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Messages - jerkloaf

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1
Curses / Corin's Mystery Massacre
« on: October 20, 2006, 03:37:00 pm »
I downloaded this game and wanted to comment on how much fun it was.

Anyone want to spoil some of it for me? I still don't really get the u's.


2
DF General Discussion / Re: Kobold Quest port status?
« on: October 18, 2006, 05:22:00 pm »
quote:
Originally posted by peterb:
(3) various windows data types are used throughout, and need to be typedef'd (or avoided) on systems that don't have them.

Which ones, exactly? The only problems I encountered when ripping out windows.h were with files.cpp, game.cpp and enabler.cpp. files needs to be rewritten and so does enabler, but game.cpp just has a MsgBox that needs to be taken out. Of course, I didn't try to compile it on any other systems but I don't recall seeing any windows-specific stuff.

[ October 18, 2006: Message edited by: jerkloaf ]

[ October 18, 2006: Message edited by: jerkloaf ]


3
DF General Discussion / Re: Kobold Quest port status?
« on: October 11, 2006, 06:40:00 pm »
I did pass SDL_OPENGL to SetVideoMode. I'm not sure what I'm doing wrong, but here's my code in case anyone wants to take a whack at it.
http://jagular.org/d/files/1/updated.zip

Note:These are just the updated source files. You'll need to download SDL and add it to your library/header include directories. enabler.cpp will link sdl.lib and sdlmain.lib assuming you have them.

[ October 11, 2006: Message edited by: jerkloaf ]

[ October 11, 2006: Message edited by: jerkloaf ]


4
DF General Discussion / Re: Kobold Quest port status?
« on: October 10, 2006, 05:00:00 pm »
I rewrote the windowing system in SDL but I broke rendering in the process. I have no idea how to make SDL mesh with OpenGL properly although I know it's possible. It also doesn't have working input yet because I don't have a way of testing that.

edit:The code compiles and it plays the title song, just doesn't display anything.

[ October 11, 2006: Message edited by: jerkloaf ]


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