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Messages - Ratharing

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1
Can someone with a lageish army come to Taithorix? Fucking bandit burned down the blacksmith and training grounds. I only have 30 halberdiers in leather armor. He has about 60 heavy inf and then some archers and stuff. Bandit name "Ib".

Why don't you ask that in-character? You are missing a perfect opportunity.

2
I figured out how to survive. I defected. Because the lord of the town I was defending was completely ignoring each and every message I sent, I joined a battle with me helping the opposite side.

An odd choice you made, joining the losing side. At least it makes things interesting. We'll see how that ends.

Meh. Too many lowlanders as it is. There are an abs0lutely ridiculous number of Tors. We need some new blood in the west... ;)

We offer an interesting concept, as you don't have to serve under anyone and are free to do your own thing, so we get decent retention.

But you are free to start new realm concepts with the lots of land that the Children has.

3
Should you wish to rule your own piece of land without having a liege, the Lowlands is a gathering of Celtic/Germanic-based tribes (or GoT's freefolk) with no vassal-liege relations. Instead it's about freemen dealing with freemen.

In short, you get lands and troops and form your own clan, and then are left to your own devices. There are some wars happening right now, there is a culture of doing mercenary work for other realms, or you can stay in your settlements and just build them up, raising armies.

Oh, and there will be a wedding in the next weeks. RP event which should prove interesting.

4
No, it slowly deteriorates. But past certain population threshold the peasants automatically start building things you will not necessarily want (as some consume resources), so it is not certain that you will be able to destroy everything you want for good.

5
Eh, if he wants to ban me over my opinion, he's perfectly free to do so, I'd laugh, let everyone know it happened and then move on with my life.

That doesn't sound like Tom, unless you mean IC ban of his realm by one of his characters.

6
No soldiers means your settlements are the far west. Too many soldiers in the middle ages usually meant you got lots of raping, looting, killing and general fighting.

I love the update. As new players you'll see it will be much easier to match the old players once that they are no longer able to hold 300 heavy troops per settlement.

7
Does anybody know anything about how the combat system actually works? I have a number of ideas to promote more warfare and combat, but I don't want to suggest anything that's actually already implemented and I just didn't notice. Particularly things regarding terrain, etc.

Most of the knowledge of combat is just speculation, but some things have been said. There is no rocks-paper-scissors, so a spear is always better than an axe, and a crossbow always better than a shortbow. That is for sure.
More experienced soldiers have higher morale (are harder to rout), and are more effective in the use of their weapons. A soldier with 100 experience and a broadsword will be much more effective than one with 0 and the same equipment. Much higher than if they both had axes, for example, as there is less room to improve with such a crude weapon.
Primary (halberd, mace, longbow) and secondary weapon (short sword) are counted together in melee combat, so your troops attack with both at the same time, and don't have to choose between them.

The following is my own speculation:
From what I gather, first comes the shooting priority in the ranged phase: mounted archers first, then longbows, then crossbows, then shortbows. The arrows are likely to have different damages.
Then it comes the melee phase, in which cavalry hit first. Every weapon seems to have attack and defense values, so your longbows are more likely to survive combat than shortbows (either they have higher defense, or they are less likely to be targeted).

Horses tend to kick ass, but they are quite expensive to make, as they take lots of food.

8
So how would I go about setting up a country under Armokian control? I'm already a vassal of Children of Armok and Throne of Armok, and I've got a few estates under my control along with a couple estates held by vassal characters

Ask your liege to grant you the title.

9
Does light infantry include cloth armour + improvised? If so, the Spearbreakers can field our own from Gapluston.

Rabble: Improvised.
Light infantry: Cloth, leather without shield.
Medium infantry: Leather+shield, scale.
Heavy infantry: Chainmail, plate.

That does not mean, however, that plate equals chainmail (as both are heavy), or that leather equals cloth.

10
Appreciate the veteran experience. Ehndras and Ratharing are the only long-term players here at the moment, AFAIK.

I've been playing for a few months, and Ehndras a little bit less than me. Now Calinus has been around for years, since the game opened I think, and is the host of the game's wiki. I must concede the seniority to him without a second thought. Take his word over mine.

11
Ooh, I keep forgetting that. Maybe I'll go feud with Tor Graves or something, then.

Also, Tor Vanhalen. I like it.

Those are both small and weak. I would advise against abusing that kind, because there is always someone bigger and meaner than you that may take their pains.

12
Ehndras, you've made it extremely difficult for me to join you. As things stand, I can't actually get anywhere close to reaching you before Rathgar takes over everything South of Charilos.

Do understand that Rathgar is not a realm in the sense Magvel, Ascalon and Arrowdale are. Not even the Lowlands Confederacy (duchy level) you are bordering in the east is. It is a gathering of clans for communication purposes, nothing else. You can deal with them individually, and they even go to war against each other.

Check the map on a county level to get a clearer picture of the political landscape in western Rathgar.

I've briefly (very briefly) discussed the idea of making the Spearbreakers into a mostly-autonomous border realm with the Children with Reelya, and it's very tempting, especially if you can do remote realm-creation.

Yes, you can do remote realm-creation, once you have sworn fealty to the realm and aligned your regions to it.

13
Well I guess they're going pretty good but the area we're in is getting way too crowded. We should really have settled further west. Some people really want to get out to the far west mountains and get mining happening.

There are no mountains in the far west... Whatcha talking about?

You should grab the Void regions between Ryne and Hawks if you want easy mountains nobody else is caring for.

14
So, does anyone mind if I kill off my Void character to found the True Bloods of the Black Road instead? Since there's significant interest(well, Ratharing), and the Void is hitting the backburner a bit anyway. I'll have loadsa free time to watch it over the next week or so, and then I'm only busy for a few days before I go back to loadsa free time.

Set a heir from The Void before killing your character, if you hold troops and/or estates.

Join the IRC chat if you want to coordinate the foundation of that realm of yours.

15
Also how do we join the Children of Armok realm? I can't find any of those interaction buttons anywhere.

You need to get in interaction range of any member of the realm you wish to join, not necessarily the ruler. Then Politics > Relations.

However, the information about return from farmers here does seem to say that there's really no downside to constructing everything you can construct, as the workers in the building really aren't missed from the overall food production picture.

There are two downsides. The minor is the workforce employed by the building, which could be working elsewhere. The major is that buildings consume resources, so if you make stables prepare to have a nice food drain in your settlement.

But this system is heavily exploitable. Towns which are anywhere near the cap in this system are massively inefficient. it is similar to Zeno's Paradox of the Tortoise and Achilles". You can maximize production by working out at which point the farmers hit break-even point, then switching everyone over that to some other job.

Actually, you are only taking one variable into account: food. What you say is true if you want to maximize it and disregard the rest. If you want to produce wealth (gold), then you'll need a higher population. Every building consumes resources. Temples (wealth producers), for example, will consume more than they produce at low populations. Same with several others, as building productivity is heavily correlated with population and resource supply.

Whilst I don't know if economic security has any direct impact on the game, it's also decreased by a low populaton.

It does. Economic security directly influences productivity. A certain number of militia will make the population grow (as the food productivity will rise, along with the rest of the resources). Past a certain level, the population will shrink again (as militia produce half of what peasants produce, and at some point the benefit from economic security will be eclipsed by the inefficiency of a large militia). So if you will increase productivity for giving a settlement around 50-100 militiamen, plus defensive structures (palisade, wood walls, so on).

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