Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bluesatin

Pages: [1]
1
Sorry I should have specified I was using 42.03 at the time.

Mystery solved!

Thanks LeoCean, my beautiful alpacas thank you.


2
That's what in my raw files as well LeoCean, so it seems something is going wonky.

The alpaca is definitely using the same graphic as the yak tile, even though there is an alpaca graphic in the Dibujor file.

See this image:



I assume that the llama is set right, so the alpaca graphic is the one next to it in the Dibujor sprite sheet.

3
I've got the copy of the Spacefox tileset in the current PeridexisErrant's Bleeding Edge 42.03 and it seems like the Alpaca graphic is set wrong as they look identical to Yaks instead of something similar to the Llama.

I assume it's just a pointer or something that needs fixing, but I couldn't see anything that was set the same with the Yak and Alpaca tiles when I did a quick skim of the files.

To illustrate my point:


Pages: [1]