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Messages - Deca

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But that is all a general DF issue... Anyone that gets to his first 3 or 5 year fort will see it when their dwarves wont work... spend all day eating and drinking, etc. staring at walls.  there is so many things that are needed to keep dwarves happy, that most people can't (or just ignore all together) accomplish it all.  Normal dwarves need/desire a variety of food(which if your using standardized meats is severely damaged), variety of drink, variety of craft/finished goods, statues/engravings, soap, beds, personal storage, own rooms, socializing, regular work in a field they enjoy, a place to pray to their gods, a place to read and write, some need military service, some need/hate outdoors.  There is no real formula for happy dwarves.  On long fort plans, I use water misters on a short hallway that everyone has to use between mead hall and housing.  Place some statues and engravings woot.... anyways just woke up... saw the discussion, now I digress...

This is something that has always bothered me. It as if I'm "fighting" with the Real House Dwarves of NYC dealing with what kind of clothing a dwarf has, the specific type of food, if a dwarf walks by a certain number of carvings, did one dwarf not get along with another and/or if somebody has a particular item as to whether or not my entire game takes a nose dive.

I wouldn't mind it so much if the dwarf Cindy the Farmer stops working because she lost her arm in a fight against an orc; however, it seems a tad over-the-top that if Cindy the farmer doesn't have her favorite socks, she will eventually stop working or throw a tantrum.

Can somebody give a link or good reading material on dealing with these things because I seem to "lose" more to this stuff than I do any type of combat or actual serious event.

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