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Messages - Fox Mulder

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1
Thank you, though I guess being all gloomy due to seeing the corpses pretty often is a big no-no for denizens of a large obsidian necromancer tower I've had in mind, so I might want to get a version without residual thoughts despite the cool new features it brings.

Or should I just drown all of the psychologically weak and thus unsuited to be a necromancer in magma?

2
Thank you, I guess it's going to be a bit hard for long-term projects with the memories now, unless I play it safe enough with the needs. By the way, when sending your squads to assault settlements, does the game take armor and weaponry into the account? E.g. if I give my vampire lord that artifact sladehammer, deck him in candy and send him out, will it make a difference? Oh, and are necromancer dwarves scared of corpses (including sentient ones) in that thought system?

3
DF Dwarf Mode Discussion / Help old me to keep up with modern times
« on: July 31, 2019, 10:09:50 am »
Hello everyone, does anybody know if dwarves still read books in libraries in the latest DF version, and can they learn secrets of life and death by doing so? And can you still mine slade? I was away from the game for a few years and looking through changelog would take a plenty of effort.
It'll also be really great if you could tell me of the more interesting new stuff that's been implemented while I wasn't playing. Thanks in advance!

4
Thanks everyone, I've simply generated a new world where necromancers did write a secrets book and raided the tower. I plan to discriminate vampires though and make necromancers a ruling caste.

5
Whoops, forgot to pick Writer.

6
DF Gameplay Questions / Can dwarves in fortress mode read artifact slabs?
« on: October 26, 2017, 08:57:09 am »
I want to make a fortress populated exclusively by necromancers (with few isolated vampires doing the butchery & corpse managing). I know fortress denizens read books in the libraries I make, but what about slabs? Sadly enough, no necromancer in the generated world wrote a book with secrets (I only checked Legends after a second ambush from nearby tower), so my only option was to get a slab with adventurer from the faraway tower, so I'm considering generating a fresh world, getting the secrets first and starting a new fort.

7
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 11, 2016, 10:55:40 am »
Them bloody wererapes...

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 08, 2016, 10:02:41 am »
Creatures composed of flame or water or salt or ash are easy to kill, despite the power they wield, their materials are fragile. Steam creatures are tricky though, if you can hit them in the first place, they die easily as well.

Edit*
Wait, the Titan was called Lili? LOL
Interesting.

I think this is "loli".

9
Come on, it's a cave-in dust, not a direct cave-in hit or magma mist. Not that harmful it would lead to massive deaths.

Interesting if we could build an automatic cave-in dust generator using automatically generated obsidian...

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 08, 2016, 06:21:26 am »
"The Savanna Titan Duslud Kethitni Cilomomba Loli has come!  A huge quadruped composed of flame.  It has two long, spiral horns and it moves deliberately."

A few militia dwarfs, a kid, and some cats die.
Twenty caged goblins, humans, and badgers die.
Some barrels of wine and blood explode.
Many trees burn.

"The militia commander hacks the savanna titan in the neck with her ðsilver battle axeð and the severed part sails off in an arc!"

There are still some fires working their way through the trees and the militia commander is looking pale (missing fat on upper and lower body).

Guess you're lucky it's just a loli titan, not the grown up one.

11
One of the harder, but more effective ways to approach it would be to make use of vampires' stun immunity and expose visitors to cave-in dust. Those who aren't getting unconscious are vampires.

12
DF Dwarf Mode Discussion / Re: Magma safe.
« on: November 29, 2016, 03:24:54 pm »
Completely submerge safe in magma and make a way to open/close it without flooding everything with magma.

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 23, 2016, 08:01:02 pm »
Got any slade arties too?

I hadn't thought about that yet, but I suppose I could give it a shot. Something like a slade crown would be positively filthy :)

Hope the wearer doesn't break her neck.

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 23, 2016, 02:19:03 pm »
Spoiler (click to show/hide)

I think I won. Now I can retire and never play this fort again, yay

For those curious, Zagod is a dwarven god of chaos. Seemed appropriate.
Got any slade arties too?

15
DF Dwarf Mode Discussion / Re: Nano Bots
« on: November 18, 2016, 01:58:41 am »
I like to think that I'm the mass consciousness of the fortress' residents. It's like, sometimes, seven dwarves enter a state of the hivemind, pack the things they think they need and set out. Then they build the fortress, make stuff, deal with outsiders, live and die ruled by this mass consciousness. The wealthy fortress then attracts normal dwarves, who, when arrived, join the hivemind, becoming a part of it forever. For nobles, this can be especially tragic, as the inner conflict between dwarven tradition and the will of the hivemind might lead to a tragic suicide, which, surprisingly, is supported by the mass consciousness.

So it's much like a trap for the dorfs. Cannot say they aren't happy to live that way... most of the time if you satisfy their needs.

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