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DF Gameplay Questions / Re: Underground trade depot
« on: June 04, 2008, 10:59:00 pm »quote:
Originally posted by tigger89:
<STRONG>I know carts can travel down a single ramp. Did you try having a ramp down, 3 squares(length of the cart?), then the second ramp down? All 3 squares wide, of course.To illustrate:
Top level:
=>#####
=>#####
=>#####Middle level:
#>===>#
#>===>#
#>===>#Bottom level:
#####>=
#####>=
#####>=Where # is a wall or whatever, > is a ramp, and = is a road(or other cart-worthy surface). Maybe that explains my words better.
[ June 04, 2008: Message edited by: tigger89 ]</STRONG>
Yeah, I tried that exactly. I get 0 success from it. It works somewhat when I make the ramps a 3x3 pattern, though. 'D'epot access shows some squirrelly things though.
DF Gameplay Questions / Re: Underground trade depot
« on: June 04, 2008, 10:53:00 pm »F=floor
^=channel w/a up ramp under it
FFFFFF
F^^^F
F^^^F
F^^^F
FFFFFF
then, at the bottom of those ramps, the path leads east about 10 squares and the pattern is repeated. When wagons go down, the then head west 5 or 6 squares and unload at the depot. Humans seem to have more luck with this than elves. Not sure what's going on. Hope the diagram is clear.
[ June 04, 2008: Message edited by: Skjarl ]
DF Gameplay Questions / Re: Underground trade depot
« on: June 04, 2008, 10:43:00 pm »DF Gameplay Questions / Underground trade depot
« on: June 04, 2008, 10:23:00 pm »DF Gameplay Questions / Re: Aquifer
« on: January 05, 2008, 01:09:00 am »quote:
Originally posted by Auberean:
<STRONG>http://www.dwarffortresswiki.net/index.php/AquiferThe wiki has tons of information on everything Dwarf Fortress, including multiple ways to break through the aquifer. If you have any further questions just ask, manipulating the environment is my game
</STRONG>
Ok, you caught me. I didn't check the wiki first, even though I had it open to the sections on magma and fortress design. Doh. I'm tired and I'll blame it on that. Thanks for the responses, folks.
DF Gameplay Questions / Aquifer
« on: January 05, 2008, 12:42:00 am »Is it possible there is not a single tile I can drill through to get access to what lies beneath the aquifer? Also, any folks have suggestions on how to deal with the water in such a way as to let me get past? Aquifers can never be totally emptied, correct? Might I be able to apply a pump to the problem?
I'm just getting comfortable with manipulating water via channels and flood gates, so advanced help is welcome.
DF Gameplay Questions / Re: Health care problems
« on: May 25, 2008, 08:06:00 am »DF Gameplay Questions / Re: Water and magma
« on: December 18, 2007, 03:27:00 pm »[ December 18, 2007: Message edited by: Skjarl ]
DF Gameplay Questions / Re: Water and magma
« on: December 17, 2007, 04:11:00 pm »DF Gameplay Questions / Water and magma
« on: December 17, 2007, 03:54:00 pm »
I think my trouble is not that I don't know what I want to accomplish, but what steps I need to take to make it happen. The topic is just..I dunno...arcane. My brain resists my attempts to educate myself on the topic. Anyone else know what I'm talking about?-j
DF Gameplay Questions / Re: Deactivating squads
« on: May 18, 2008, 05:17:00 pm »[ May 18, 2008: Message edited by: Skjarl ]
DF Gameplay Questions / Deactivating squads
« on: May 18, 2008, 04:46:00 pm »I guess it's mostly aesthetic, but (a)ctivating them only changes them from soldier to civilian. Is there any way to make them independent again, as in not part of any squad?
DF Bug Reports / Game freeze [38c]
« on: May 28, 2008, 11:55:00 pm »DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
Miner destination wiped
loop path fail: <same> dog,126,123,12 -> 135,123,12: Id #32121:Path Goal Seek Station:Station Owner at 136,123,12
loop path fail: <same> dog,126,123,12 -> 118,123,12: Id #32200:Path Goal Seek Station:Station Owner at 90,124,13
loop path fail: <same> dog,125,123,12 -> 122,123,12: Id #32265:Path Goal Seek Station:Station Owner at 96,125,13
loop path fail: <same> cat,79,123,13 -> 79,114,13: Id #32279:Path Goal Seek Station:Station Mill Building at 78,115,13
loop path fail: <same> dog,72,125,13 -> 77,127,13: Id #32261:Path Goal Seek Station:Station Owner at 90,132,13
loop path fail: <same> cat,107,123,12 -> 21,114,12: Id #32152:Path Goal Seek Station:Station Owner at 110,119,13
loop path fail: <same> cat,123,124,12 -> 159,125,12: Id #32303:Path Goal Seek Station:Station Mill Building at 175,131,13
loop path fail: <same> dwarf,Drink,124,122,12 -> 149,116,12: Id #31792:Path Goal Seek Drink Item:Station Mill Building at 71,114,12
loop path fail: <same> dwarf,Dig,125,122,12 -> 171,114,8: Id #31597:Path Goal Dig:Station Mill Building at 81,118,13
loop path fail: <same> cat,72,125,13 -> 63,129,13: Id #32177:Path Goal Seek Station:Station Vermin Hunting at 61,128,13
loop path fail: <same> dog,122,122,12 -> 149,118,12: Id #32121:Path Goal Seek Station:Station Owner at 150,118,12
loop path fail: <same> dog,122,123,12 -> 78,116,13: Id #32480:Path Goal Seek Station:Station Owner at 111,127,12
loop path fail: <same> dwarf,Prepare Lavish Meal,109,125,12 -> 89,111,12: Id #31842:Path Goal Come to Job Building:Station Mill Building at 77,111,13
loop path fail: <same> cat,88,121,13 -> 108,121,13: Id #32277:Path Goal Seek Station:Station Mill Building at 77,120,13
loop path fail: <same> dog,67,129,13 -> 67,123,13: Id #32426:Path Goal Seek Station:Station Owner at 100,123,13
loop path fail: <same> dog,111,124,12 -> 93,124,13: Id #32308:Path Goal Seek Station:Station Owner at 64,129,13
loop path fail: <same> dwarf,Store Item in Barrel,75,129,13 -> 65,128,13: Id #32131:Path Goal Seek Item for Storage:Station Mill Building at 85,109,13
loop path fail: <same> dog,109,121,12 -> 109,124,12: Id #32425:Path Goal Seek Station:Station Owner at 87,123,12
loop path fail: <same> dwarf,Eat,118,124,12 -> 119,126,12: Id #31840:Path Goal Start Eat Job:Station Mill Building at 184,132,13
path fail: dwarf,80,341,15 -> 82,340,16: Id #49106:Path Goal Conflict Defense:Station Commander at 173,260,24
loop path fail: <same> donkey,130,258,24 -> 129,260,24: Id #49104:Path Goal Seek Station:Station Owner at 154,260,24
loop path fail: <same> donkey,188,254,24 -> 181,258,24: Id #49359:Path Goal Seek Station:Station Owner at 185,252,24
loop path fail: <same> dwarf,176,258,24 -> 182,254,24: Id #49090:Path Goal Seek Station:Station Commander at 185,255,24
loop path fail: <same> dwarf,177,258,24 -> 183,256,24: Id #48999:Path Goal Seek Station:Station Mill Building at 182,256,24
loop path fail: <same> dog,179,256,24 -> 187,256,24: Id #49334:Path Goal Seek Station:Station Owner at 193,255,24
loop path fail: <same> dog,176,260,24 -> 167,265,24: Id #49358:Path Goal Seek Station:Station Owner at 200,253,24
loop path fail: <same> cat,175,260,24 -> 165,261,24: Id #48741:Path Goal Seek Station:Station Owner at 131,284,24
loop path fail: <same> dwarf,Construct Building,184,251,24 -> 197,250,24: Id #49107:Path Goal Main Job Building:Station Mill Building at 190,256,24
loop path fail: <same> dwarf,Store Item in Bin,174,255,24 -> 173,255,24: Id #49093:Path Goal Seek Item for Storage:Station Mill Building at 182,251,24
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
Miner destination wiped
Miner destination wiped
Miner destination wiped
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
DOUBLE TAGGED ITEM: Sleep
[ May 29, 2008: Message edited by: Skjarl ]
DF Suggestions / Re: A series of suggestions
« on: December 24, 2007, 12:47:00 am »The one truly major flaw I see in this game right now is having to flag 100,000 rocks for dumping one at a time.