions / Re: Equipment Bugs
« on: August 07, 2018, 08:34:21 am »
Well, when you put it like that it makes sense :)
I just want my damn dwarves to stop running around half naked and then complaining about it!

11
DF Suggestions / Re: Equipment Bugs
« on: August 07, 2018, 07:43:08 am »
FOR THE LOVE OF ARMOK CALL OFF THE DOGS!
I beg thee for mercy!

You see, it is like this. I love this game, it has been a game I have been keeping an eye on for a long time and occasionally tried to play it, but it used to be too scary, so I would hide for a little while and come back later.
With all the ease of life mods now... Well I have finally started playing it properly.
My suggestion was something I thought (rightly or wrongly) would be easy to implement, so I made the suggestion, whether Toady listens to it or not (and I am sure he will get round to fixing it eventually anyway) is up to him.
This is a suggestion thread, so I made a suggestion I thought was helpful.
Thanks for the feedback though.

12
DF Suggestions / Equipment Bugs
« on: August 07, 2018, 03:14:38 am »
I did try to do a search to see if someone had suggested these ideas, but could not find anything, apologies if I missed a similar posting.

The military equipment bug:
Why not just remove the order for equipping, as in the dwarf can put socks on even if the have boots on etc. Not realistic true, but nothing worse than a military dwarf running around half naked because they got the equip order wrong (must be all the beer they drink).

Hunters/Wood Cutters/Miner equipment bug:
If the player was allowed access to their uniforms, that would fix that bug :)

13
Good ideas here.

14
DF Modding / Re: Mod Yaks to be shearable
« on: August 06, 2018, 02:37:53 pm »
It might be better if you wrapped those in QUOTE and CODE tags, so it takes less space is is a 1 click to copy all.

But yes naming the HAIR material in the OP to yak hair would give the yak yak hair, due to the fact if a material lacks PREFIX it defaults to CREATURE_NAME + State_Name. If he added [PREFIX:NONE] it wouldn't have been an issue.

Also the tissue_name is only for combat logs and descriptions (in some cases)

More useful info, cheers. I had to figure out how to use the code thingy (couldnt find the option, but I found spoiler and adapted).

15
DF Modding / Re: Mod Yaks to be shearable
« on: August 04, 2018, 02:33:25 pm »
Eh... you need to make a wee alteration:
Each of the parts where you have: :yak hair]
change to just: hair


for example:

[TISSUE_NAME:yak hair:NP]

to

[TISSUE_NAME:hair:NP]

ok, ill just add it whole

Code: [Select]
[CREATURE:YAK]
   [DESCRIPTION:A large mammalian herbivore.  It has long fur and curving horns.  It can be found in the mountains. It is prized for its shaggy hair.]
   [NAME:yak:yaks:yak]
   [CHILD:1][GENERAL_CHILD_NAME:yak calf:yak calves]
   [CREATURE_TILE:'Y'][COLOR:6:0:0]
   [CREATURE_CLASS:MAMMAL]
   [BIOME:MOUNTAIN]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:3:7]
   [PETVALUE:200]
   [PREFSTRING:shaggy hair]
   [LARGE_ROAMING]
   [COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
   [BENIGN][MEANDERER][PET]
   [VISION_ARC:50:310]
   [STANDARD_GRAZER]
   [BODY:QUADRUPED_NECK_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
   [NATURAL]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
       [SELECT_MATERIAL:HAIR]
         [STATE_NAME:ALL_SOLID:hair]
         [STATE_ADJ:ALL_SOLID:hair]
         [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_TISSUE:HAIR]
         [TISSUE_NAME:hair:NP]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:70000]
   [BODY_SIZE:1:0:350000]
   [BODY_SIZE:2:0:700000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:15:28]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [DIURNAL]
   [HOMEOTHERM:10068]
   [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:711:521:293:1900:2900] 30 kph, NO DATA
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
   [SWIMS_INNATE]
   [TRADE_CAPACITY:1500]
   [MUNDANE]
   [CASTE:FEMALE]
      [CASTE_NAME:yak cow:yak cows:yak cow]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
         [STATE_NAME:ALL_SOLID:frozen yak's milk]
         [STATE_ADJ:ALL_SOLID:frozen yak's milk]
         [STATE_NAME:LIQUID:yak's milk]
         [STATE_ADJ:LIQUID:yak's milk]
         [STATE_NAME:GAS:boiling yak's milk]
         [STATE_ADJ:GAS:boiling yak's milk]
         [PREFIX:NONE]
      [MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
      [USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
         [STATE_NAME:SOLID:yak cheese]
         [STATE_ADJ:SOLID:yak cheese]
         [STATE_NAME:SOLID_POWDER:yak cheese powder]
         [STATE_ADJ:SOLID_POWDER:yak cheese powder]
         [STATE_NAME:LIQUID:melted yak cheese]
         [STATE_ADJ:LIQUID:melted yak cheese]
         [STATE_NAME:GAS:boiling yak cheese]
         [STATE_ADJ:GAS:boiling yak cheese]
         [PREFIX:NONE]
   [CASTE:MALE]
      [CASTE_NAME:yak bull:yak bulls:yak bull]
      [MALE]
      [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
            [TLCM_NOUN:hair:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:hair:SINGULAR]
            [APP_MOD_RATE:1:DAILY:50:300:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
         [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:eyes:PLURAL]
   

Otherwise you end up with "yak yak hair" in game.

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