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DF Modding / Mega insrtument mod (what else?)
« on: December 18, 2007, 06:54:00 pm »item_instrument
[OBJECT:ITEM]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[NAME:flute:flutes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[NAME:trumpet:trumpets]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_HARP]
[NAME:harp:harps]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[NAME:drum:drums]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[NAME:piccolo:piccolos]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CORNET]
[NAME:cornet:cornets]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CLARINET]
[NAME:clarinet:clarinets]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TUBA]
[NAME:tuba:tubas]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BARITONE]
[NAME:baritone:baritones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TROMBONE]
[NAME:trombone:trombones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CLARINET_BASS]
[NAME:bass clarinet:bass clarinets]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_OBOE]
[NAME:oboe:oboes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BASSOON]
[NAME:bassoon:bassoons]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BASSOON_CONTRA]
[NAME:contra bassoon:contra bassoons]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CONTRABASS_CLARINET]
[NAME:contrabass clarinet:contrabass clarinets]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_HORN_ENGLISH]
[NAME:english horn:english horns]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_SAXOPHONE_TENOR]
[NAME:tenor saxophone:tenor saxophones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_SAXOPHONE_ALTO]
[NAME:alto saxophone:alto saxophones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_SAXOPHONE_SOPRANO]
[NAME:soprano saxophone:soprano saxophones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_SAXOPHONE_BARITONE]
[NAME:baritone saxophone:baritone saxophones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_HORN_FRENCH]
[NAME:french horn:french horns]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_FIFE]
[NAME:fife:fifes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_OCARINA]
[NAME:ocarina:ocarinas]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PIPE_PAN]
[NAME:pan pipes:pan pipes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_WHISTLE_PENNY]
[NAME:penny whistle:penny whistles]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_RECORDER]
[NAME:recorder:recorders]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PIPE_BAG]
[NAME:bagpipes:bagpipes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BUGLE]
[NAME:bugle:bugles]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ACCORDION]
[NAME:accordion:accordions]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_HARMONICA]
[NAME:harmonica:harmonicas]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_GUITAR]
[NAME:guitar:guitars]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_GUITAR_BASS]
[NAME:bass guitar:bass guitars]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BANJO]
[NAME:banjo:banjos]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CELLO]
[NAME:cello:cellos]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_FIDDLE]
[NAME:fiddle:fiddles]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_LUTE]
[NAME:lute:lutes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CITTERN]
[NAME:cittern:citterns]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_LYRE]
[NAME:lyre:lyres]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_MANDOLIN]
[NAME:mandolin:mandolins]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PIANO]
[NAME:piano:pianos]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_VIOLIN]
[NAME:violin:violins]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_VIOLA]
[NAME:viola:violas]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ZITHER]
[NAME:zither:zithers]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BASS_STRINGED]
[NAME:stringed bass:stringed basses]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DRUM_BASS]
[NAME:bass drum:bass drums]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BONGO]
[NAME:bongo:bongos]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DRUM_SNARE]
[NAME:snare drum:snare drums]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BELL]
[NAME:bell:bells]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CHIME]
[NAME:chime:chimes]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CLAVE]
[NAME:clave:claves]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BELL_COW]
[NAME:cow bell:cow bells]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CASTANET]
[NAME:castanet:castanets]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_CYMBAL]
[NAME:cymbal:cymbals]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_MARIMBA]
[NAME:marimba:marimbas]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_GONG]
[NAME:gong:gongs]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_GUIRO]
[NAME:guiro:guiros]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_MARACA]
[NAME:maraca:maracas]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TRIANGLE]
[NAME:triangle:triangles]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TAMBOURINE]
[NAME:tambourine:tambourines]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TIMPANI]
[NAME:timpani:timpani]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_XYLOPHONE]
[NAME:xylophone:xylophones]
[HARD_MAT]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PIPE_ORGAN]
[NAME:pipe organ:pipe organs]
[HARD_MAT]
__________________________________________________
just my way of saying hi.
DF Modding / Re: 'Phantom' animal effect
« on: May 26, 2008, 06:10:00 pm »seems to have worked. I am sorry if people are annoyed by
the problems my name cause (not sorry enough to change it
however). But several of the animals are still not appearing,
though I have searched high and low for them. The 'pyre deer'
which should have a veil of fire around them and should be
resistant to this fire seem to never appear:
code:[CREATURE:DEER_PYRE]
[NAME:pyre deer:pyre deer:pyre deer]
[TILE:'d'][COLOR:4:0:1]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:1:4]
[BENIGN][MEANDERER]
[PETVALUE:200]
[GRASSTRAMPLE:0]
[PREFSTRING:flames][NATURAL][PET]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:4HORNS:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:HOOF]
[MAXAGE:200:300]
[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:4HORNS:spear:spears:1:6:PIERCE]
[CHILD:1][CHILDNAME:ember fawn:ember fawns]
[SIZE:5]
[FAT:2]
[CREPUSCULAR]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[STANDARD_FLESH]
[HEATDAM_POINT:10280]
[HOMEOTHERM:10180]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500][BODY:4HORNS]
[BP:RUHORN:upper right horn][CONTYPE:HEAD]
[BP:LUHORN:upper left horn][CONTYPE:HEAD]
[BP:RLHORN:lower right horn][CONTYPE:HEAD]
[BP:LLHORN:lower left horn][CONTYPE:HEAD]Is it possible that they are dying from their own heat
before entering the map? and does the attack tag to
'spear' have the correct indication token?
DF Modding / 'Phantom' animal effect
« on: May 22, 2008, 07:12:00 pm »normal animals with unique monstrosities
(like size 17 bears) to boost difficulty
I found that after removing the vanilla animals
from the raws and replacing them with my
'fun' versions that no matter haw many new worlds
were generated the vanilla animals remained, with
the new animals completely missing.
Mark that there is no trace of the regular animals
left in the raws and that the new animals are
(to my knowledge) perfectly functional.
Is there any reason for this effect
(like backups in the hard code) or is it
impossible to replace a vanilla with a completely
new creature. I haven't seen this problem mentioned before.
Help?
DF Modding / Prepared Food mod
« on: April 15, 2008, 04:05:00 pm »It seems to work well. . . no crashes yet
and many wonderful discoveries
(Dwarven rum cake anyone?)
I am still trying to expand on this,
so any food that can be both savory or
sweet would be appreciated.
~reflectedsoundofundergroundspirits
DF Modding / Re: Finialized Instrument Mod
« on: April 14, 2008, 08:09:00 pm »elven harps and the like.
Changed some names, English horn to gnome horn,
French horn to shrill horn and the like.
Any more suggestions or advice would be appreciated.
~reflectedsoundofundergroundspirits
DF Modding / Re: Finialized Instrument Mod
« on: April 12, 2008, 09:26:00 am »and until there are specific codes to specify wood, metal or stone
there will be +microcline lutes+ and *steel kazoos*
with menacing spikes of goblin bone.
I might have to through the list and edit the names to be more fantastic
DF Modding / Re: Finialized Instrument Mod
« on: April 11, 2008, 02:23:00 pm »so I have updated the file so that various instruments
are available to different races.
DF Modding / Finialized Instrument Mod
« on: April 10, 2008, 09:27:00 pm »119 new instruments, and I don't believe they can be
individually mandated.
Instrument Mod @ File Depot